Okay so after playing the Blitz beta, although only a small part of the game, there are many things that have been bugging me.
I understand people have addressed these in various posts but I just felt like posting a larger one with the intention of, hopefully, every HW1 fan understanding my viewpoint.
What I loved about HW1 was the nitty, gritty backstory and combat of the Halo universe. Regardless of animation detail, (I don’t care how much 343 add to it), the very fact that even the main menu screen showed cutscreens of both marines and elites being butchered was extremely moving. HW1 was, very much so, a war. Captain Cutter was an experienced man putting everything on the line for humanity. The Spartans were an elite combat force but not an overpowered unit. Professor Anders was, simply, a researcher. Forge literally sacrificed himself. The Prophet and the Arbiter have their very rightful place in conquest and prophecy fulfilling quests and the Chieftain was an absolute monster on the field. So many things made it a game that made it worth ‘fighting’ for.
Now, with HW2… It just seems gimmicky. Have you heard Anders talk? She’s suddenly full of sass. Why are we even the commander now? I always loved the fact we were playing as the leader we chose but now, we’re some commander in charge of our corresponding character. Here’s a list of everything I don’t like in short:
-Cutter appears younger and has the voice of the spartans in HW1. He absolutely is not the same veteran Cutter we originally knew.
-Anders now has sass ; she used to be a woman of respect and professionalism. Now she’s almost a stuck-up teenager.
-Spartans are now this ridiculous demi-super unit? I do like how they kept the same Spartans involved but I’m willing to back down on this one as this is just from Blitz.
-Correct me if wrong but, no “all units” button??? Or fast glide? No flares?
-Main menu, if beta menu is the same as the game, is gimmicky and all units feel lego-like. Colour palette is childish.
-where on earth is Serena? Who is Isabel? Story probably a huge part so willing to ignore.
-Why is Forge still alive as a playable character? This destroys everything HW1 stood for.
Things I do like, however:
-Brute leaders seem pretty realistic; Atriox and Demicus very respectable leaders.
-Animation is fluid and units e.g. Wraiths, ODSTs are a bit more intimidating and even Pelican/Condro inclusion is a nice touch.
-Extra unit diversity. Especially the artillery inclusion; HW1 did lack some diversity. I like how Locusts are a bit more versatile.
I don’t really know what else to put. Maybe this post seems a bit ‘ranty’ but I just wanted to get out this frustration of, well, HW2 doesn’t seem to be presented as a serious warfare game. It just seems like it’s going to be a generic strategy game. HW1 added so much dirt to the Halo Universe which the trilogy didn’t provide and I’d love HW2 to add the same. Maybe I’m just out of touch with the latest Halo games? Maybe I’m just expecting too much. But in all…
Halo Wars is for the people who want to embrace the true warfare of the epic Halo universe.
Feedback appreciated…!