Extra skull ideas

I have conjured up some skull ideas that I find would make a great addition to the skull collection if they were to return.

Disorient- When an enemy hits you, your joystick directions are switched around, so instead of moving forward and looking up by pushing the joystick forward, you will have to move them to the left, down, right, or any angle.

Vampire- Enemy health and shields regenerate fast when you neglect to kill them quickly.

Swarm- Failure to advance any further through the mission results in enemies constantly re-spawning, but more dangerous and numerous than the last.

Scalped- Shots to the head kill enemies instantly, however, they are invulnerable in any other part of the body.

Decoded- Enemies that have red armor are only killed with your primary weapon while enemies with blue armor can only be killed with your secondary weapon. Both weapons can be swapped for a different one and still work.

Paranormal- Invisible enemies are common, random shots from unseen guns will occur and some grenades will explode and your radar indicates that there are enemies around you, even if they are not.

Black out- every 10 seconds, your screen will go black, then return to normal.

Thoughts, comments and other ideas?

Human

You have a stamina bar. As it decreases you get weaker, can’t jump as high or run as fast

This would make LASO a @#$@#
Nice ideas though…

> I have conjured up some skull ideas that I find would make a great addition to the skull collection if they were to return.
>
> Disorient- When an enemy hits you, your joystick directions are switched around, so instead of moving forward and looking up by pushing the joystick forward, you will have to move them to the left, down, right, or any angle.
>
> Vampire- Enemy health and shields regenerate fast when you neglect to kill them quickly.
>
> Swarm- Failure to advance any further through the mission results in enemies constantly re-spawning, but more dangerous and numerous than the last.
>
>
> Scalped- Shots to the head kill enemies instantly, however, they are invulnerable in any other part of the body.
>
> Decoded- Enemies that have red armor are only killed with your primary weapon while enemies with blue armor can only be killed with your secondary weapon. Both weapons can be swapped for a different one and still work.
>
> Paranormal- Invisible enemies are common, random shots from unseen guns will occur and some grenades will explode and your radar indicates that there are enemies around you, even if they are not.
>
> Black out- every 10 seconds, your screen will go black, then return to normal.
>
>
> Thoughts, comments and other ideas?

Dawn of the dead Flood that isnt dismembered come back to life after a few seconds

> I have conjured up some skull ideas that I find would make a great addition to the skull collection if they were to return.
>
> Disorient- When an enemy hits you, your joystick directions are switched around, so instead of moving forward and looking up by pushing the joystick forward, you will have to move them to the left, down, right, or any angle.
>
> Vampire- Enemy health and shields regenerate fast when you neglect to kill them quickly.
>
> <mark>Swarm- Failure to advance any further through the mission results in enemies constantly re-spawning, but more dangerous and numerous than the last.</mark>
>
>
> Scalped- Shots to the head kill enemies instantly, however, they are invulnerable in any other part of the body.
>
> Decoded- Enemies that have red armor are only killed with your primary weapon while enemies with blue armor can only be killed with your secondary weapon. Both weapons can be swapped for a different one and still work.
>
> Paranormal- Invisible enemies are common, random shots from unseen guns will occur and some grenades will explode and your radar indicates that there are enemies around you, even if they are not.
>
> Black out- every 10 seconds, your screen will go black, then return to normal.
>
>
> Thoughts, comments and other ideas?

I think it would work better if you they re-spawn as normal and the only way to stop that is despose of their bodies.

I think they are pretty good, but LASO would be a pill to get through. I like them.

They seem like they’re all gold skulls, giving advantages to the enemy. Where’s the fun skulls?! Constantly spawning enemies might do away with camping and cheap long range tactics (and that’s why I’m addressing it. It’s kinda neat), but then what? That might neutralize the player’s options completely if H4 is like Reach.

Furthermore, they all seem to add to the randomness factor (especially the last two). H1 had a lot of predictability and that is what made it so fun. Reach and H3 had so much randomness I couldn’t enjoy them, thoroughly, as much.

I think we have enough gold skulls (enemy advantage modifier). We need AI intelligence skulls, for friendly and enemy AI.

These are ideas I posted in a previous thread.

GOLD SKULLS
TIPPING THE SCALES:
Enemy weapons get an extreme power boost. Player weapons are significantly weakened.

REVENGE:
Each time you kill an enemy, the surviving enemies in the area get stronger and more aggressive.

INVERSION:
Up is down. Left is right. Forward is backward.

BLOOM:
Player weapons lose accuracy.

FRAGGED:
Disables grenades.

NOBLE:
When a player dies in Co-Op, they remain dead until every other player dies.

SILVER SKULLS
PIMPED OUT:
Changes the Master Chief’s armour to that of your multiplayer Spartan.

THE RETURN:
Changes the Master Chief to an Elite.

WHAT THE LADIES LIKE:
Changes the voice of a randomly chosen character to the voice of Sergeant Johnson.

OUTER BODY EXPERIENCE:
Changes the view to third person.

WEIGHTLESS:
Decreases gravity, increases speed.

AUGMENTED:
Increases melee strength.

TITAN:
Enemies become larger.