Exp boosters have to go (and other reward issues)

I never went to school for marketing or psychology but just from a gamers point of view the EXP boosters need to go. They trivialize regular gameplay. You guys cant say the game is worth my time when youre literally forcing me to play longer if I dont pay up.

The Exp Boosts NEED to go if you want players to feel like their time is put into something real

Im telling you from the perspective I had. As soon as I saw Exp boosters I IMMEDIATELY felt a pit in my stomach because I know in order to make time savers worth the money the game has to be built on time WASTING. Its just physics

Also free players should be able to earn the resources to unlock CURRENT season passes by playing the game

You should worry about PLAYER RETENTION right now and six months from release, not milking the current/growing playerbase for everything they can afford to give

> 2533274816803169;1:
> I never went to school for marketing or psychology but just from a gamers point of view the EXP boosters need to go. They trivialize regular gameplay. You guys cant say the game is worth my time when youre literally forcing me to play longer if I dont pay up.
>
> The Exp Boosts NEED to go if you want players to feel like their time is put into something real
>
> Im telling you from the perspective I had. As soon as I saw Exp boosters I IMMEDIATELY felt a pit in my stomach because I know in order to make time savers worth the money the game has to be built on time WASTING. Its just physics
>
> Also free players should be able to earn the resources to unlock CURRENT season passes by playing the game
>
> You should worry about PLAYER RETENTION right now and six months from release, not milking the current/growing playerbase for everything they can afford to give

Agree. Double XP weekends is fine. But having players pay for it is annoying and incentivizes 343 making the game grindy cough cough Halo 5 max level.

This is going to be the cost of having a F2P multiplayer this game is going to be microtransactioned to the wazoo.
You think APEX is bad?
You ain’t seen nothing yet

> 2533274832130936;3:
> This is going to be the cost of having a F2P multiplayer this game is going to be microtransactioned to the wazoo.
> You think APEX is bad?
> You ain’t seen nothing yet

It really doesnt have to be though. If 343 prioritize monetization over player retention it will make it clear that Halo really is dead and that its just here to try to suck money from vets and new players instead of giving them something to look forward to at the end of the day.

This is the make it or break it Halo. If they underestimate how important Infinite is to the franchise and trivialize gameplay loops to make a quick buck then Infinite’s failure would literally be the biggest failure in gaming history.

A failure that killed a beloved franchise- all because 343 and Microsoft couldnt be bothered to stop trying to shove every available hand in every available cookie jar.

> 2533274816803169;4:
> > 2533274832130936;3:
> > This is going to be the cost of having a F2P multiplayer this game is going to be microtransactioned to the wazoo.
> > You think APEX is bad?
> > You ain’t seen nothing yet
>
> It really doesnt have to be though. If 343 prioritize monetization over player retention it will make it clear that Halo really is dead and that its just here to try to suck money from vets and new players instead of giving them something to look forward to at the end of the day.
>
> This is the make it or break it Halo. If they underestimate how important Infinite is to the franchise and trivialize gameplay loops to make a quick buck then Infinite’s failure would literally be the biggest failure in gaming history.
>
> A failure that killed a beloved franchise- all because 343 and Microsoft couldnt be bothered to stop trying to shove every available hand in every available cookie jar.

I completely agree with you 100%, I’m only trying to prepare you for the inevitable, This entire infinite experience can techncially be free (a F2P multiplayer and the campaign will be on gamepass) the only way infiinte is going to make money is through microtransactions so I full expect them to be front and centre and in your face.

> 2533274832130936;5:
> > 2533274816803169;4:
> > > 2533274832130936;3:
> > > This is going to be the cost of having a F2P multiplayer this game is going to be microtransactioned to the wazoo.
> > > You think APEX is bad?
> > > You ain’t seen nothing yet
> >
> > It really doesnt have to be though. If 343 prioritize monetization over player retention it will make it clear that Halo really is dead and that its just here to try to suck money from vets and new players instead of giving them something to look forward to at the end of the day.
> >
> > This is the make it or break it Halo. If they underestimate how important Infinite is to the franchise and trivialize gameplay loops to make a quick buck then Infinite’s failure would literally be the biggest failure in gaming history.
> >
> > A failure that killed a beloved franchise- all because 343 and Microsoft couldnt be bothered to stop trying to shove every available hand in every available cookie jar.
>
> I completely agree with you 100%, I’m only trying to prepare you for the inevitable, This entire infinite experience can techncially be free (a F2P multiplayer and the campaign will be on gamepass) the only way infiinte is going to make money is through microtransactions so I full expect them to be front and centre and in your face.

I just…Exp boosters? Why? Why is the game so grindy I would even think of Exp boosters? So disappointing but hopefully 343 sees how much of a slap in the face this is for players who just want to play Halo.

> 2533274816803169;6:
> > 2533274832130936;5:
> > > 2533274816803169;4:
> > > > 2533274832130936;3:
> > > > This is going to be the cost of having a F2P multiplayer this game is going to be microtransactioned to the wazoo.
> > > > You think APEX is bad?
> > > > You ain’t seen nothing yet
>
> I just…Exp boosters? Why? Why is the game so grindy I would even think of Exp boosters? So disappointing but hopefully 343 sees how much of a slap in the face this is for players who just want to play Halo.

Because grindy games + decicated fans who lack time to play the game + completionists who want everything they can possibly have + microtransactions that can increase the xp gained thusly decreasing time taken to get said shiny items = microtransactions

sadly this will be 343i’s formula, much like it is for all BR’s

So? Just play.

If Little Jenny / Johnny can convince her / his mum to pay for a little XP boost here or there… so what?

If getting the shiny trinkets as fast as possible is your cup of tea - you’ll have no problem paying for them. Otherwise you will be just has happy earning them the old fashioned way. Either way everyone gets value for money.

I don’t personally have any issue with EXP boosters. Especially as the battle pass is going to have no time limit on like other games, I find this perfectly acceptable. If the battle pass was time limited and the EXP boosters were almost required to get to the end of it in an acceptable amount of time then I’d have an issue with it.

If people want to use exp boosters they can, we knew they were coming because of Mountain Dew/Doritos promo or whatever it was. I’m okay levelling up slower, it’s a greater incentive for me to play longer.

> 2585548714655118;8:
> So? Just play.
>
> If Little Jenny / Johnny can convince her / his mum to pay for a little XP boost here or there… so what?

Because in order to make Exp boosters worth the money you have to make the game so grindy people will pay to avoid the grind.

Because the reason little Johnny and Jenny want to spend money on Exp boosters is because the gameplay loops arent enticing enough to make people play the game

Its literally just physics

YOu wOnT bE aBle to BuY yOUr wAy tHrOuGh. Except, you really will be able to. Since you can buy yourself through levels and exp boosting.

Have new items on the store that are buy only, fine. But don’t saturate the achievements people get by playing, by giving an advantage to people who buy their way through. The days where is someone has a Hayabusa, you know they earned it and not purchased their way to it with less effort.

> 2533274801036271;9:
> I don’t personally have any issue with EXP boosters. Especially as the battle pass is going to have no time limit on like other games, I find this perfectly acceptable. If the battle pass was time limited and the EXP boosters were almost required to get to the end of it in an acceptable amount of time then I’d have an issue with it.
>
> If people want to use exp boosters they can, we knew they were coming because of Mountain Dew/Doritos promo or whatever it was. I’m okay levelling up slower, it’s a greater incentive for me to play longer.

Its not a good sign when your game is so grindy people will pay you to not play it

building the game around Exp Boosters just makes the game grindy and takes away from important Gameplay loops that keep the playerbase around

if people pay to get to the end of the season then whats incentivizing them to continue playing the game? They already chose to pay to skip the gameplay aspect they now have no reason to hop on because they already paid for their online trinkets that other players are grinding for

its a very precarious business model and I dont think Infinite will have the initial player numbers to justify this particular monetary route

they should focus on rewarding players constantly and consistently, not dangling a carrot infront of them when theyre starving

Yeah i dont care for the XP boosters either but like KEN mentioned the battle passes dont expire so it justifies it a little bit. And this halo infinite needs to do well or halo will suffer greatly but i wouldnt say “biggest upset in videogame history” HAVE YOU SEEN CYBERPUNK!? lol :slight_smile: But Xbox will also hurt BIG TIME as well hopefully 343 can deliver they are doings things correctly AND things wrong so we shall see!

> 2533274816803169;10:
> > 2585548714655118;8:
> > So? Just play.
> >
> > If Little Jenny / Johnny can convince her / his mum to pay for a little XP boost here or there… so what?
>
> Because in order to make Exp boosters worth the money you have to make the game so grindy people will pay to avoid the grind.
>
> Because the reason little Johnny and Jenny want to spend money on Exp boosters is because the gameplay loops arent enticing enough to make people play the game
>
> Its literally just physics

Some weird quantum-fied physics… where the glass is half full - but only if the cat isn’t being observed.

It’s just a business model. If the exp-boosters are worth it then buy them. If not then just accept the grind. It’s not pay to win here.

The game stands on being fun to play. The rest is just window dressing.

> 2535469209672986;13:
> Yeah i dont care for the XP boosters either but like KEN mentioned the battle passes dont expire so it justifies it a little bit. And this halo infinite needs to do well or halo will suffer greatly but i wouldnt say “biggest upset in videogame history” HAVE YOU SEEN CYBERPUNK!? lol :slight_smile: But Xbox will also hurt BIG TIME as well hopefully 343 can deliver they are doings things correctly AND things wrong so we shall see!

I sincerely believe that if Infinite fails it will cause a domino effect that will hurt the rest of the Xbox Ecosystem

Imagine all of Infinites PR being swallowed up by complaints of Exp boosters because theyre so intrusive on actual gameplay

No one will trust microsoft exclusives and microsoft will be where they were at 8 years ago

If Infinite fails, Xbox fails.

> 2533274816803169;10:
> > 2585548714655118;8:
> > So? Just play.
> >
> > If Little Jenny / Johnny can convince her / his mum to pay for a little XP boost here or there… so what?
>
> Because in order to make Exp boosters worth the money you have to make the game so grindy people will pay to avoid the grind.
>
> Because the reason little Johnny and Jenny want to spend money on Exp boosters is <em>because the gameplay loops arent enticing enough to make people play the game</em>Its literally just physics

And you know that half year before release after playing two days against bots?
Holy effing smokes, you must be a distant relative of Nostradamus, knowing -Yoink- before it actually happens!

In all seriousness, if you made this statement half a year after release, I’d take it as serious criticism,
but right now it is a baseless assumption at best.

I agree it’s bad optics, especially since they want to be “player-centric” about the experience.
XP boosts means 1 or 2 things.

  1. The worst of both options, the experience will be made an intentional grind to try and hold players over a longer period. (Why I quit playing Destiny, I don’t like playing chores in a game that are a constant loop, they made mention of this on the Tech Preview as well.)
  2. It’s an option for those who don’t have as much free time to dedicate to playing, but can afford to buy XP boosts to make up for time they can’t dedicate. Which is likely as well, but time will tell at the full release.

I’m thankful Battle Passes don’t expire.
My one issue I did notice with XP boosts is they’re timed and they countdown out of game. If they’re going to have them, they should be game play based like in BF4 or round based like in LoL. Imagine using one, then your power goes out or you get pulled away from your game for something else and losing out on the value?

Another interesting point. It looks like XP boost might be part of the Battle Pass system, so almost everyone will be using them from time to time. I’d probably use mine towards the later part of SR ranks.

They will find a balance one would hope

> 2585548714655118;14:
> > 2533274816803169;10:
> > > 2585548714655118;8:
> > > So? Just play.
> > >
> > > If Little Jenny / Johnny can convince her / his mum to pay for a little XP boost here or there… so what?
> >
> > Because in order to make Exp boosters worth the money you have to make the game so grindy people will pay to avoid the grind.
> >
> > Because the reason little Johnny and Jenny want to spend money on Exp boosters is because the gameplay loops arent enticing enough to make people play the game
> >
> > Its literally just physics
>
> Some weird quantum-fied physics… where the glass is half full - but only if the cat isn’t being observed.
>
> It’s just a business model. If the exp-boosters are worth it then buy them. If not then just accept the grind. It’s not pay to win here.
>
> The game stands on being fun to play. The rest is just window dressing.

Nope, nothing quantum here

If there are Exp boosters then theyre only worth money if the grind is so bad that people will forsake actual gameplay to get their digital trinkets. It is a business model- but a business model that is still subject to the laws of physics

matter cant be created or destroyed

but it can be altered.

> 2533274816803169;12:
> > 2533274801036271;9:
> >
>
> Its not a good sign when your game is so grindy people will pay you to not play it
>
> building the game around Exp Boosters just makes the game grindy and takes away from important Gameplay loops that keep the playerbase around
>
> if people pay to get to the end of the seasob then whats incentivizing them to continue playing the game? They already chose to pay to skip the gameplay aspect they now have no reason to hop on because they already paid for their online trinkets that other players are grinding for
>
> its a very precarious business model and I dont think Infinite will have the initial player numbers to justify this particular monetary route
>
> they should focus on rewarding players constantly and consistently, not dangling a carrot infront of them when theyre starving

When the game is free to play, they have to monetise what they can. I’d rather they monetise things that I don’t even want, over things I do.

I think you’d be surprised about Halo Infinite initial numbers. It’s free to play and will be on PC and Xbox. I think the playerbase is going to be absolutely huge at first. It will be down to the gameplay to keep the majority of people invested, not anything else.

There are going to be daily and weekly challenges for people to do to be consistently and regularly invested as well as the battle pass. You can literally just buy tiers of battle pass so there is zero grind for some people even with double exp being an option. Many players do it on other games because they have buckets of money and want everything straight away and will just play the game anyway to show off their new stuff before everybody else. It’s a business, an extremely successful model which I’ve actually made topics about in the past as to why I think F2P is the best multiplayer model for consumers and businesses. It’s a win-win model in my eyes.