Everything Wrong with the Halo 5 Beta

The title says it. I’m going to list everything I’ve found wrong with Halo 5’s beta so far.

Bugs
-Spartan will turn pink in character customization screen after game
-In-game HUD elements will be visible when your Spartan overlaps the position of the HUD element
-Armor pieces that are currently not attached will not render properly after a match (works before match)
-Spartans will suddenly stand in a line after game starting animation (presumably due to bad timers)
-Some networking issues (all servers seem to be in the US)
-Newly joining people’s gamertags in-lobby will be displayed as someone else’s gamertag (rank is displayed as the starting rank)
-Intermission countdown will remain in Spartan Hub, even when Intermission is over
-Medals, as well as kills, will lag and be displayed multiple times (number of times depends on how long the lag is)
-Flinch (which is under Bugs because it was confirmed to be one).
-I think we’ve all been kicked from a lobby mid-matchmaking at least once before.
-Assassinations don’t work. Seriously.

Broken/Flawed Elements
-Ranking is broken; the game will match people up regardless of rank (excluding Pros). Ranks are only functional as bragging rights at this point.
-Automatic weapons have headshot multipliers. Seriously, 343i?
-Grenades are overpowered as all hell, as the blast radius for grenade explosions is ridiculously large.
-Walls on the map Truth are slightly wonky, e.g grenades sometimes getting stuck on walls.
-Callouts on Truth are wonky (specifically Pink Tower Two being blatantly blue colored)
-Skill points for matches are extremely wonky
-Smart Scope on DMR and the Sniper Rifle is too slow
-Killcams don’t work correctly.
-Spawns are broken. If there is a team huddled up together somewhere, the game will spawn the other team extremely close to the position the enemy has control over.
-There are some wonky textures overall which bother fluid movement
-Ground Pound is pretty much useless. It only partially damages an enemy’s shields if you get a hit within, at most, 2 inches of the enemy.
-The UI is not very effective in relaying information.
-Does anyone know how the KDA spread works? No? Thought so.
EDIT: Kill the death music. Kill it with fire!

Subjective things (so basically, opinions)
-DMR’s Smart Scope reticle is completely useless.
-The AR is overpowered.
-Thruster Packs need a nerf.
-Killcams are unnecessary, nor are they functional. In my opinion, they can just go.
-Smart Scope for automatic weapons should not reduce spread.
-343i shouldn’t have all their servers going in America. (This is subjective because not everyone doesn’t live in America.)
-At least have a volume slider for Spartan callouts.
-Y u no 3 letter service tags? (I want mine to be ONI xD)
-Ground Pound being on LS gets in the way of Ghandi hopping. (Subjective because not everyone Ghandi hops nor does everyone use Bumper Jumper.)

That’s all for now, probably will add more in Week 2 of the Beta. Feel free to add anything! xD

And yes, the title was a CinemaSins reference.

I agree with the dmr and sniper stuff, but why do the thruster packs need a nerd?

> 2533274933802447;1:
> -Ground Pound being on LS gets in the way of Ghandi hopping. (Subjective because not everyone Ghandi hops nor does everyone use Bumper Jumper.)

I can not being to tell you how irritating this is for me

I hate jumping up and getting randomly stuck in the ground pound animation even tho I am not high enough to actually do a ground and pound

I would personally like to see the G&P animation only activate if you are actually at a height high enough to preform the ability

> 2533274883453922;2:
> I agree with the dmr and sniper stuff, but why do the thruster packs need a nerd?

I don’t know, the purists seem to want it gone and for some reason I want to give it a nerf