Extermination 4v4 Competitive Gamemode

Hey guys, this is Duke of Mearl with the Alliance Testing Network and today I’m excited to announce a new competitive game type that we’ve created called Extermination. This game is something I’ve been working almost exclusively on for the last couple months and it is finally at a point where it can be presented to the community. I’d like to acknowledge two other individuals that have been instrumental in creating this game type: Scrub Mee, for a lot of the initial ideas regarding the game type, and Max Extra, for optimizing the game type and creating the scripting that has helped bring the game to the next level. Now, without further adieu I’d like to present to you Extermination!

—WHAT IS EXTERMINATION—

Extermination is a multi-round 4v4 competitive game mode. The goal of Extermination is to eliminate the enemy team, just like in slayer. However, in Extermination you must have all of the enemy players dead at the same time. Players will respawn 15 seconds after being killed meaning that once the first enemy is dead you have 15 seconds to kill the rest of the enemy team.

For the most part standard Halo 5 settings apply, with the main exception being that the respawn timer is set to 15 seconds instead of 8. This means the game type still feels like regular Halo, which is something we wanted to focus on when designing the game type. Another main difference is that power ups and power weapons (or weapon pads) will spawn after 1 minute (power up 1 minute since it had been last picked up). Power weapons, and pick up weapons, tend to come with less ammo than you’d find in most game variants.

Each round lasts for 2 minutes with the power weapons and/or power ups spawning on a minute timer. A team wins a round when they get an Extermination, which means they have successfully killed all of the members of the other team within a 15 second time period. The first team to win 5 rounds will be the winner. A game will also end after 3 ties occur.

What I really enjoy about Extermination is that it requires a combination of skill and strategy and takes place in a fast-paced environment. Players will get punished for their mistakes and communication, while not required, makes it a great team experience. Each round lets you reset to employ strategies, and counter strategies, in order to try and out maneuver the enemy team. It feels like a fresh, new Halo core game type.

—EXTERMINATION MAPS—

The maps for this game type are a bit different than your average map; maps for this game type are what you would expect to see in a 1v1 match. It is important that a map is designed in such a way that while a player could survive on their own, it is not because the enemy team can not find them. For this reason many maps do not feature nooks, crannies and hiding spots as they can be frustrating and prolong the game.

The small maps allow players to be found quickly and this leads to exciting, fast-paced gameplay. Engagements happen constantly meaning you need to be prepared to fight as soon as you respawn. Being the last player alive on your team can be a scary experience as you try and stake it out until more of your teammates can respawn.

This game type works for both symmetrical and asymmetrical maps. Teams swap initial spawns each round to help ensure that asymmetrical maps fair and balanced.

—EXTERMINATION STARTER MAP PACK—

We kick off Extermination we have 7 maps created and ready to go! You can grab them off the Forge Hub post under the Spoiler Tag “Launch Maps”
Gametype: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=HaloATN#ugc_halo-5-guardians_xbox-one_gamevariant_HaloATN_9cb4ed0f-7bcb-4326-a4fb-2bf240a66ee5

—ENJOY!—
I hope you enjoy this game as much as we have during the creating process. Anybody who is interested in making a map should check out our Extermination Forging Guide post on Forge Hub: https://www.forgehub.com/threads/extermination-forging-guide.154952/

Special Thanks to the ATN Team, Creative Force and ForgeHub for their overwhelming support during the creation process.

CHECK OUT OUR FORGE HUB FEATURE: https://www.forgehub.com/threads/extermination-wipe-them-out.154893/​

Sounds awesome! Did you guys get this idea based off the extermination medal?

> 2533274903727694;2:
> Sounds awesome! Did you guys get this idea based off the extermination medal?

Originally it was called Elimination or something along those line. I pushed for it getting changed to extermination due to the name of the medal. But I don’t think the game play for the mode was directly inspired by it.

> 2533274825961918;3:
> > 2533274903727694;2:
> > Sounds awesome! Did you guys get this idea based off the extermination medal?
>
> Originally it was called Elimination or something along those line. I pushed for it getting changed to extermination due to the name of the medal. But I don’t think the game play for the mode was directly inspired by it.

Extinction originally lol. Too many E words

Where is the link to download the gametype?

> 2533274873172929;5:
> Where is the link to download the gametype?

We just converted game types on it (it was minigame which is broken on waypoint so they don’t appear) so we now have a new gametype link for it.

https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=HaloATN#ugc_halo-5-guardians_xbox-one_gamevariant_HaloATN_9cb4ed0f-7bcb-4326-a4fb-2bf240a66ee5

> 2533274967149002;6:
> > 2533274873172929;5:
> > Where is the link to download the gametype?
>
> We just converted game types on it (it was minigame which is broken on waypoint so they don’t appear) so we now have a new gametype link for it.
>
> https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=HaloATN#ugc_halo-5-guardians_xbox-one_gamevariant_HaloATN_9cb4ed0f-7bcb-4326-a4fb-2bf240a66ee5

Cheers want to tinker with the concept and add an “Assault objective”. :slight_smile: Great work, better solution to Breakout.

> 2533274873172929;7:
> > 2533274967149002;6:
> > > 2533274873172929;5:
> > > Where is the link to download the gametype?
> >
> > We just converted game types on it (it was minigame which is broken on waypoint so they don’t appear) so we now have a new gametype link for it.
> >
> > https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=HaloATN#ugc_halo-5-guardians_xbox-one_gamevariant_HaloATN_9cb4ed0f-7bcb-4326-a4fb-2bf240a66ee5
>
> Cheers want to tinker with the concept and add an “Assault objective”. :slight_smile: Great work, better solution to Breakout.

We have been working somewhat tirelessly to come up with a suitable Objective variant for the game type. We will post here when/if we find something

Why does this gametype not work, we attempted to test in Crossfire a Breakout forge-map and also The Rig a Slayer/Strongholds dev-map?

> 2533274873172929;9:
> Why does this gametype not work, we attempted to test in Crossfire a Breakout forge-map and also The Rig a Slayer/Strongholds dev-map?

there is a set of prefabs required to work the game type. If the map doesn’t have them added then it won’t run. There are 5 brains to run the game and 3 for voice over. They are in my files I would recommend getting only the 5 core for now

> 2533274825961918;10:
> > 2533274873172929;9:
> > Why does this gametype not work, we attempted to test in Crossfire a Breakout forge-map and also The Rig a Slayer/Strongholds dev-map?
>
> there is a set of prefabs required to work the game type. If the map doesn’t have them added then it won’t run. There are 5 brains to run the game and 3 for voice over. They are in my files I would recommend getting only the 5 core for now

Cheers dude do they need specific maps?

> 2533274825961918;10:
> > 2533274873172929;9:
> > Why does this gametype not work, we attempted to test in Crossfire a Breakout forge-map and also The Rig a Slayer/Strongholds dev-map?
>
> there is a set of prefabs required to work the game type. If the map doesn’t have them added then it won’t run. There are 5 brains to run the game and 3 for voice over. They are in my files I would recommend getting only the 5 core for now

Can you help me understand what each Script brain does and how to properly structure a mini game script brain. :slight_smile: This idea of having a victory via “all dead” opponents is really something I want to implement into my new game mode. :slight_smile:

> 2533274873172929;12:
> > 2533274825961918;10:
> > > 2533274873172929;9:
> > > Why does this gametype not work, we attempted to test in Crossfire a Breakout forge-map and also The Rig a Slayer/Strongholds dev-map?
> >
> > there is a set of prefabs required to work the game type. If the map doesn’t have them added then it won’t run. There are 5 brains to run the game and 3 for voice over. They are in my files I would recommend getting only the 5 core for now
>
> Can you help me understand what each Script brain does and how to properly structure a mini game script brain. :slight_smile: This idea of having a victory via “all dead” opponents is really something I want to implement into my new game mode. :slight_smile:

I’m working on a guide for the brains to help people out

> 2533274825961918;13:
> > 2533274873172929;12:
> > > 2533274825961918;10:
> > > > 2533274873172929;9:
> > > > Why does this gametype not work, we attempted to test in Crossfire a Breakout forge-map and also The Rig a Slayer/Strongholds dev-map?
> > >
> > > there is a set of prefabs required to work the game type. If the map doesn’t have them added then it won’t run. There are 5 brains to run the game and 3 for voice over. They are in my files I would recommend getting only the 5 core for now
> >
> > Can you help me understand what each Script brain does and how to properly structure a mini game script brain. :slight_smile: This idea of having a victory via “all dead” opponents is really something I want to implement into my new game mode. :slight_smile:
>
> I’m working on a guide for the brains to help people out

Cheers man. :slight_smile:

I’ve been playing this game mode today and dude honestly it kinda -Yoinking!- sucks. The maps are sooooooooo small when I spawn I’m getting AR’s shot at me immediately and we all know how much skill it takes to use an AR. How make maps a bit bigger so I’m not looking at people spawn. Also take AR’s out like they’re doing in the HCS preview it makes the game be more focused on skill and not idiots running around spraying automatics from every angle. That map harbinger (I think it’s called) with the rain, take the rain off that map or take camo off that map. The rain makes camo really strong almost unfair really. I don’t mean to -Yoink- on your game mode dude but like when people like you come up with game modes do you think about how the people online are going to play it? It just doesn’t feel like you’ve thought critically about how the -Yoinks!- in the community are going to play like -Yoinks!-.

I like this gamemode a lot

> 2533274871337299;15:
> I’ve been playing this game mode today and dude honestly it kinda -Yoinking!- sucks. The maps are sooooooooo small when I spawn I’m getting AR’s shot at me immediately and we all know how much skill it takes to use an AR. How make maps a bit bigger so I’m not looking at people spawn. Also take AR’s out like they’re doing in the HCS preview it makes the game be more focused on skill and not idiots running around spraying automatics from every angle. That map harbinger (I think it’s called) with the rain, take the rain off that map or take camo off that map. The rain makes camo really strong almost unfair really. I don’t mean to -Yoink- on your game mode dude but like when people like you come up with game modes do you think about how the people online are going to play it? It just doesn’t feel like you’ve thought critically about how the -Yoinks!- in the community are going to play like -Yoinks!-.

We actually have given this game mode a ton of thought, and we are adding version with the HCS start rather than standard, but I don’t think that version will make it to matchmaking.

Harbinger is my map, and I am currently working through different variants to help improve it. Things like camo have been brought up a few times, yes its strong but its also very easy to deny if the teams are working correctly. If you simply let a team take it then sure any power up is going to get out of hand. I’m open to suggestions and making the map better and I am up for trying no camo, but I doubt that change will make it to MM.

The reason the maps are as small as they are is to make sure the games end. If the maps are as large as Arena maps then you wont finish games and people will hide to much. If they are too small the games end super quick and its no fun. I would encourage you to make a map for the game type to show the scale of map you are referring to and maybe we can begin to work with that.

Honestly, thanks for your feedback! We welcome it, and really want to make this gametype something a majority of the community likes.

Yeah! Finally in matchmaking! I like too a much this gamemode, great job for everyone who collaborate in this!