Evolution of equipment

If halo 4 is going to have equipment, obviously it is going to need to be different from halo 3. So I ask you the people, what new equipment would you like to see, and how would you like the current equipement to change? Here’s what I want:

The campain auto-turret now balanced for multiplayer.

The ability to stick trip mines to vehicles and walls like in the halo 3 beta

Jet Pack as equipment could be cool. Give it only a certain amount of “fuel” so that it can only be used for a limited time (5 or 10 seconds in total, for example), and then its gone. Would make for a great way to quickly escape a situation if you don’t have a grav lift.

Yeah, jetpack is the only one I see that would fit for halo 4 from reach. What I liked about the equipment was the “offensive tactics” that they could be used for. Bounce a power drainer around the corner and one shot the entire enemy team, place a mine in a usual vehicle trail, or chuck a flare at someone. When bungie said in their vidoc for the reach beta, that AAs are your secret weapon in your pocket, I would disagree. AAs consisted of movement and defensive abilities, while equipment covered defensive, movement AND offensive.

Oh, I also wouldn’t mind if Halo 4 combined the bubble shield and the regenerator, like in Halo Reach.

What about the hologram? That would make a pretty great equipment. Like you set it up, and it generates holograms of whoever set it up, and does that until it is destroyed. It can also make the holograms hold any weapons, and run in any direction. It dos this completely randomly.

Yeah, hologram would be great to see return as well!

> If halo 4 is going to have equipment, obviously it is going to need to be different from halo 3. So I ask you the people, what new equipment would you like to see, and how would you like the current equipement to change? Here’s what I want:
>
> The campain auto-turret now balanced for multiplayer.
>
> The ability to stick trip mines to vehicles and walls like in the halo 3 beta

The Halo 3 Beta Trip mine. Oh how I miss you.

I think have everything from the Halo 3 Equipment range and Halo REACH AA, to be tweaked for Halo 4 Equipment.

Also by default, Spartans should have Sprint and Elites have Evade, and this works the same as it currently does in REACH, Infinty use but power drians when in use. Any Equipment that is picked up in the game is an addition to this. But is one use only. Or once the power is drained is discarded, and will respawn.

I think that there should be a deploy able anti-vehicle turrets like the auto-turrets in the firefight section of the package you know and also an ODST designation device that would drop in ODST AIs to help your team but take out armor abilitys and bring back equipment.

iwould like an armor ability that makes all enemys appear on your radar so you know wgere they are at all times, but they may be too much to ask for.

I like the idea of an auto-turret however its not good for Halo. Halo needs more skill like it had before, auto turrets get you free kills.

I want pretty much everything from the old equipment selection and more. Just upgrade the system a bit(make it more strategic, mobile and map alterable(more ways of countering things, as the OP said put mines on vehicles and also maybe put a bubble shield on a vehicle, use a drop able gravity lift to get in to more place, stuff like this and more)) and it will be amazing.

How about an equipment that destroys the glass of nearby vehicles allowing you to snipe them?

Actually, if it was exactly like it was in Halo 3, that would be good.

> Actually, if it was exactly like it was in Halo 3, that would be good.

Some creativity would be nice, but I feel AA’s completely destroyed Halo. Equipment (like that in Halo 3 where it only affects the environment, not the player’s abilities) is the furthest it should be taken. Halo is built on an arcade style simplicity that performs best when it adheres to those principles.

Hmm… didn’t they already do this? Oh yeah, they’re called Armor Abilities.

as long as none of these are off spawn im fine with them. they should be properly balanced too of corse.

I would love to see ammunition modifiers. It would work like classic invis or overshield, but would modify weapon damage or something like that.

> Hmm… didn’t they already do this? Oh yeah, they’re called Armor Abilities.

Equipment is not an armour ability and it is not everlasting.

> Hmm… didn’t they already do this? Oh yeah, they’re called Armor Abilities.

I think what their trying to say is they want Armor Abilities that are not infinite or recharging.

There should be 2 types of auto-turret. 1 that is anti-vehicle, and 1 that is anti-infantry.

There should also be an equipment (multiplayer only) that you find that puts you into a hunter suit

Instead of an auto turret how about a deployable turret that you can control and is stronger than usual or at least on par with the average turret?