Evolution not Revolution

If you are not interested in reading this, ‘Wall of Text’ please don’t bother, or comment either. Likewise don’t agree, please be respectful and feel free to post. Everyone’s opinion is as valid as anyone else’s.

Introduction

Halo was a defining aspect of the decade of the 2000s it was a cultural phenomenon. In just over a decade you go from a significant player base to a comparable pittance. Bad business practices by Microsoft aside 343 are either incompetent or clueless lacking either the clarity to see the repercussions of their vision/so called modernisation for Halo or unwilling to have humility and letting their pride blind them to alienating Halo’s fans and newcomer eps alike. The players play the game how they want to not the developer. I know many people bemoan the references to COD but I is still strong after so long. Changing a formulae is something you do with a petri dish and peer observation in a controlled environment or in the very least a scalpel, not a chainsaw and hope for the best. Its this sort of mind set that led to a colossal failure that was Halo 4 a controversial gamplay, campaign a failed mp mode and Spartan Ops, that little waste of data from Halo 5’s lead writer Halo 4’s only redeeming quality is some people’s eyes was the story. Many hated it it swapped genre from Action/Adventure, Black comedy with bad yoinkers galore to being a captive audience to a soppy Drama with frustrating enemy AI either bullet sponge yoinking or Psychic abilities.

Moving on

Halo MCC is still broken online mostly for people outside the United States, not that 343 even acknowledge the global player base ever.

Halo 5
non existent story development with Chief and Locke reduced to spectators as the Writers crush the Halo Universe into a can and throw in in the trash, the latest overhaul to humanity since 343 butchered everything we knew and loved.
So armour sets, something budgie stopped after Halo 2, combine this with a random generator and you have an unrewarding grind making it advantageous to any for unlocking additional items that make warzone fun to play, or giving your Spartan any sense of customisation/achievement as nothing is solely unlocked through playing alone, like helioskrill which is unlock able through winning the
arena was almost perfect, if 343 had made it the way it should have been, built the maps and gameplay around the formula then provided sprint and ground pound etc in a seperate playlist and for forge options then many complaints would cease to exist.
Warzone is a failed experiment, I leave games either angry enough to throw my controller at the wall or dissatisfied with the game, lag and Point distribution when fighting bosses give way to chance and luck not skill, something that people hated with Halo 4 ordinance drops. Random req cards are identical to ordanace drops, just as unfair and frustraigting. Many of the point people have made in other thread.

Evolution not Revolution
Why do Mario and Call of duty remain popular, it’s because they never let what makes them what they are Change. Cod is a twitch shooter which lets people who get the drop so to speak on other players feel a sense of satisfaction knowing they managed to do something. Advanced Warfare was a evolution as it still retained the core. Halo 5 does not. Halo was a game built around shoot, made, jump and drive, driving was an integral part not a gimmick or token like in Cods campaigns. Mario still has its sole its light hearted and fun it changes where it needed to like 2D-3D but kept its audience having fun.
Removing fun from Halo is a crime. 4-5 campaigns were soulless and funless, lack lustre chores for completions sack on legendary. No splits scren meant couch fun was gone. Warden the Enternally Recycled is a key example of the problems and lack of vision he was a revolution a boss but not an evolution. Each and every Halo 2 boss battle good or bad was unique. Facing multiple bullet sponges with Insta kill psychic weapons is not a recipe for fun. Forced Co-op, no one likes to lug around useless allies, and this is what they did, marine in Halo CE-3, Reach were fun, engaging and entertaining. Capable of holding their own against many enemies and displayed actual personalities, add going rouge on them if you wanted and swapping weapons, plus you could leave them behind. Even lugging a group of AI dead weights around I felt more alone than the library in CE, even 343’s name sake is more company. Although many of these things are gripes with Halo 5 it’s the revolution, not the evolution. Adding a greater voice lineup and things for the marines to say is an evolution. Taking aware and radically altering their design is revolution.

I hope 343 are capable of humility and willingness to come and discuss the revolutions they wish to implement and not just in the United States but globally. Genre swap is a revolution not an evolution.

That’s a short “wall”.

> 2533274830926790;2:
> That’s a short “wall”.

its worthless comments like these I was hoping to not see. I wanted to spark conversation if at all possible with 343 industries. After 3 failures there is real fear the curtains are being drawn on Halo.

If you ask me, halo is fine, halo reach and 4 ruined competitive play but were great for casual fun, h5 had what I consider the worst campaign of the franchise but arguably the best competitive multiplayer I’ve ever been apart of. 343 just needs to now combine h4s story with h5s multiplayer and the game should be pretty good, they just need to execute things better, I believe they have the right idea, they just fail to execute on it. 343 isn’t bungie so I’m not going to ask them to do what bungie did nor are my expect ions high, so long as the game remains fun, I’ll still tag along. I think after their rough start they’re slowly catching onto what needs done and h6 should finally be that halo game that people have been wanting.

My take on boss battles: really imho halos not unique using them, they’ve all be boring

A.I. Companions: at least Spartan allies can be healed up to be distractions, marines were weak and once they’re gone, no more distractions. I don’t think I need A.I companions but I’ll take an A.I. That I can reuse over one that’s gone once it dies.

Warzone is the most played playlist in the game, AND it’s made 2.5 million dollars at least, that’s far from a failed experiment if you ask me.

343 built the maps around the gameplay, exactly how it should’ve been. What’s questionable is the gameplay and certain mechanics they used/implemented.

You mention how many fixes could be implemented to appease those who criticize the game, but there was still criticism even in halo 1-3, it’s never going to end. Remember when h2 was the game that was killing the young franchise? There were even websites dedicated to that.

I I agree in the end that halo still has work to be done, but I’m satisfied with the improvements 343 has made after h4 and mcc, they’re showing improvement and have shown they want to make halo great, they just need to execute better while maintaining communication with the fan base.

I think the main problem was the focus on Competitive playing. We have had casual Halos for years and then this. Don’t get me wrong, I like it, but every now and then you need something casual. Even if all of what could be added is bigger maps for smaller teams. Even if they just implemented BTB maps into Arena.

Campaign is headed in the right direction if you ask me. Hopefully the next Legendary is EXTREMELY HARD, harder than Halo 2.

The lack of splitscreen is disappointing but, 343 has noticed their mistake. It can’t just be put into Halo 5 though, Halo 6 will probably have it. The sad news though, is that probably when 343 has finally given what could please (mostly) everyone… The community just gives up, sadly. I’m not backing down from Halo, never. No splitscreen, do the good 'ole “Hey, can you give me the controller when you die/fail.” 343 is listening, they wouldn’t fund these damn forums if they didn’t care.

Don’t give up…

> 2533274939961451;5:
> I think the main problem was the focus on Competitive playing. We have had casual Halos for years and then this. Don’t get me wrong, I like it, but every now and then you need something casual. Even if all of what could be added is bigger maps for smaller teams. Even if they just implemented BTB maps into Arena.
>
> Campaign is headed in the right direction if you ask me. Hopefully the next Legendary is EXTREMELY HARD, harder than Halo 2.
>
> The lack of splitscreen is disappointing but, 343 has noticed their mistake. It can’t just be put into Halo 5 though, Halo 6 will probably have it. The sad news though, is that probably when 343 has finally given what could please (mostly) everyone… The community just gives up, sadly. I’m not backing down from Halo, never. No splitscreen, do the good 'ole “Hey, can you give me the controller when you die/fail.” 343 is listening, they wouldn’t fund these damn forums if they didn’t care.
>
> Don’t give up…

Halo 6 legendary campaign I want it to be the same difficulty as Dark Souls…

> 2533274861813747;6:
> > 2533274939961451;5:
> > I think the main problem was the focus on Competitive playing. We have had casual Halos for years and then this. Don’t get me wrong, I like it, but every now and then you need something casual. Even if all of what could be added is bigger maps for smaller teams. Even if they just implemented BTB maps into Arena.
> >
> > Campaign is headed in the right direction if you ask me. Hopefully the next Legendary is EXTREMELY HARD, harder than Halo 2.
> >
> > The lack of splitscreen is disappointing but, 343 has noticed their mistake. It can’t just be put into Halo 5 though, Halo 6 will probably have it. The sad news though, is that probably when 343 has finally given what could please (mostly) everyone… The community just gives up, sadly. I’m not backing down from Halo, never. No splitscreen, do the good 'ole “Hey, can you give me the controller when you die/fail.” 343 is listening, they wouldn’t fund these damn forums if they didn’t care.
> >
> > Don’t give up…
>
>
> Halo 6 legendary campaign I want it to be the same difficulty as Dark Souls…

Dark Souls 3 is really good. I’ve been playing my fair share between that and Warzone Firefight.

> 2535462579822818;3:
> > 2533274830926790;2:
> > That’s a short “wall”.
>
>
> its worthless comments like these I was hoping to not see. I wanted to spark conversation if at all possible with 343 industries. After 3 failures there is real fear the curtains are being drawn on Halo.

To be fair that “worthless comment” did allow you to do a technical valid bump on your thread and get it attention when it was without it for 2 days

Your post is really just all over the place and isn’t going to get any decent conversation going, but on the topic of never acknowledging the international fanbase

400 Million in launch week. Yeah no curtains are being drawn on Halo.

Consider every aspect when you make your argument. No talk of market trends, competition levels, overall sales. Just MS sucks, the population went down, Halo is dead. Doesn’t seem like a very cohesive and well thought out argument. If you want to foster discussion, then people need all the information available.

The biggest problem with this text is that you never bring up the problems that Halo 2 - Halo Reach had, and there were a lot.

This whole thing could easily be summarized into “Old Halo was perfect, New Halo is dying”

> 2533274848599184;10:
> 400 Million in launch week. Yeah no curtains are being drawn on Halo.
>
> Consider every aspect when you make your argument. No talk of market trends, competition levels, overall sales. Just MS sucks, the population went down, Halo is dead. Doesn’t seem like a very cohesive and we’ll thought out argument. If you want to foster discussion, then people need all the information available.

3 million copies to date. Curtains may not be drawn on Halo, but someone is over by the curtains, ready to draw them.

Why Does Halo Need To Follow Market trends? CS:GO is one of the most popular shooters, and they haven’t changed squat. Call of Duty, for the most part, hasn’t changed squat; it is very successful. League of Legends, DOTA, etc, people like games that stay true to their origins, not importing mechanics from other games in an attempt to make your game sell to a different demographic that probably will not buy it anyways.

> 2533274915643658;12:
> > 2533274848599184;10:
> > 400 Million in launch week. Yeah no curtains are being drawn on Halo.
> >
> > Consider every aspect when you make your argument. No talk of market trends, competition levels, overall sales. Just MS sucks, the population went down, Halo is dead. Doesn’t seem like a very cohesive and we’ll thought out argument. If you want to foster discussion, then people need all the information available.
>
>
> 3 million copies to date. Curtains may not be drawn on Halo, but someone is over by the curtains, ready to draw them.
>
> Why Does Halo Need To Follow Market trends? CS:GO is one of the most popular shooters, and they haven’t changed squat. Call of Duty, for the most part, hasn’t changed squat; it is very successful. League of Legends, DOTA, etc, people like games that stay true to their origins, not importing mechanics from other games in an attempt to make your game sell to a different demographic that probably will not buy it anyways.

This 3 million is literally out of nowhere. No, no curtains are being drawn. For whatever they lost out on in sales, they gained back with REQ money.

I’m not saying Halo needs to follow market trends, but market trends are a tool of industry analysis. Want to know a big market trend people love to ignore? The rise of CoD coincides directly with the decline of Halo. As in, Halo was top of XBL for two years and was dethroned within a few months launch of a new CoD game. Seeing as Xbox Live counted unique users when Major Nelson used to do XBL Activity Charts, it doesn’t bode well that some 2 month old game can outplay a game that has sold copies over the last two years.

CoD hasn’t changed squat? Yes, the military shooter which now has bionic suits and super jumps and armor abilities hasn’t changed at all. Not at all. I love this argument. No one cares when the World War 2 shooter becomes futuristic and science fiction, but the biggest science fiction shooter on the planet can’t allow their super soldiers to run? Classic.

League is constantly changing champions and balancing or even reworking their modes. The game is vastly different from when it started, as every build or strategy changes for a champ as soon as a patch happens. If you played Dota 1, you’d know how Dota 2 has tried to grab that Lol crowd. LoL itself is based off of Dota 2.

It’s funny how so many people don’t realize that Halo was a casual game. In 2007, you could play Halo 3, the sequel to a blockbuster Halo 2 that continued on from the cliffhanger ending of the previous game. Or you could play Modern Warfare, the sequel to a World War 2 shooter that people enjoyed but didn’t nearly reach the heights of its current level. Halo just lost the casual crowd. MW2 is easier than Halo. No need to learn to BXR, 4-shot people or noob combo. You see a guy, you shoot him.

And now I want to include immersion, something everyone loves to hate on. The gaming population had a choice. Play as a Super soldier in a futuristic time where humans had 1 of every type of weapon, the aliens had 1 of every type of weapon, and you could only move at 1 base speed. No feeling of moving faster when needed, or a sense of urgency in movement. Or, you can play the military shooter, where you use M16s and AK-47s and fight alongside your American allies to fight the bad Middle eastern people. (No shocker this game came out near the end of George Bush’s terms as president, and on the tale end of a huge war with the Middle East). It’s not rocket science to understand that people like immersion. Maybe to all the older gamers they don’t care. Having grown up with 2 bit Super Mario Bros and a game where you shot ducks, maybe we just don’t give a -Yoink- that there is a game where you literally simulate the every day life of a truck driver, or a train driver. But people do care, and people do buy them. Immersion is a big aspect of gaming. Get used to it.