The gameplay in campaign, the level design, the characters so amazing! But the naraitive? it just hurts to play the campaign with such i terrible narrative. So much potential, but its all wasted. They could’ve said flood vs prometheans vs covenant, vs UNSC with SOS. Or giving the arbiter a bigger role. Or menidicant Bias, or an ancient precursor, or an actual hunt for the truth. I hate to parrot bungie fanboys or anyone 343i haters, but damn the old halo stories blow these out of the water. So much lore ,suspense, and it was dark, and full of lore and details. Its just sad that such a great game had the biggest let down for a story. Well i guess halo 3 holds the best campaign for me still. To the MCC!!! Thank you for the variety 343i!
I’d rather get hit by an bus than Playing Campaign again
I haven even beat the campaign on legendary yet. I think I did it on normal. I have no urge to re play it.
It hurts my spleen when I play Halo 5’s campaign.
Yeah, I’ll never replay it after I did Legendary.
I played the campaign so damn much, the story is not as good but the gameplay (like you said) is awesome!
yes. Art is beautiful, the graphics the characters the weapons the environment etc its all beautiful, except your AI spartans on legendary are the biggest idiots that make you question how they even suppose to be BA warriors when even a colonial security force can do better. but the story it eye and ear gouging. nothing made sense at all. “chief you have to come to me hurry. i know you cant understand this but you have to do this right now” why wasnt chief like “no why cant we sit here n discuss this out” it was like there was no call to action, no reason why cortana needed to rush at all. cortana n chief could of talked it out over a cup of tea. there was no impending danger that pushed cortana to do what she had to do. if there was flood or something else to worry about than there would be a reason. but i saw no need to do it, she just did what she did because she felt like it was right n that she had to do it right now this very second. the Masterchief. who got fooled by a venus fly trap, a human hating didact, and now his own AI. is there anything the most incredible MC can’t get fooled by? hell in the books he even got tricked by an insurgent’s trap with magnets.
The only thing thats not worthy about legendary solo in campaign is the final warden boss fight which is stressful as -Yoink-. i saw the first people to beat it took like 3 hours. now you can totally skip it tho lol
> 2533274813071248;1:
> The gameplay in campaign, the level design, the characters so amazing! But the naraitive? it just hurts to play the campaign with such i terrible narrative. So much potential, but its all wasted. They could’ve said flood vs prometheans vs covenant, vs UNSC with SOS. Or giving the arbiter a bigger role. Or menidicant Bias, or an ancient precursor, or an actual hunt for the truth. I hate to parrot bungie fanboys or anyone 343i haters, but damn the old halo stories blow these out of the water. So much lore ,suspense, and it was dark, and full of lore and details. Its just sad that such a great game had the biggest let down for a story. Well i guess halo 3 holds the best campaign for me still. To the MCC!!! Thank you for the variety 343i!
I even think the level design stinks, and the gameplay? It’s hard to say considering the fireteams AI have the problem solving ability of… Wait they have no ability to solve a problem.
If H5G was more like the format from the previous 4 Halo titles, i would different about the gameplay.
I similarly have no real reason to go back to the campaign.
I like going back and finding all the secret weapons, there are so meny!
If it was just the narrative that was terrible I could still find some enjoyment out of the campaign. However, I find the level design and art direction are also sub par. The vast majority of the game takes place in open, oval shaped valleys with ledges/paths along the sides, or open, oval shaped Forerunner rooms with ledges/paths along the sides. The art design as well was just so mediocre. Meridian used every shade of gray possible, Genesis was just muted green with less impressive scenery than Requiem, and the opening and closing levels were just boring snow scapes. The only levels I thought had interesting art and level design were the missions on Sanghelios and the level on Argent Moon.
The campaign also doesn’t really have any memorable game-play moments. The closest we get is attacking the Kraken, which ends up being a less interesting version of the Scarab/Litch fights from previous games as the Kraken doesn’t move or do anything of interest. We never get an epic Warthog escape like Halo 1 or 3, no Space levels like Reach or 4, no playing as an Elite or fighting in a level falling into a gas giant like Halo 2, etc. They even wasted several potential awesome game play moments by having Jul’ die, Osiris escape the Guardian on Meridian, and Locke and Chief fight in cut-scenes.
Overall it was just a really forgettable experience.
The Sanghelios missions were sweet though, you have to admit!
Then why try to play it again? Youve got plenty of campaign fun in MCC
HALO 5 and Reach in a nutshell: Amazing gameplay, bad story.
I included Reach for it’s canon mixup.
i agree with this
I can’t even get past the first mission. That intro will always get me hyped… For the inevitable nothing…
As as for the gameplay, I think it’s uninteresting. The level design is literally a large big path to an objective, with smaller branching paths that have little to no real impact. This includes vehicle sections. The warthog sections on Meridian and the Mantis run on Sanghelios not only being examples of this… But also the only two real vehicle sections of the game as well…
The game also lacked variety, I missed when Halo could have open combat, interior combat, and vehicular combat within ONE play space. This game feels too cramped, even vehicle sections are on rails. There wasn’t even a real defense objective or extra mission goals to break up the pace. (Rescue a downed pelican to secure weapons and marine support, turn on auto turrets to protect the base, control a MAC cannon, space missions, warthog runs, Ect.)
The setpieces and skyboxes were also underwhelming. You look out into the open on Kamchatka and see a massive yet repetitive battle with the same groups of banshees and phaetons shooting at each other with a generic blue skybox. Reach had the same but with the sky of planet Reach being interesting with its aurora and orbiting moons and such. Meridian is gray and filled with gray rock and low textures. Sanghelios is nice, but the same statues around the same boring brown rock formations with little foliage was disappointing and grows tiresome. It would have been cool if the put more emphasis on the Sanghelli ruins. Genesis was an interesting place but even the skybox without the guardians floating around was boring. I loved Sunion as it was interesting, but the mission that took place there was a chore.
Also what happened to Forerunner architecture in Halo 5? Not only is there soo little but it’s changed. Even from Halo 4 and Halo 2 anniversary MP. Halo 5 had matte gray with dark matte gray accent with a ugly stitched pattern on it. With bulbous pieces and weird light. Halo 4 had beautiful Forerunner designes in my opinion. Just what?
Previous games were breathtaking in these aspects, walking onto a halo ring for the first time in Halo CE, seeing the MAC cannons and a futuristic city under an invasion in Halo 2 and Reach, being awestruck by the ancient Forerunner architecture of Halo 3 while looking up to your galaxy from its edge, Halo 3: ODST walking through dead streets with jazz and rain and Halo 4 seeing pillars fall from the heavens in Requiem or fighting to protect the beautiful yet menacing Composer on an ONI station.
Halo 5 lacks personality and a sense of awe.
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> yes. Art is beautiful, the graphics the characters the weapons the environment etc its all beautiful, except your AI spartans on legendary are the biggest idiots that make you question how they even suppose to be BA warriors when even a colonial security force can do better. but the story it eye and ear gouging. nothing made sense at all. “chief you have to come to me hurry. i know you cant understand this but you have to do this right now” why wasnt chief like “no why cant we sit here n discuss this out” it was like there was no call to action, no reason why cortana needed to rush at all. cortana n chief could of talked it out over a cup of tea. there was no impending danger that pushed cortana to do what she had to do. if there was flood or something else to worry about than there would be a reason. but i saw no need to do it, she just did what she did because she felt like it was right n that she had to do it right now this very second. the Masterchief. who got fooled by a venus fly trap, a human hating didact, and now his own AI. is there anything the most incredible MC can’t get fooled by? hell in the books he even got tricked by an insurgent’s trap with magnets.
>
> The only thing thats not worthy about legendary solo in campaign is the final warden boss fight which is stressful as -Yoink-. i saw the first people to beat it took like 3 hours. now you can totally skip it tho lol
hopefully it still works by time I get there. if I ever do. I did the skip with a friend on Co Op legendary, but as of right now, I’m in the same spot as OP. The point of not wanting to play it again. I beat it on Heroic my first time, and last weekend when the Lag was super bad every single game I played in Multiplayer, I fired up the Solo Legendary run. I’m on Glassed now, but don’t know how much I can stomach of the Campaign.
I will admit, it got me a little bit when Chief and Cortana came face to face late in the game. That was the only semi powerful moment in the narrative.
I loved the campaign but only for the gameplay, it was really fun. It’s a shame such a fun game has to have such an awful story though.
its so boring and short, not even challenging or interesting. its basically travel through until you fight warden over and over. they couldnt give us a little variety in bosses at least? i know its called guardians but seriously. this was the worst campaign of any halo game, even worse than halo 2 (cliff hanger, i liked the campaign ok but it wasnt considered the strongest point in that game haha) 3 whole missions where you just walk around talking to people? it makes for only 12 missions. they were pretty short, hardly had to try to get it done on heroic. no intention on playing in trhough on legendary
I beat it Legendary solo which wasn’t even hard and I don’t want to go back through on easy or even normal to get the collectibles I missed. I should have done what I did in BlOps 3 and just get all the collectibles on the first run through. That’s how little I enjoyed 5’s campaign. I’ll go back and play 2-3 occasionally with friends again for the memories and because I still find them fun, but not 5. Likely never again especially since you don’t even get anything good for it.
Also great characters? What campaign did you play OP the characters got no development even in a first person shooter…it’s all EU crap and if you don’t read it you don’t have any clue as to what is happening. Yea blue team is cool, but they hardly talk and when they talk it’s about pointless contrived stuff. “Blue team is his family” ughhhhhhhhh. I’m still in disbelief that someone was paid to write this…
Then there were Vale and Tanaka who were just annoying if you ask me. Like yea I get it its supposed to be cool that she can speak Sangheili, but the way they put it in I was just like “wow…so cool…now stop talking.” Tanaka just irritated me and Locke didn’t really have much personality either. Buck is the only one from Osiris that I like was actually kinda true to his character. Blue team’s just a crap shoot because they literally have now just appeared in the games with no mention of why or how or where they came from. They didn’t even attempt to explain what happened in the interim between 4 and 5. 5 just happens…that’s the best description I can give of Halo 5’s story. It’s cliché and it happens…