"Exacerbating existing grenade spam issues"

It’s not “competitive enough” apparently. Once again we’re told, “NO FUN ALLOWED”.

2 Likes

Great idea.

The thing that tweaks me about the lack of content is that 343 is even maximizing the little bit they do have. Brought attrition in for 2 weeks then took it away despite players BEGGING for them to bring it back. We’re getting it in S2, but that’s 4 months too late.

The store keeps reselling items from 2 weeks ago when a ton of people want Zvezda, which if you didn’t play the early access, you’ve never even had the opportunity to buy it.

The campaign actually has 8 types of fusion coils. The small throwable ones that come in "Blast, Plasma, Hardlight and Shock), and larger environmental ones that behave more like barrels. The barrels actually have unique exploding properties that could spice up the game a bit.

Makes sense. I’m just expressing that OS and AC spawns could go both ways where you have a sword user that spawns with OS, uses it, picks up a second OS and they basically pops double OS in the middle of a fight.

But that’s just how fiesta works i guess, so it’s not that big of a deal.

2 Likes

Saw ZVEZDA and Bleached Bone in the closed beta, wanted it really bad, coughed up $20 for it in the open beta, have worn it ever since. Idk when or if it will come back, but yeah, it’s nice but pathetic that this is the only major difference for how my friend and I are able to look even remotely different from everyone else.

Oh yeah I forgot about the huge ones. I only ever see the same two types, the plasma box and the shock box on Launch Site, which may even be an accident and 343 just put the wrong box. They should add them all. People complain about grenades, but we are missing all these other crates and map hazards.

1 Like

I guess I shouldn’t complain. The low quality of the store means I have more weeks where I can save MS points and effectively get stuff for free.

I don’t think the shock box is an accident. With Launch Site being an attack and defend map, I think the box is there specifically to EMP hogs trying to take the flag.

Maybe the new BTB map with the blast and hardlight versions.

2 Likes

There is an easy fix, just spawn with one grenade or none at all pickup on the field. Everyone spams grenades cuz you can pick me up like smarties. Make it more rare so it will be used tactically. I remember COD used to have this issue, then they made u spawn with just one which improved gameplay.

2 Likes

I agree with some but not all of what you are saying. You are definitely walking a thin line between making grenades balanced or completely useless. Friendly fire being turned on and removing hit makers would fix alot of the spamming especially if players have to worry about being kicked for freindly fire. Messing with damage and range I disagree with. You start messing with that aspect to much and you risk making them useless. Similarly to what happened when cod nerfed the “Noob tube” they went to far in one direction to where you could literally land a nade right next to a player and not kill them. That along with only spawning with one grenade made it to where almost no one used it except for challenges.

Back to Infinite, I would say if you want to mess with damage output and radius you should do it in ranked first where I see alot of complaints coming from and leave social alone. Especially BTB where the whole point is chaos and “holy $#:+” moments. Think we should all be glad or disappointed depending on how you look at it that Infinite isnt like CE where dropped grenades also blow up lol.

I do want to make it clear that I’m not asking for all of these changes. Heck the only ones I’m probably serious about are friendly fire and hitmarkers. The post was mostly meant to call 343 out on not wanting to add proper explosion impulses in the name “competition and fairness”. The listing of reasons for nade spam just kind of happened.

Even if they did mess with radius, the frag is the only nade with the issue since you spawn with it. Stickies are, and always have been, treated like power weapons and that shouldn’t change. Plus a direct stick is a kill regardless. Spiker grenades are honestly pretty balanced and are powerful indoors but weak outdoors and they stick. Then the Dynamo’s range is complete dependent on the objects in the environment.

*In the voice of Jeff Steizer *:
REMOTE DETONATION! DOUBLE KILL! REMOTE DETONATION! TRIPLE KILL! CLUSTER LUCK! REMOTE DETONATION! OVERKILL! EXTERMINATION! HAIL MARY!

1 Like

THIS right here is the BIGGEST ISSUE. They treat this game like its NOTHING MORE than a competitive shooter. F this company man. I’m gonna start praying to God that they crash and burn and the IP is given to people who actually care about what their fans have to say about their game.

1 Like

Ya i definitely hate fighting in anything that can be defined a room or cave rn i prefer open space (grenade PTSD)

On the topic of grenades, I’m going to have to disagree with you. In ODST you were able to carry a total of 12 grenades. That’s right 12 grenades! And in the other Halo games the AR was a beast. But the eSports wannabes complained that using an AR or a grenade didn’t take any “skills”. So, they got nerfed… And just a little bit more fun got removed from Halo. Indeed, I did a word count on the " CLOSER LOOK: HALO INFINITE’S RANKED EXPERIENCE" post and the word skill or skills was mentioned 72 times. The word fun just 5 times…

And this is where I have to agree with you:

I like to believe that millions and millions of people play baseball, basketball or soccer (“football” in the rest of the world) because it’s fun, not because they all want to be pros. Indeed, all these the sports existed long before there were any professional leagues. But it seems 343i is doing the exact opposite; Let’s make a game for the pros regardless if the average player thinks it fun.

With all due respect to my other Halo fan, but it has got to the point now that when I hear someone complain about “skills” in Halo Infinite, all I hear is someone saying change the game so that my playing style makes me look good

3 Likes

Special call out to this section…

“…but as always we will continue to monitor and TUNE as needed…”

At this point, almost 6 months into the game.
NOTHING HAS BEEN TUNED.

What are they on about?

1 Like

ODST was PvE only, but H3 let you carry up to 8 in MP, so I get what you’re saying.

Nade spam is a weird topic. On one hand, it is annoying, but so is getting shot at (should we ban guns too?). On the other, if someone has lived long enough to pick up a full assortment of grenades, I feel it’s their right to throw as many as they want. Personally I mostly don’t like how a grenade will chip my left pinkie toe and then someone comes sliding in at mach 8 because he knows I’ve been weakened or reset my shield recharge. But that’s jsut how Halo works I guess. Which brings me to this:

~Me, Taken from another reply, 2022

As for your real life analogy. It’s something I’ve been thinking about a lot myself.

Taken from NBA.com:

“The school asked [James] Naismith to invent a new indoor sport. Naismith remembered a rock-tossing game he played as a child. How about a game where players threw a ball at a target? The team that tossed the most balls into the target would win.”

That’s right. One of the most popular and successful sports in the U.S. was based off of a children’s game. And children know all about “fun”. The best players in the world likely got started because the “bouncing ball game” looked “fun”.

Despite baseball being my favorite sport, I can’t say with confidence that I know the origins of it, however I do believe things like home runs, ground rule doubles, foul balls, and balks weren’t rules during it’s inception and were only added later to make the game more fair/consistent.

It’s also funny how backwards the rank system is. How it’s so overly focused on finding a “fair” match that it completely ignores that fair matches can also be the most frustrating ones to play. You know what we call a “fair” game in baseball? A 19-inning snoozefest. Either both teams are so good that neither can score, or both are so equally bad that they give up the lead immediately. The latter is much for fun (and frustrating) though imo.

That’s… concerning.

2 Likes

Regardless of nade spamming and “fairness”, some of the game-play frustration could be greatly mitigated by reduce the insultingly long respawn time. But again, as pointed out by one of the eSports wannabes, the respawn time is there to “punish” you for your lack of game-play skills. Right…!? And exactly how does fun fit into that equation… So, you got killed, get back into the match and do your best to turn things around; And have fun doing so.

I mean, seriously, who at 343i thought in Halo 5 Warzone an increasing respawn timer of up to 30 seconds would be a good idea. Did someone say, you know what would be fun, if we stop people from playing the game for 30 seconds.

1 Like

And hear I thought the punishment was:

  • Losing your weapons
  • Thus, surrendering you weapons to the enemy
  • Temporarily putting your team down a player
  • Giving the enemy team a point (slayer)

In general I don’t mind the long respawn since it prevent that situation where you kill a guy, then he kills you before your shields recharge. But I do wish it was maybe 2 seconds shorter. But that’s a nitpick for me.

Lol. Those round 5 deaths in WZFF were brutal especially when Warden killed everyone in the last minute with a sliver of health left, and every one is just sitting on the death screen waiting to lose. And even if you did respawn in time, you had to run back to the fight.

3 Likes

R.I.P xXx_Mhx_Air_xXx’s Uniqueness

Cause of death: April 5th Store Update

1 Like

Literally saw that at reset just after talking about it yesterday lmao, yeah, rip, for anyone still playing and willing to blow $15 on it

343i depends too much on feedback. They often over-correct something that’s not even an issue. Yes, the grenades feel off, but it doesn’t mean, it needs to be tuned to competitive. I agree with you TC. 343i should focus on achieving the sandbox nature of Halo rather than striving for competitive gameplay. Like you said, there is ranked for that. I do not like ranked at all because I’ve felt too restricted and cumbersome. It’s a chore to play ranked, but at least, it’s in its own category. I rather play a game that allows me to test the Halo engine as much as possible.

1 Like

A huge issue with grenades is how the physics work and what was changed about pretty much each grenade. Grenades have little to no effect on players, but they have a massive effect on any interactable object. How many times can you count when a grenade blast knocked the ball out of bounds or pushed the rocket launcher into the open area? I’m not talking about plasma grenades, I’m talking about just plain ol’ frags. Speaking of which, frags not bounce further and last longer in air. You can count the seconds a frag stays in the air after bouncing on the ground, but at the same time has an extremely short fuze, that is when it decides to have a short fuze. It typically explodes after 1 bounce, like older titles, except at times when interacting with multiple surfaces or thrown uphill, it can bounce an extra time and even gravitate back towards you. It certainly doesn’t help that frags have the same physics as -Yoink!- bouncy balls. See, in previous games, it took quite a bit of skill to use the frag and was a great option for punishing kill chasers. Now, on top of sprint, the frag will always bounce beyond a kill chaser and do minimal damage while also leaving you totally exposed. When before, you had to throw a grenade just right to have it dig in next to a person, now you must throw your frag 7 meters in front of your target when engaging beyond 15 meters at the same elevation. Does this make it more skillful to use? Maybe, as you’ll have to memorize what surfaces and angles and distances to take into account when throwing the new jiggly nade. Does it make things more casual friendly and fun? No, as missing what would have been a well placed nade makes things frustrating, because bouncy nade went 45 degrees and 3 meters up and to the right on a flat surface.

On to the other nades, plasma and spike are just really inconsistent with desync involved, but plasma has a huge blast radius and spike nade is near useless.

Shock nade is OP. It chases enemies and is an easy kill with 1 or two nades. 1 is a near guaranteed shield knock and 2 is the killer. It also shuts down any vehicle within its 5 meter radius and keeps them down with the press of a button. 0 skill involved, free vehicle kill. Careful not to throw it near a door frame as it may just bounce right back at you :slight_smile:.

343 killed this game by not importing any mechanics and deciding to use an entirely new engine while also making it work for old gen.

1 Like

Dang congrats on identifying exactly what the issue is at 343.

I think every single problem this game is experiencing is explicitly because of the fact that 343 is trying to shove this “competitive” agenda down our throats. And any other complaints that seem to detract from that sentiment can probably be boiled down as either a direct or indirect derivative of that agenda.

As i have been saying for the past 5 years whenever another AAA game is nothing but disappointing: I blame fortnite.

1 Like

I think I’ve just realized something else as well.

343 doesn’t want to add legacy features of past Halo games because they are busy with figuring out what legacy features from other games will fit into theirs.

Microtransaction stores
Grapple hooks
Multiplayer-centric lore
Battle royales
Free 2 Play bait
Battle Pass and “seasons”
Cheap and shallow cardboard-cut-out challenge system

It would seem that 343i has sold the soul Halo legacy for the sake of quick buck. Should we really be so naive to assume that their priorities revolve around maintaining the Halo Legacy? Haha for petes sake, it’s already gone. I mean the game launched with literally nothing but a shallow copy and paste of the arena aspect of Halo, now including some unoriginal additions from other games. Halo is dead, long live the sell-outs.

Boy, I sure wish this forum wasn’t censored so that I could tell their leadership to expletive off.