Evolving Traits *Halo 4 Idea*

Well I was thinking. What if for example you could have a zombie that is initially very strong but very slow, so the more he is shot, the weaker he becomes, but the faster he becomes also. Or a gametype where as time goes by, everyone becomes faster, or has less gravity. I think this could allow for some PHENOMINAL custom gametypes and could really expand how the game is played.
You could do a lot. For example, set traits to individual characters, and set how they change like:
Speed increase/reduce by (blank)% based on time/damage/distance traveled/shots fired.
I think this could be really fun and interesting.

It could be a cool addition, but I’d imagine it would be a pain to set up in Custom games.

Double post