Everything halo 5 did right

now I’m seeing a lot of hate on 343 for a lot of things in halo 5 but let’s actually look at some of the good parts of halo 5,

  • Forge is AMAZING - Arena, although there isn’t too much content, is very enjoyable and what we have is VERY polished (save BTB) and its halo 4v4 at its finest - Having Blue Team in the game was awesome (I would have liked to have seen them a bit more fleshed out and appear more in the game) - Having Arbiter in the game as awesome but his war against the storm faction was very unexplained in origin (I never read escalation) - Having Buck in the game was great and most of the jokes/funny dialogue came from him. - Exubrant Witness - Some of the missions are very enjoyable especially the sanghelios levels - Sprint has been fixed as it is now tied to your shield recharge although I would rather a halo game without sprint - Infection is superb with cool looking zombies, alpha zombies having active camo and invisible form the map, lack of ammo and spooky looking maps make it the best variant yet. A few more maps would be nice - Guns that used to be nerfed are now useful like the plasma pistol and the suppressor. - Soundtrack is excellent with great songs like the Trials, Blue Team, The Crypt, Covenant Prayers and The Light Is Green - A return to form for halos multiplayer with the cod style loadouts and killstreaks gone and a return to equal starts and map control. - The campaign missions are a lot more open then halo 4s linear levels but nowhere near as big as halo CEs - The Promethian Knights are much more fun to fight against with weak spots on the side of their armour rather than being bullet sponges like halo 4 - THANKFULLY the covenant speak English and the grunts funny dialogue also makes a return. I just wish they brought back the original art style for elites and grunts. - Warzone is fun and the maps are very designed IMO. The problem is that sometimes it can be a bit one sided and the bosses are boring to fight against . - Having your own assassination animations is really cool IMO - We have free dlc and although you could argue that what came in the updates should have been in the game since launch well at least we still got it for free unlike games like Destiny and Battlefront where you had to pay tonnes for the full game.

I’m 50/50 on points 16 and 18 but for the most part I agree with your points.

If 343 take the positives of 5 and fix the mistakes they made then hopefully the next Halo won’t be hated as much.

1.Keep the dedicated servers but improve them for h6.
2. Forge is absolutely amazing and it’s only getting better update by update. In all honesty 343s forge team is their #1 group that more than overachieved on this game. I wonder what’ll happen with h6 when they can use the scorpio.
3. 4v4 is at least where I can play it. It’s the best version since h3 IMO due to its competive nature, no loadouts being involved, ranks at least attempting to entice competitive play, ect ect. Still needs to scrap the abilities and have a better utility weapon but I do like it.
4.warzone or the idea anyways. I still think it needs some big changes but the idea was a good one. It’s supposed to be a larger btb chaotic fun type of game mode, unfortunately the maps don’t differ which make it bland, to many dead zones, more creativity could be added, ect ect.
5. Keep the free dlc drops. The idea was great, but ultimately the execution failed cuz h5 already lacked a lot of games and content. Launch h6 with full content, and then with the free updates add REAL NEW content that hasn’t been done in halo before. Stuff that adds replay value, is new to your halo fanbase, and is exciting to play. The issue with h5s way of doing it is its giving us game modes that we’re already accustomed to which leads to “should’ve been there at launch”,or “it was cut”, while giving out reqs and adding way to much in redundancy if you ask me.

Meh, I think that’s all I have lol. I can give a list of negatives?

  1. The soundtrack was decent.
  2. The animations during cutscenes (facial expressions, etc.) were pretty good.

That’s all I can think of…

Woah, Positivity? I haven’t heard of such a thing.

> 2533274801176260;4:
> 1. The soundtrack was decent.
> 2. The animations during cutscenes (facial expressions, etc.) were pretty good.
>
> That’s all I can think of…

Really?

> 2535455681930574;6:
> > 2533274801176260;4:
> > 1. The soundtrack was decent.
> > 2. The animations during cutscenes (facial expressions, etc.) were pretty good.
> >
> > That’s all I can think of…
>
>
> Really?

Yes.

> 2533274801176260;7:
> > 2535455681930574;6:
> > > 2533274801176260;4:
> > > 1. The soundtrack was decent.
> > > 2. The animations during cutscenes (facial expressions, etc.) were pretty good.
> > >
> > > That’s all I can think of…
> >
> >
> > Really?
>
>
> Yes.

Achievement unlocked: EDGELORD

> 2533274801176260;7:
> > 2535455681930574;6:
> > > 2533274801176260;4:
> > > 1. The soundtrack was decent.
> > > 2. The animations during cutscenes (facial expressions, etc.) were pretty good.
> > >
> > > That’s all I can think of…
> >
> >
> > Really?
>
>
> Yes.

Forge, weapon balance, and competiveness aren’t up there? I dare you to think a little harder.

There are a few things that Halo 5 does good. It is a huge improvement over Halo 4.

  1. Halo 5’s arena ranking system is great (would like more social gamemodes but what can you do).
  2. No loadouts.
  3. No ordnance.
  4. Covenant speak English.
  5. Arbiter is back.
  6. Buck is back.
  7. Graphics are nice.
  8. The 60fps is wonderful.
  9. Helioskrill & Achilles (armors where you need to perform some action to obtain it)
  10. Thruster pack
  11. Halo ring (ending cutscene, possibility of flood, which makes me happy)

I agree with all your points. The story has its faults, but getting to see Arbiter, Buck, Exuberent Witness, and Blue Team was awesome. It also had some pretty fun level designs.

Multiplayer is nearly perfect. My only complaints is the lack of armor customization and (obviously) the lack of split screen. Regardless though I’ve never had this much fun playing Halo, especially when it comes to Warzone Firefight.

> 2535455681930574;9:
> Forge, weapon balance, and competiveness aren’t up there? I dare you to think a little harder.

I’ve had about an entire year to “think harder”, and there just isn’t more that the game “did right” in my opinion. That’s all there is to it.

Forge is more extensive that earlier iterations, but immensly more complicated. It’s not done “right” as the OP suggested but merely better in some places but worse in others.
Weapon balance is immediately countermanded by the ridiculous amount of aim assist and bullet magnetism. Of course every weapon is viable if the game is shooting for you.
Competitiveness (you have a typo there) is nothing inherently right or wrong. It’s merely a preference. Games can be fun without being competitive. Nintendo is usually a good example for that. (With games such as Smash and Splatoon being an exception.)

> 2533274801176260;12:
> > 2535455681930574;9:
> > Forge, weapon balance, and competiveness aren’t up there? I dare you to think a little harder.
>
>
> Forge is more extensive that earlier iterations, but immensly more complicated. It’s not done “right” as the OP suggested but merely better in some places but worse in others.
> Weapon balance is immediately countermanded by the ridiculous amount of aim assist and bullet magnetism. Of course every weapon is viable if the game is shooting for you.
> Competitiveness (you have a typo there) is nothing inherently right or wrong. It’s merely a preference. Games can be fun without being competitive. Nintendo is usually a good example for that. (With games such as Smash and Splatoon being an exception.)

Where did forge go wrong? The controls work for what you have to do and you can make so much better maps. The only thing I can think of is the canvases are a bit small, but that’s it.

Halo 5 has a lot of aim assist, but not a lot of magnetism. The guns are definitely not easy to use. Go back into halo 5 and try to get as many perfects as you can, then come back with the results. Every weapon is good at its ideal range. It isn’t like halo 2/3’s autos where a BR could easily beat it even if they didn’t get the perfect.

Halo Reach and halo 4 were criticized for not being competitive enough, so halo 5 went and became competitive. Isn’t that a good thing?

There’s also a lot more things like warzone, and smaller things like the color pallet, Hannibal vehicles, the wasp, nostalgic weapons, Reach armor, etc.

> 2535455681930574;13:
> Where did forge go wrong? The controls work for what you have to do and you can make so much better maps. The only thing I can think of is the canvases are a bit small, but that’s it.

Forge was intended to be an easy-to-pick-up map editing tool. It now became a map creating tool, which in and of itself would be an improvement, if the controls weren’t so stupidly counterintuitive. And for a map creation kit it still lacks features that even map editors from a decade ago (TimeSpliters, Far Cry, etc.) already had implemented, such as AI, scripting, weather effects, etc.

> 2535455681930574;13:
> Halo 5 has a lot of aim assist, but not a lot of magnetism. The guns are definitely not easy to use. Go back into halo 5 and try to get as many perfects as you can, then come back with the results. Every weapon is good at its ideal range. It isn’t like halo 2/3’s autos where a BR could easily beat it even if they didn’t get the perfect.

H5G has the highest bullet magnetism of the entire franchise. Just do a quick YouTube search.
Video 1
Video 2
Video 3
Video 4
Video 5
There are tons more, but I think I made my point.

> 2535455681930574;13:
> Halo Reach and halo 4 were criticized for not being competitive enough, so halo 5 went and became competitive. Isn’t that a good thing?

Halo Reach and 4 were criticized for a lot of things, yet some of the most glaring issues are still in the game. Competitiveness was pretty low on that list, as tournaments usually made their own maps and rules anyways. Besides, as I already said, whether or not being competitive is even a good thing is entirely subjective. Me, myself, I don’t care, so I don’t put this neither on the “right” nor “wrong” side.

> 2535455681930574;13:
> There’s also a lot more things like warzone, and smaller things like the color pallet, Hannibal vehicles, the wasp, nostalgic weapons, Reach armor, etc.

Pay-to-Win-mode, some delayed features and a few palette swaps of preexisting content to make more money through microtransactions.

Swapping seats in-vehicle is pretty great

> 2533274801176260;14:
> > 2535455681930574;13:
> > Where did forge go wrong? The controls work for what you have to do and you can make so much better maps. The only thing I can think of is the canvases are a bit small, but that’s it.
>
>
> Forge was intended to be an easy-to-pick-up map editing tool. It now became a map creating tool, which in and of itself would be an improvement, if the controls weren’t so stupidly counterintuitive. And for a map creation kit it still lacks features that even map editors from a decade ago (TimeSpliters, Far Cry, etc.) already had implemented, such as AI, scripting, weather effects, etc.
>
>
>
>
> > 2535455681930574;13:
> > Halo 5 has a lot of aim assist, but not a lot of magnetism. The guns are definitely not easy to use. Go back into halo 5 and try to get as many perfects as you can, then come back with the results. Every weapon is good at its ideal range. It isn’t like halo 2/3’s autos where a BR could easily beat it even if they didn’t get the perfect.
>
>
> H5G has the highest bullet magnetism of the entire franchise. Just do a quick YouTube search.
> Video 1
> Video 2
> Video 3
> Video 4
> Video 5
> There are tons more, but I think I made my point.
>
>
>
>
> > 2535455681930574;13:
> > Halo Reach and halo 4 were criticized for not being competitive enough, so halo 5 went and became competitive. Isn’t that a good thing?
>
>
> Halo Reach and 4 were criticized for a lot of things, yet some of the most glaring issues are still in the game. Competitiveness was pretty low on that list, as tournaments usually made their own maps and rules anyways. Besides, as I already said, whether or not being competitive is even a good thing is entirely subjective. Me, myself, I don’t care, so I don’t put this neither on the “right” nor “wrong” side.
>
>
>
>
> > 2535455681930574;13:
> > There’s also a lot more things like warzone, and smaller things like the color pallet, Hannibal vehicles, the wasp, nostalgic weapons, Reach armor, etc.
>
>
> Pay-to-Win-mode, some delayed features and a few palette swaps of preexisting content to make more money through microtransactions.

Forge wasn’t designed for ease of use. Like you said, it was designed to edit the map, but it transformed into a map maker. The controls are perfectly fine for halo 5. The old ones wouldn’t work well for it. Halo 5’s forge actually does have scripting and weather effects. AI isn’t necessarily easy to put into a game, but if it makes you feel any better, Tom French said its a high possibility for halo 6. Halo 5 lacking forgeable AI which some other games have doesn’t make it any worse, because I thought we were comparing it to earlier iterations. Plus, halo 5’s forge probably has a lot more things than those other games.

The 4 of those videos were taken in theater, and if you’ve seen any of halo 5’s theatre, you’d know that it is super inaccurate. Video 3 is fine. When a small part of the reticle was on his head, only 1 bullet actually hit him. Video 3 proved that halo 5 has little bullet magnetism. Have you ever seen Halo 2 and 3’s bullet magnetism?

What issues besides sprint (which I don’t even consider a gameplay issue) are still in halo 5 that were introduced in Reach/4?

Enough with this pay2win BS. The only time warzone was pay2win was when the month of mythic pack was introduced, but besides that, warzone is not pay2win. The definition of pay2win states that it makes the game largely unbalanced and that people with less skill will overpower those with more. Going by the definition, warzone is not pay2win.

None of the small things I listed were delayed features and needed to be in the game at launch. Also, here’s a few more small features I just thought of: seat switching, diverse req weapons, and the recently added prefabs.

Sprint still has most of the negative effects that it had in both Reach and 4. It still dulls map design. It still separates movement and combat. It still only allows you to move in one direction. All of those things still exist.

Sure, it being tied to shield recharge did help alleviate the escapability problem, but Thruster came in and made it worse than ever.

Escaping encounters was never my primary issue with sprint anyways. It was how it required almost every other aspect of the game to be designed around it. None of those problems have been solved.

> 2533274971615281;15:
> Swapping seats in-vehicle is pretty great

This is probably my favorite addition in the game. That and the new hit marker animation. I love that animation.

> 2535455681930574;16:
> Forge wasn’t designed for ease of use. Like you said, it was designed to edit the map, but it transformed into a map maker. The controls are perfectly fine for halo 5. The old ones wouldn’t work well for it. Halo 5’s forge actually does have scripting and weather effects. AI isn’t necessarily easy to put into a game, but if it makes you feel any better, Tom French said its a high possibility for halo 6. Halo 5 lacking forgeable AI which some other games have doesn’t make it any worse, because I thought we were comparing it to earlier iterations. Plus, halo 5’s forge probably has a lot more things than those other games.

Again, Forge completely changed from an easy-to-use map editor to a highly complicated map creator. And for a map creator it lacks too many features and has overly complicated controls. I give them props for trying, but it is in no way “done right”, which is the topic of this thread.

> 2535455681930574;16:
> The 4 of those videos were taken in theater, and if you’ve seen any of halo 5’s theatre, you’d know that it is super inaccurate. Video 3 is fine. When a small part of the reticle was on his head, only 1 bullet actually hit him. Video 3 proved that halo 5 has little bullet magnetism. Have you ever seen Halo 2 and 3’s bullet magnetism?

I have and what is shown in those videos is not bullet magnetism but random spread. It’s quite obvious when looking at the sniper, which didn’t even hit with a red crosshair. The pistol also only hit one shot when he started increasing the pace of his shots. The BR always has at least one stray bullet. I tried it myself, you would see the identical result, if the other player were on your own team (i.e. when bullet magnetism is turned off). The Spartan laser and flamethrower have a finite diameter indicated by the center circle, which was on the other player’s hitbox. The Plasma Pistol and the launcher pad are supposed to have homing capabilities, and the plasma rifle test is biased, as he compares single shots in CE to continuous fire in 2.
If for some reason you don’t trust these H5G videos, then look for yourself. You’ll find hundreds more. While I don’t deny that the older Halo games did have some degree of AA and BM, it has been proven that H5G has the largest out of the entire series.

> 2535455681930574;16:
> What issues besides sprint (which I don’t even consider a gameplay issue) are still in halo 5 that were introduced in Reach/4?

Yeah, I’ll ignore that, I don’t want this thread to turn into another sprint debate. Besides, it seems as if somebody already answered.

> 2535455681930574;16:
> Enough with this pay2win BS. The only time warzone was pay2win was when the month of mythic pack was introduced, but besides that, warzone is not pay2win. The definition of pay2win states that it makes the game largely unbalanced and that people with less skill will overpower those with more. Going by the definition, warzone is not pay2win.

Bull.
“Pay To Win AKA P2W. when you are paying for advantage which normal players don’t have access to unless they either pay too or will have to grind very long (weeks and months).”
Fully applies to H5G. Warzone is P2W and you being in denial does not change that fact.

> 2535455681930574;16:
> None of the small things I listed were delayed features and needed to be in the game at launch. Also, here’s a few more small features I just thought of: seat switching, diverse req weapons, and the recently added prefabs.

The color selection at launch was barebones. It even lacked some colors that have previously been in the beta. So yes, that is a delayed feature.
And those palette swaps are only relevant for those that play the Pay2WinZone mode, and dilute the unlock system for everybody else.

Seriously, just stop it. You won’t change my opinion. You could throw hundreds other examples at me and I could explain to you in detail why I think they either suck or are at the very least poorly executed. The cinematic and musical presentation were literally the only part of the game that I didn’i have any gripes with. This was supposed to be a positive thread, which is why I only posted the things I liked and intentionally didn’t challenge the lists that other people were posting.

Yep…least amount of magnetism in any halo ever 343 said it…it must be true

Also note, this isn’t in theatre