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> I don’t really like the challenge system, but what I dislike more is that there is no rank. Why don’t the battle pass xp also count towards a rank of some sort? There is won’t be an Inheritor rank, no SR152, nothing. I’m not planning on achieving any of these ridiculous goals, I just want a -Yoink!- number to tell how much someone played the game, without digging through stats.
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> Tangent about challenges: Of course there won’t be any more or less xp earned, challenges or not, 343 is in complete control of the xp ‘economy’. But it does reduce player agency on how to earn xp. No matter how general, there will be always challenges that don’t fit someones playstyle. For example, I hate playing firefight. It’s kinda fun in couch coop, but alone and especially in matchmaking with randos I despise it (because boring IMO). However to complete the “Complete 10 PvE challenges” challenge, which grants the most xp of all challenges by far, I HAVE to also complete one of the firefight challenges. It’s especially annoying because all the other challenges are campaign only and can be completed in singleplayer.
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> > The only time it would be even slightly difficult to level is when you’ve hit the average mark of xp that most players get within a day. Once most of you reach that point, your challenges become more difficult to complete, but you are rewarded with additional xp. Therefore the “I’m a good player” bonus kicks in for people who put in the time to get more xp. The longer you play, the more opportunities there are to level faster.
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> > the “I’m a good player” bonus
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> But there’s a problem with that. Players can be good at the game in different ways. Someone might pop off with precision weapons while someone else is great at driving a ghost or juggling the flag. If you do great in a game with the ghost, but don’t happen to have a vehicle kill challenge of some kind, you’re not rewarded for that, or as least not as much.
> Additionally, and this is the most important part, if the challenge is “complete any game” there is no difference between idle farming and carrying your whole team.
> **The challenge system does not reward skill, it rewards putting in time.**It’s all about how much free time you’re willing to sacrifice. This ties in with the sentiment that often comes up with microtransactions, the “time savers”. For people who want to enjoy nice cosmetics but are just too busy. I said before that 343 is in complete control of the xp ‘economy’ and it’s in their direct finacial interest to make this one hell of a grind for pros and noobs alike, to sell people tier skips and challgenge swaps. I think the challenge system is a key part in homogonizing the amount of xp people can earn. It’s a lot sneakier than a daily xp cap. I’m not saying that 343 employees are sitting at their desks, maliciously planning how much money they can squeeze out of the playerbase. They’re good people and want to make a good game, but ultimately there is a conflict of interest that shouldn’t be overlooked. That’s why I fundamentally don’t like the challenge system in Halo Infinite. For MCC it’s a little different, there it’s just an icing on top and it’s not monetized of course (but seriously, screw firefight challenges!).
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> I was only planning to write the first paragraph, sorry for the long ramble.
Great points, and I can understand thine plight.
I will say first and foremost that 343 has already recognized the community’s desire for an overall rank progression like in the previous titles, and they have plans for it after launch since there’s no time to add it right now.
Also, I feel that if someone wants to purchase a ton of challenge skips or xp boosts because they don’t want to complete, say, “complete 3 CTF matches” then that to me just says they’re lazy. You get some from the battlepass as is, too. Plus even if you had a weekly challenge that you really just would rather not do, but didn’t have any challenge swaps, you could just focus on the unlimited Daily challenges and get your XP that way. Those are typically very simple and easy to complete too.
I think the best way to fix this situation to where everyone is happy is to provide some amount of XP for kills or match completion. Say, 1 xp per kill, bot or player (not counting Academy) and 100 XP for Match win, 50XP for match loss. That way even if you have challenges you don’t like, just playing matches will get you something worthwhile