Hello,
Me and my friends finds Exile unbalanced at start due to the blue team starting with a gausshog and the red team spawns near a scorpion witch easily gets taken out due to the map being to small for a scorpion tank to move freely.
My suggestion to make the map more balanced and to give both teams an equal chance to victory/lose is that 343 removes the scorpion and gives the red team a gausshog at their spawn
so how do you think exile plays is it unbalanced or balanced?
should it be changed?
I can not agree more my friend, I think that most maps are really nice and balanced but Exile is giving the blue team an advantage and I really hope that they change this, since it seems that it can be easily fixed in forge.
I dont think they should remove the Scorpion. Just move the red spawns a little further away.
If you think thats unbalanced you should check out Meltdown on Dominion. Blues get a warthog while the reds get a mantis. That map is horrible for warthogs and a Mantis will win that fight every time.
> They gauss should be removed from most matches i went 35 kills with it
And I got a killtrocity with a DMR but that does not mean that it should be removed from the game. I only hope that that remove the tank and give both side a gauss-warhog since it is the only way to make the map balanced in my oppinion.
> I dont think they should remove the Scorpion. Just move the red spawns a little further away.
>
> If you think thats unbalanced you should check out Meltdown on Dominion. Blues get a warthog while the reds get a mantis. That map is horrible for warthogs and a Mantis will win that fight every time.
I do not think you understand the theory here since the blues are the ones having the upperhand. And Meltdown map offers both teams a mantis but only in big team since dominion does not offer any overpowered vehicles at the beginning.
The Scorpion is too far from the red spawn to make a difference and a smart blue team will rush it delaying further its use while the gauss hog goes to work. Either give the reds a gauss hog too and move both teams an equal distance from the Scorpion, or change the spawns so that the reds closer to the tank.
Gauss Hog is BS. On Headlong you basically lost the game if you didn’t spawn on Blue because they spawned with one. Same with Exile unless they manage to lose it.
I don’t like the gauss hog on that map. If you land on a bad team, you’re pretty much screwed. Even if you plasma the hog, it’s still difficult to take out since it can still fire while it’s emp’ed.
remove gause put in tank for both sides, or remove gauss and tank create a more open Big team map for them both to be on then… oops 343 is watching the obious ideas >.> <.<
Let me explain something, Blue team have a Gauss right next to them at spawn, they have rockets right in front of them with a saw, red team have a sniper, fair enough but they have a tank which is half way across the map, now here is the unfair part, red team need to run over to it , blue team have a mongoose which reaches the tank faster making it possible for them to have it also, with all this said, red team have to much to deal with to even consider taking things such as the banshee.
This is my thought however, i rarely ever spawn on blue team also but when me and my team do, we have a guaranteed win.
Its not impossible for red team to win but it makes the odds very slim.
This is not the only case aswell a lot of maps, blue team have a huge advantage weather it be cover, weapons, or spawning.
You should play it on CTF the blue team runs up hill directly into the mounted turret for the flag. I seen a guy go about 25-1 just sitting there on that thing all game.
> The gauss should be removed from most matches i went 35 kills with it
Yes. Lets just remove the gauss hog in general. Good idea. In fact, why not remove the entire vehicle combat in genera- NOOO,
2 sticky grenades can take out a warthog. You must’ve had some luck that the enemy team sucked, didn’t know the existance of active camo or a sniper or a dmr or sticky grenades