One side gets a gauss warthog on certain gametypes, the other doesnt. You cant just give one team a gauss warthog. its insane. It really is.
And, because of its asymmetricalality (is that a word? well it is now. i made it. xD) i believe that the team with the guass spawns closer to that sniper platform on one side, and the team without spawns closer to the tank. Just seems to have some major balancing issues. And whoever takes that middle area first keeps it (unless they are flat out bad) because they have some major height advantage (people down the ramps cant even see up it, and the people at the top can just chuck tens of sticky grenades whenever they see a red dot, which is always what people do. See a red dot? throw grenade. hear a noise? throw a grenade. feel like throwing a grenade? throw a grenade.)
Which reminds me, why are there practically 0 good big team maps? not a single symmetrical one as far as i can tell. Most are far to wide open for everyone to spawn with a SniperMR. Making it a hide and seek and then hide before you die game.