Halo needs to evolve, this is something that’s true and does indeed need to happen. But how do you evolve a franchise millions of people loved the way it was? How do you make sure you keep the fanbase satisfied? Well, you keep the core gameplay experience and evolve on that. It’s pretty easy but seems to be pretty hard for some developers to understand how to do this right. I’m not talking about 343 in specific, but a lot of developers do not understand that you have to keep the core experience a live to evolve it.
How 343 should evolve with Halo 5 isn’t that hard but still seems to be hard for 343. I will not say that can’t do it because they can do it but I would like to clear some things up on how 343 should have evolved Halo 5 and maybe make 343 aware that there is still plenty of time to do the evolution of Halo 5 right.
There are 2 major changes in Halo 5 that prevent Halo 5 to be the perfect evolution of classic Halo and those are sprint and clamber. Before you start typing a comment bashing me and saying sprint and clamber are fine I highly suggest you to read the full post before placing a comment. I will not bash 343, I will not hate on them and I never will because I truely believe 343 wants Halo to be the number one FPS franchise out there again. Now let’s talk about why sprint and clamber prevent Halo 5 to become a perfect evolution of classic Halo games.
Sprint has always been a very sensitive subject in the Halo community and is definitely something 343 needs to pay attention to. Bungie introduced sprint as an armor ability in Halo Reach, 343 continued sprint in Halo 4 but made it a default ability despite the hate towards sprint from the Halo community. in Halo 5 343 did a very good try in balancing sprint and it works but at the same time makes it useless. The reason 343 uses sprint in Halo is give players the ability to get faster into the action while it actually does the opposite thing. Because of sprint 343 has to make larger maps which does not change anything in getting faster into the action since people can also run away from the action faster making the game more slow paced and a lot less tactical. Halo 3 was very fast paced and I never heard any Halo 3 player wish there was sprint in the game.
Having to create larger maps to fit sprint immediately reduces the quality of the mapdesigns. Larger maps are usually the more disliked maps. Truth for example, a remake of Halo 2’s Midship does not play anything like the classic map. It is 20% larger making all about long range combat instead of the close and compact combat it used to have in Halo 2. The map is too big because of sprint. The middle of the map is a ghost town since nobody will go out there anymore because it’s too open because of the mapsize increase. The moment sprint was introduced to Halo was the moment the mapdesign went downhill a lot. My favorite maps are all from Halo 2 and Halo 3. Halo 4 had better maps than Reach but they still don’t come close to the maps of Halo 2 and 3. Removing sprint allows 343 to make small maps again with better and smaller designs which lead to fast paced gameplay.
Not having sprint and clamber also creates a lot more creatives opportunities. Man cannons, gravity lifts and other ways of transportation will become more important can be used more often to add more variety to the game. Dynamic elements like the gate on High Ground in Halo 3 will be valuable again and will have a better and more important influence on gameplay.
Truster don’t need to be removed, they are actually a perfect evolution of the Halo franchise and they will fit the game just as good if not better when sprint is removed.
When you sprint, your weapon goes into a sprint animation meaning you can not shoot and so giving you not a fair chance to fight back or the chance to immediately start shooting at someone. When someone sprints away you have to chase him down until he stops sprinting since it’s unlimited in Halo 5 and you can’t shoot while sprinting. My point is, sprint is still being used A LOT more as an escape option making the game slower paced.
The core experience of classic Halo games has always been about working together as a team, controlling the most important points on the maps, controlling power weapons and strafing around while shooting to prevent being shot. Not having sprint gave Halo the amazing gameplay it had and made the game special and stand out.
Clamber is also a new feature added to Halo 5 that allows you to climb on objects. This takes away the complete challenges and satisfaction of making a jump. Frank O’Connor said it feels so good to press the clamber button to make the jump but in my opinion it feels the complete opposite. It feels A LOT more satisfying when a jump takes more skill and you make it. You will feel good about yourself and it makes you excited. Increasing the skillgap will bring more players to the franchise and will keep them for a long time since they have to practice and learn how to become a better player. Making everything easy will definitely hurt the longevity a game. Clamber does not make a game feel modern at all. Destiny does not have anything like Clamber and still is a very popular game that is being played by tons of people every day.
Adding features like sprint and clamber will not make a game look or feel modern. Halo has a perfect combat system that will never get outdated simply because it created the FPS combat system that is still being used today in every other first person shooter out there. People do NOT care if a game has sprint or clamber, they want a game that feels modern and plays very good. Sprint and Clamber make Halo look generic, not modern or unique. Making a game 60fps with beautiful art and graphics with a lot of details make a game look and feel modern.
Every change except Sprint and Clamber is a good evolution of the core experience of Halo. Removing sprint and clamber will make a lot of Halo fans very happy and will increase the longevity and the popularity of Halo 5 a lot. Downloadable content will be purchased more often when there is a healthy and big online population which means there is more money for Microsoft and 343. 343 should not think about the day one sales and pre-orders, they need to think about the complete picture and need to see that creating an amazing game will make more money than creating a game that die quickly because it doesn’t have the longevity and quality people expected.
An increasement of the base movement speed is needed but this pretty obvious.
Positives of not having sprint and clamber:
- Smaller and better mapdesigns
- The gameplay will become more fast paced
- Teamwork becomes more important
- Tactical gameplay becomes more important
- Controlling the map becomes even more important
- The longevity of the game will be bigger because of the increased skillgap
- The game becomes less complicated making it more understandable for viewers and new players
- Trusters get a whole new tactical meaning
- The core Halo experience returns without having to remove the actual new abilities except sprint and clamber
The only downside is that 343 needs to resize the maps and add some changes to them but it will definitely be worth it and will revive the Halo franchise to it’s former glory for sure. It will become a lot more popular and will be mentioned a lot more which basically means free advertising. You can do this 343!
Please leave your thoughts and share this with 343!
