> Rank =/= Incentive
Yes it does, It varies, and depends on the player. It is a matter of perspective which in my case, and many others were given incentive by the ranking system to press on, and keep playing.
> The SR levels and commendations are incentive, while the CSR is the ranking system.
> SR is for e-peen, and rightfully so. While the CSR is to make sure players get a fun, and competitive experience.
SR levels are eawsy to accomplish, and the incentive vanishes as soon as SR is completed. Too many people are already 130’s. I do agree when it comes to the commendations, but that can get exhausting, and once that is said and done the incetive vanishes once again.
> Doesn’t matter who says what. If someone goes 30-0 in a 4v4 slayer match, there was NOT any competition for them in the game.
> And the flip side is true, if someone goes 0-30 in the same like match, they didn’t have a chance.
I agree to an extent.
> The SRs and Commendations are the incentive to keep playing, and keep striving to achieve something.
> The CSR is to keep the playing field even. As it should be, not for e-peen.
Like I said SR is easily achievable, and in almost no time. (and that’s not even taking DXP into account) CSR will be a waypoint based ranking system, and leaving the system out of the actual game itself almost defeats the purpose of it.
Also CSR doesn’t keep the playing field even, balanced maps, gametypes, and a proper hidden trueskill system do that (Halo lacks almost all of that). For the most part the playing field in Halo has never really been even, and has been void of balance to a large extent.