- Feedback: Desire for increased physics impulses to help with grenade jumping, etc
Regarding the desire for increased physics impulses, that’s something that’s a sensitive
area between capturing the fun and legacy physics players expect in a Halo game, and balancing around a competitive shooter in a way that feels exciting but maintains consistency. Pushing it too far results in players being thrown around too much by enemy grenades, exacerbating existing grenade spam issues. We think we have a good middle ground between these two aspects but as always will continue to monitor and tune as needed.
~343i, Season 1 Outcomes Report, April 1, 2022
“…capturing the fun and legacy physics players expect in a Halo game, and balancing around a competitive shooter…”
Are you implying that “Fun” can’t be competitive and “Competitive” can’t be fun? If you truly believe that, stop it. Get some help.
343, focus on making the game fun. Make good decisions, and the rest will sort itself out. You shouldn’t be choosing between fun and competitiveness. That’s the player’s job. You don’t have to force competition. That is a natural consequence of players wanting to excel in your fun game. Halo CE wasn’t designed to be competitive, but a competitive scene grew around it because it was fun and people wanted to play it to its absolute peak.
Games should be fun. And if the pros (ya know the players) determine that “whacky grenade physics” isn’t competitive enough. Reduce physics in ranked ONLY. That’s why it’s a different playlist, to offer a different experience.
“Pushing it too far results in players being thrown around too much by enemy grenades…”
Getting displaced is the least of my worries if I get hit by a grenade. If a grenade sends me flying 50ft, personally I’d be glad that I’m no longer near the person that threw it.
All joking aside, this has never been an issue. Stop making things up.
“…exacerbating existing grenade spam issues…”
Yes, 343i, grenade spam is an issue in Halo Infinite. Do you want to know what’s causing it? Hint: It’s not grenade impulse. It’s:
Lack of Friendly Fire
People are spamming grenades because they don’t have to worry about the safety of their allies since they can’t hurt them. Turn it on. Please. After all, it’s more competitive since Ranked has friendly fire. So it must be the superior player experience. Right?
The distance spartans can throw grenades.
Maybe if we couldn’t fastball grenades all the way across Live Fire without the use of a significant arc, players might actually save their grenades for closer ranged fights. Reduce it. Please.
Players are throwing a second grenade because they’re getting information about the location of unseen enemies. Again, if hitmarkers aren’t “competitive” enough for ranked, why is social stuck with them? Consider removing them. Please.
Grenade Explosion Radius.
Now hear me out, players might be spamming grenades because it’s really easy to catch enemies in the blast. Maybe make the Area of Effect smaller. Please.
Maybe, just maybe, grenades do too much damage and have become a too reliable method of killing enemies. Maybe make them weaker? Please.
Number of Grenades on Maps.
Consider placing less grenades on maps so players have things to throw. Do we really need two separate Frag Grenade spawns on Live Fire and a Plasma Grenade Spawn and a Spike Grenade Spawn AND any grenades dropped by dead spartans? Maybe just 1 Frag grenade spawn in a neutral location?
Spawning with 2 Grenades.
If the grenade spam is truly so awful that a quality physics experience has to be sacrificed, then maybe the nuclear option of reducing the number of grenades on spawn should be lowered to 1. I’m personally not a fan of this, but if something significant has to change in the name of “balancing around a competitive shooter in a way that feels exciting but maintains consistency”, then less grenades could be the answer.
“We think we have a good middle ground between these two aspects…”
The middle ground between “No Grenade Physics” and “Whacky Grenade Physics” isn’t “No Grenade Physics”. Just add them to social, pretty please.
“…but as always will continue to monitor and tune as needed.”