HELP US, we just don’t get it over here at Microsoft 343, where did Bungie go wrong? Hardly anyone plays anymore, mappack sales are the lowest for any Halo in history, online player retention may be the worst of any game ever,people don’t care, don’t play, and give less than a doggie-poop about Reach Mlg. But why? We just don’t understand. Bungie tried so hard, to sell games right? Please help us understand so that Halo 4 doesn’t suck as bad as Reach does.
Finally a place for everyone who knows why Reach is the worst Halo to put down their reasons together in one easy to peruse topic.
Most everyone knows the game is bad, and it is! Without a doubt it is the least played of all the Halos. There’s like actual factual indicators that the game has been
abandoned by a vast number of gamers because of it’s overall crappiness.
Halo 3 received awards, game of the year, n crap, and then Reach is the most hated on game ever by it’s own fanbase…
That’s the first part of the topic, the second is "Why should 343 listen to you about all this?"
Be as persuasive as possible, the future of the Halo series may depend on it 
I’ll go first…
A) 1-player theater. How they went backwards on the functionality of this feature is a mystery to me (probably laziness). Had I worked at Bungie I would have made sure it also should have supported viewing from inside anyone’s helmet/perspective regardless of the film’s author. Which shouldnt have been real --blam!- hard, considering that it happens randomly in the Halo 3 theater.
B)Lack of a ranking system.
C)Win/loss record not listed in XBL service record. No tangible benefit given for winning the game/less incentive to play as a team and win.
D)Credits handed out primarily for playing grunt-firefight by yourself.
E)Zero punsihment or downside whatsoever for quitting out of a game.Increased quitting. Quitting has always been an issue in Halo(and while I think Cod’s fill-up-the-game-scheme and tossing players into a half-way played game is even worse imo) ZERO punishment for quitting, more encouragement to quit, increased
occurence of pre-game, and mid-game quit-outs. Quit-ban system
an utter failure for many reasons.
F) Speaking of times Bungie didn’t listen or care… A major complaint/point of dissatisfaction among players when Halo 3 came out was the DECIDED lack of arena-style
maps compared to Halo 2. So, what do they do…naturally, in Reach there are no good arena-style maps. Unless you count Zealot, which doesn’t count. They got a great deal of feedback on that specific point, and they didn’t address it at all. Doesn’t give one much hope when it comes to anything else.
G) Obvious values shift from solid and smooth gameplay to GIMMICKS GIMMICKS GIMMICKS.
H) Error: Most of the flooring in the new Ivory Tower is polished hardwood, on which you would expect a grenade to bounce, or at least roll…much to your surprise, you’ll find it has a grass or glue texture which stops nades in about two feet, even if the the nade was thrown at a skipping angle. Failed grenade physics.
I) Armor Abilities: Call me old fashioned, but these are lousy -blam!- gimmicks which don’t belong in Halo, for good reason.
J) Invisibility is lame. Takes the power-up off the map (a staple of all 3 previous games), working to lessen the importance of map control. Allows people who really arent that great with snipes to get easy kills and to snipe unmolested.
K) Sprinting: At first, sprinting and jet packs I liked, I was fine with those, until I noticed the sad truth. This game isn’t CoD. You can’t clip someone and put them down in a half second. Unless you have a power weapon. And you are not goign to kill them unless someone is sprinting down a long hallway or across a really big opening/area, you don’t get enough time to kill them. Sprint allows people to get to positions, rush up on you and get
close to you, to get to certain areas, and otherwise move around to places on the map uncontested, and without having to do anything or play the game well to get there
(ie- They didn’t have to move around the map properly, avoid dangerous spots, work with their team, look around the correct spots as they moved, or aim/shoot well to get there). They just go, and run across openings and past places on the map without putting themself in danger. Just press X. Also allows for more general randomness and affects map control.
L) Evade: Can a spartan suddenly leap 20 feet sideways in almost an instant? Of course not, that’s -blam!- stupid. If a Spartan is going to have the ability to roll backwards or forwards to cover,
which wouldnt be totally unforgivable (though arguably un-halo-like), atelast make it look realistic as compared to the speed of the rest of the game. Instead of some glitchy almost instantaneous
ground-flopping -blammed!-up nonsense. Oh, but if the ability were slower and didn’t look and feel so -blam- limited, then it wouldn’t be powerful enough to balance out with the other armor abilities… whose effectiveness and strength were arbitrairily and incorrectly set.
M) Hologram: Stupid, throw-away, no one will ever pick this in a serious game that has the other armor abilities available.
N) Jet Pack: Interesting addition but it has too great an effect in weakening the advantage a team earned getting the superior, hard to uproot position. A poor impact on map control.
O) And the dreaded armor-lock…a brief comparison if you will (don’t forget everything else bad about it, like being able to turn and look 180* without it appearing that you are, and that you are now invulnerable to sticky grenades, and vehicle splatters, as long as you’re paying attention).
Example: Forza 4. I’m sure that some people played a lot of Gran Tourismo, then Forza’s 1 and 2, and really like them and think they are the best simulation racing games ever. While you’re playing Forza 4 on an oval track, you totally -blam!- up and head into the turn way too fast and are easily headed for the wall…but wait, fortunately you can just hold the X button and it will correct your turn, hold it long enough and you’ll
come out of the turn at the proper speed in the middle of the track.
You think Forza players would be -blam!- pissed about how -blam!- INCREDIBLY STUPID THAT WOULD BE!? ‘Oh, yeah, well so what, you can do it too, so what does it matter?’ Well, it -blam!- matters, cause it’s -blam!- lame -blam!- for bad players and children and it doesn’t belong in any shooter/racer/game ever, except some really -blam!- stupid one that sells 10k copies.
People mess up, press a button, and get bailed out. Also used in other stupid ways by children. Going in and out, using it to drop someones shield, having a team strategy that’s everyone pick armor-lock on Zealot and we’ll just all run around in a circle around the map, and whenever you get hurt just hit armorlock.
almost done…