Explain the spawn system to me

As a veteran Halo player who has multiple H3 50s, Reach Arena Onyxs, etc etc, I know the spawns and can predict them almost perfectly on every map in previous games (H3 was influenced by team location more than death locations and vice versa with Reach) and this spawn system in H5 is TERRIBLE

How is it justified spawning an enemy teammate next to his teammate that is engaged in a gunfight with me? This spawn system in this game has never made sense but it’s so glaring in doubles where there’s giant areas on the map in which someone can spawn but instead the game spawns them elsewhere.

So if someone could explain the spawn system in this game that would be lovely.

I think we need a dev to answer that one…