Everyone complaining about BP and cosmetics but there’s another big issue here…

IMO, anytime a compnay tries to “balance a game” they end up with more issues than not.

Take Destiny that was never created to be balanced, being that it’s a PvP/PvE game that was designed to be more PvE orientated. You can’t have one mode work one way without really affecting the other, meaning how it will affect the players experience.

The problem doing this is that you end up with a lot of unhappy players. The result of it, D2 is laterally a mess that the company has to (constantly nerf things) and that is not making the players happy at all, becase they attempted to balance the entire game when D2 launched and it ruined the fun experience the game used to give. The entire game was watered down and now they have to work off of their actions becase of how the base game was designed.

Again, IMO “balancing a game” takes a lot of fun out of a game, and you end up with what you have now, players saying what’s “OP” and what’s way too watered down. The interesting thing is, what is a company to do with that. Make a game fun, or balanced?

agreed, like
the AR doesn’t spread enough
sidekick is just a spam gun
plasma pistol is kinda useless now, can’t even EMP vehicles anymore
commando is redundant next to the BR and sidekick
ravager is waay too weak now
stalker rifle is kinda just a waste of a weapon
hydra should either do less damage to vehicles, or have a firing speed decrease

both! sometimes to make a game fun, they must ballance it. the prior halo games sure weren’t completely ballanced, but they were balanced enough to be fun. like 3 and Reach. more balanced than Infinite, imo