First off, most of these new 4v4 maps introduced today are horrible and should REALLY be looked at again. They have no symmetry and are a complete mess.
Also why would you only give extra CR for winning to team objective and not all game types? All playlists should be given this extra CR for winning… TBH every playlist should get a huge credit output bump… Double of what it is now. There really is no reason not to.
> First off, most of these new 4v4 maps introduced today are horrible and should REALLY be looked at again. They have no symmetry and are a complete mess.
> Also why would you only give extra CR for winning to team objective and not all game types? All playlists should be given this extra CR for winning… TBH every playlist should get a huge credit output bump… Double of what it is now. There really is no reason not to.
The reason that the credits are higher in objective is simple. There are 2 major kinds of players on reach. Kids who play to win and kids who play for stats. That means there are groups of players that run in objective that only play it to improve their stats. They don’t win the games. All they do is cap a flag or hold the ball for 10 seconds then just kill the other team till the timer runs out.