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> > They listen too much to the community. Play the game yourselves and balance it with some input from the community but don’t just take any idiot opinion as gospel. You have to balance the game in 1v1 matches so play a lot of 1v1 matches with all leaders and see what works and what doesn’t. Balancing the game based on any more than 1v1 is crazy…
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> I will admit very quickly that I am not the best at 1v1 games. I always have favored team games over 1v1 on every game I play because I prefer co-operative play and working together within teams. I would say I should play many more 1v1s, but instead of trying to pretend I am amazing when I’m not at it I and my colleagues watch various 1v1 streams or videos, competitive tournament videos, view lots of interactions from the game data, talk with hundreds of various players surrounding balance from all levels of skill, and work directly with many highly competitive players within the community including previous balance designers who helped build the game.
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> I would say we have a system in place that is working for the vast majority at this time. By no means am I saying it can’t be improved as it is ever evolving, but I would say we take a lot of information into account before making core changes to the game and how it plays than, “any idiot['s] opinion as gospel.”
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> This includes publicly posting patch notes weeks before the changes go out to allow the community to offer feedback on it regardless of whether it is good or bad.
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> The players will always know the game better than any dev in terms of what works and what doesn’t. Unless you do nothing but work on the game and then go home and play it in all of your spare time, there is not way you will be as knowledgeable as the people who actively play it. Working all day leaves little to no room to play it to the point of those who play as much as a developer works on it. The opinions and knowledge that players have can point in a direction that we may not think of as devs as well which is another key point that many forget. I wholeheartedly disagree fundamentally that listening to the community is a bad thing and most definitely won’t stop.
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> Do I personally disagree with people from the community on various ideas? Definitely. Do I personally push back on things that I don’t agree with? More definitely. Do I make everyone happy with the changes that happen? Lol. That will never happen and I don’t even entertain the thought that one could do that. If a sole individual could do that - they would get paid hundreds of millions of dollars and there would only be 1 game anyone ever played ever again.
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> TLDR; The communities input if proven by data and in practice helps shape the game’s future with each balance update. If a dial is shifted too far one way or the other it gets corrected, but not listening enough is a problem and can put one out of touch with the fan base you have. At least that is my personal opinion and it’s not going to change until someone shows me a better way. One must entertain the thought that they don’t know everything and always strive to learn. Working with the community is my personal way of constantly learning more about the game I love very much and have poured my life into for nearly 2 years now.
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> Cheers,
> Postums
I also strongly agree with the rhetoric that all game modes should be balanced and like some have said 3v3’s are in my belief the most enjoyable and come together moments in a strategy game as nothing beats teaming up with friends and winning games by engaging in cooperation and overcoming unpredictable situations, as a team, as a unit.In my personal opinion the majority of the game is incredibly well balanced and the amount of time effort and hardwork by the developers is evident even with the multitude of leaders they have still managed to make them all viable and there is no 1 alpha leader they all have their perks and play styles.
The only thing I believe to be not balanced in this game is the Anti Air and as such gives air a overpowered state I have done some research into this and although the community is split on this subject I believe a compromise can be met with adjustments to AA power costs and damage output because as it stands AA is not even a threat to a full population of air due to manuevrability and damage output.
There is far to much single unit air army’s buzzing around and this is without a doubt a huge exploit that can be abused and is abused by many players which are the people on the otherside of this argument/debate so in closing please take the time to check out my own findings and possible solutions to this issue over here at. Air is still viable as a single unit balance issue forum.
And maybe in the future we will see more balanced army compositions and strategy take form in this truly amazing RTS series.