Explain forge "joints"? How to use?

I follow their description, but they don’t do anything.

What do I have to do?

You weld one part to one object (Say the Ball for the Ball Joint), then the other part to another object (The Socket for the Ball Joint) and then put the two parts together. Don’t weld them, just have them snap to each other, then set the physics of one of those objects to normal.

> 2533274823268852;2:
> You weld one part to one object (Say the Ball for the Ball Joint), then the other part to another object (The Socket for the Ball Joint) and then put the two parts together. Don’t weld them, just have them snap to each other, then set the physics of one of those objects to normal.

very helpful thankyou

> 2533274823268852;2:
> You weld one part to one object (Say the Ball for the Ball Joint), then the other part to another object (The Socket for the Ball Joint) and then put the two parts together. Don’t weld them, just have them snap to each other, then set the physics of one of those objects to normal.

This is all that happens when I try to do that:

> 2535449348170214;4:
> > 2533274823268852;2:
> > You weld one part to one object (Say the Ball for the Ball Joint), then the other part to another object (The Socket for the Ball Joint) and then put the two parts together. Don’t weld them, just have them snap to each other, then set the physics of one of those objects to normal.
>
> This is all that happens when I try to do that:
> RandomlyFish's Xbox Halo 5: Forge clip 24414497. Find your Xbox clips on GamerDVR.com

Link. Also, the ball should be the normal object, not the cage.

> 2533274881560701;5:
> > 2535449348170214;4:
> > > 2533274823268852;2:
> > > You weld one part to one object (Say the Ball for the Ball Joint), then the other part to another object (The Socket for the Ball Joint) and then put the two parts together. Don’t weld them, just have them snap to each other, then set the physics of one of those objects to normal.
> >
> > This is all that happens when I try to do that:
> > RandomlyFish's Xbox Halo 5: Forge clip 24414497. Find your Xbox clips on GamerDVR.com
>
> Link. Also, the ball should be the normal object, not the cage.

I got it working now that I tried that again. But that should still have worked, because in the king off the hill map that they included, it’s done with the cage attached to the swinging create.

Edit: It seems like you need to put the cage and the ball in place first, and then weld things to them.

> 2535449348170214;6:
> > 2533274881560701;5:
> > > 2535449348170214;4:
> > > > 2533274823268852;2:
> > > > You weld one part to one object (Say the Ball for the Ball Joint), then the other part to another object (The Socket for the Ball Joint) and then put the two parts together. Don’t weld them, just have them snap to each other, then set the physics of one of those objects to normal.
> > >
> > > This is all that happens when I try to do that:
> > > RandomlyFish's Xbox Halo 5: Forge clip 24414497. Find your Xbox clips on GamerDVR.com
> >
> > Link. Also, the ball should be the normal object, not the cage.
>
> I got it working now that I tried that again. But that should still have worked, because in the king off the hill map that they included, it’s done with the cage attached to the swinging create.
>
> Edit: It seems like you need to put the cage and the ball in place first, and then weld things to them.

See, I’ve just been doing things the opposite way, where I decide what needs a ball (generally the part that’s going to have the physics) and what needs the socket (whatever’s going to have something hanging from it) first, weld them to the things they need to be welded to, then drag the parts over. The ball snaps to the socket, and after setting physics to normal for whatever needs that, it works perfectly fine. I tend to make sure that the ball/socket aren’t the parent for the physics, but if you get weird results with my method, try setting the joint part as the parent.

Is there a way to use them to smooth out rotation? My rotational scripts are all jittery now and I’d like a tip for fixing that.

> 2533274849581252;8:
> Is there a way to use them to smooth out rotation? My rotational scripts are all jittery now and I’d like a tip for fixing that.

Possibly, but I’m not entirely certain how you’d go about it. You’d have to ask someone who’s a better Forger than me… :T