anyone think its about time exile got rebalanced? its the must unblanaced map ive ever played on ANY fps. blue team spawns with a quick moving mini tank(gauss), they spawn closer to the banshee. their sniper can pretty much spawn kill blue team is they get to the place where the banshee spawns. what does red team get? a tank that they have to fight for cause blue team pretty much spawn the same distance away from it, and they can just use the gauss to pick everyone off? good -Yoinking!- job 343 for -Yoinking!- up a potentially good big team battle map.
Now the next step is for you to actually suggest a fix for this.
GO
fix the spawns a little, take out the gauss. problem solved. if they make both teams spawns about the same distance away from the tank and banshee, there would be no problem. as it is right now, unless blue team is a bunch of noobs and lose the gauss right at the sttart, blue pretty much always wins. the only advantage red team has is that they spawn SLIGHTLY closer to the tank.
Replace the tank with another banshee and put a gausshog next to red team. Job done.
Either
A. move the tank next to red team spawn.
B. Give the red team a gauss hog.
C. give each team a tank and each a gauss hog.
why is this so difficult?
Move the Gauss about 30 feet to the right so that the blue team actually has to go get it.
I have no idea how 343’s map designers and testers ever thought this was close to being balanced.
I have made a version where the Scorpion spawns at red base. Gauss hog takes 3 minutes to spawn instead of 2. Rockets are actually in the middle and not alot closer to blue base. Banshee has been moved a few feet towards red base to make it a little more even.
Took less than 10 minutes.