As time goes on, I think 343 doesn’t actually understand halo, or at least what makes us like Halo. In recent times 343I wanted to reach out to a broader audience, however, their games fail to do so each time. I believe this comes from their neglect to understand what Halo actually is. On the surface sure it’s the rings and the campaign but it’s more than that. (I’ll briefly mention the bugs/gltiches here, they play a factor but aren’t my main focus right now)
The original Trilogy
While Halo Infinite most certainly plays like Halo, there’s something that really bugs the community to an undying edge, sending even some of the most relaxed players into a restless state. In the Original Trilogy, there was a development pattern I think was the most Crucial about the game Halo. What essentially became Halo Multiplayer and campaign.
In Halo: CE we had our basics, from there Bungie went on to develop Halo 2, in which several conditions from 1 was carried over. This is something I want to point out.
A lot of content 343I has made unique to them they never seem to truly carry over for launch while bungie almost every new feature they made, if it made a positive state of game, would return.
For example, Halo 2 added Playable Elites and since then every Halo up to Halo Reach with the exception of ODST had Playable Elites. Halo 3 introduced the File share system, Forge and Theater which from then on became a standard across all Halos including ODST. Firefight was introduced in ODST which appeared again in Halo Reach. Do you see where I am going with this?
Based on this development pattern Bungie had for Halo, here’s what we all should’ve seen in Halo: Infinite at the very least for Launch.
Rating:
Halo Would be Rated M not Teen. Rated M never stopped Younger Audiences from Playing. At least it didn’t for me.
Main Menu:
Campaign
Arena Multiplayer
Spartan Ops (Maybe)
File Share System
Custom Games/Browser
Forge
Theater
Weapon Drills
Gamemodes:
Juggernaut
Headhunter
CTF
1CTF
Stock Pile
Oddball
Crazy King
King of the Hill
Territories
Slayer
Swat
Slayer Pro
Infection
Assault
Breakout
Keepaway
Dominion
Race
Regicide
Ricochet
Extraction
Flood
Strongholds
Griff Ball
Blarg Ball
VIP
Invasion
Warzone
Warzone Assault
Warzone Firefight
Last Spartan Standing
Land Grab
Fiesta
Total Control
Functional:
Playable Spartans
Playable Elites
Spartan Customization - Base Sets like previous Halo’s then the Seasonal Content
Halo Reach Style Elite Customization - If not Halo’s 3 this would be acceptable or Seasonal Content.
Armor Progression System - unlocked via player choice by a credit system. The more special the armor is the more it costs
Rank Progression System - to show who is a veteran
Armor that can only be unlocked via impressive achievements (Example Achilles or Vid Master or Helioskrill)
Customizable Spartan and Elite Armor Colors using the Halo: MCC method. I believe that most Halo players do not agree with the Armor Core Color Limitation. Sometimes old ways are just better even if they are limited. If it ain’t broke don’t try to fix it.
Male and Female Body Types with additional tags introduced in Halo: Infinite. Let the player be who they want to be. No reason to limit them to an unidentifiable gender. We live in a day and age where self expression is very important.
Maps:
The maps they have now on their own are fine as long as other maps are coming along. If not, they need to have at least a few maps that can fit with each game type. I would advise them to do classic fan favorite maps first.
Emblems:
This one is tough because I do prefer the old system but I also see the potential for the new system.
In short, 343I wants a broader audience but Halo: Infinite only has some of these contents. It’s easy to understand why so many fans seem alienated when you look at it like this. The thing that always confused me about this was that Halo already had a very large and upfront franchise so I don’t see why they needed to reach out to a broader audience when they already had it.
The current Halo isn’t broad at all and actually is very less broad than the prior games as in prior games. Halo Reach alone there was a little bit of everything for everyone. Not an Elite Fan you could turn them off. Elite Fan? You could be one! Want to create modes, you could! Wanted to Race you could! Wanted to be a powerhouse, go play juggernaut.
All these little things 343I doesn’t do is detracting from the game’s popularity and success. If I was in control of the launch state I would have delayed the game until at least these basics are nearly or are fulfilled.
As time proved I don’t think 343I has the mental capability to make this push and push it correctly. Until I am proven wrong. I’ll be disappointed. Without all this stuff I am bored of the game.
And of course, this is just scratching the surface. These are just the basics.