Everything left is gameplay

So, I’ve completed the battlepass.
The events, with how far I could come.
And now, it’s just weekly challenge rewards left for me.
It’s not something that keeps me interested in the game.
Because, the rewards are not good and the challenges are also not good.
So, I could play maybe two-thee matches per week now, just for fun.
That’s how I feel about Infinite now.

The challenges are not good.
The rewards are not good.
The store are not good.
And what’s good about Infinite, is minimal.
It’s not enough to keep my interest.
So I really hope season two brings something that sparks interest again.

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The amazing thing about Halo 5 is that when you were done with everything you could practice movement. There were so many trick jumps that you could spend hours learning some of them.

Halo infinite has nothing like that. Its just for fun now which only goes so far. Learning and working for something is what keeps a lot of people in game

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I know there’s been a lot of people on the forums saying people should be playing because they enjoy the gameplay and not because of a battle pass or to unlock (often underwhelming) cosmetic items.

I’m not going to tell people how they should spend their free time but I think it is telling that a lot of people have mentioned that the progression (which is hardly seen as a strength of the game) is the thing that’s kept them playing rather than their enjoyment of actually playing.

I don’t know if it’s that games maybe aren’t as fun as they used to be or that we’ve become so used to progression but when I think of what I consider to be the great FPS games I’ve played in my life (GoldenEye, RTCW, Unreal Tournament, Medal of Honor Allied Assault, Perfect Dark, Call of Duty 1 and 2) none of them had progression but I kept playing them as I found them fun as hell.

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Even though they were unintended, I loved that aspect of Halo 3.

Halo 5 had great movement and jumps to learn too. Halo Infinite is very basic really, just that you can crouch jump to skip mantle animation most the time and some slide/momentum stuff. It’s super basic by comparison.

Suppose it’s hard to implement that more organically as most of the jumps we are talking about were unintended.

Yes, that’s the thing.
Games have competition nowadays. It’s so much to play, and the more content the more will go there.
But if it’s something with alot of content, that will have no value if the fun is not there.
Infinite have the fun, but it lacks content and a meaning to keep going on.
You have the battlepass and events, that’s limited.
And when your’e stuck with weekly rewards: the rewards should get your blood pumping.
To this day I still think about playing some Halo 5 firefight, bacause that was a lot of fun.

Infinite campaign is alot of fun, but the story is limited and nothing in it will still continue to give satisfaction for completion.

That’s a good thing… Halo is supposed to be slow.

Actually no it isn’t. Halo 2 and Halo CE are fast.

lol what? No they are not.

They are. Go watch old pro play on Halo 2 lockout. You’ll see games end a lot faster than they do in halo infinite. You’ll also see that players are getting to places faster than Halo infinite due to proper game design.

Then compare it to Halo infinite pro play. A lot of reengaging. A lot of sprinting around corners. Too much pot shotting. And most of all. Games going to time. Halo infinite is slow. The slowest Halo there is

I’m talking about mobility…Older Halo’s were floaty and slow. They didn’t have jet packs and grapple hooks and clambering.

Ablities don’t make you faster. Your desiscsion making does. You could be flying all around the map in halo 5 with the ablities but it ment nothing if you weren’t progressing the game forward. What makes Halo 5 “fast” is the chain able ablities and button combos similar to Halo 2.