Events, weekly rewards, et cetera should work with loot pools where items never get deleted from, but only added to. The game right now is 100% FOMO, which is a shame

I saw a Reddit post from a user who didn’t play Halo Infinite for a few weeks. When he came back he saw multiple people wearing the Mark V Zeta helmet and was wondering how he could get it, since the Mark V helmet was his favorite from the Halo franchise. The answer was NEVER AGAIN!

And the exact same thing works with weekly rewards. If you can’t play for a week and you miss out on a weekly reward item, you really, really want, there is no way to ever earn it again.

Events
And the solution is so simple: Tenrai, Tactical Ops, Cyber Showdown, et cetera become yearly events with a loot pool. That loot pool never gets deleted, but every year gets new items added to it. So new players that didn’t play Tactical Ops in year 1 can play Tactical Ops in year 2 and also earn the items from year 1. They just to have to work twice as hard for it compared to people who already earned them in year 1. People who already played in year 1 can play the event in year 2 and can earn new year 2 items right away.

Weekly rewards
And the same should be done with weekly rewards. It should work with a big loot pool that gets filled with new items every year or every few months. Items never get deleted from that loot pool. You complete 20 or 25 challenges and you get a random item from that loot pool. If you want to continue playing you can, and get 20 or 25 new challenges that you can complete that same week and earn a new “weekly reward”. And so forth.

Current situation
Because how it works now: People play their -Yoink!- off for the Battle Pass. After that, there is only the weekly rewards and events. If you finished the Battle Pass and Current Event Pass (if that’s available) the only thing you can earn is the weekly reward. If that sucks, chances are you don’t play that week, because you feel there is nothing new you can unlock. I know I feel that way.

Future
Loot pools for Events and Challenges rewards that never get deleted, but only filled on a weekly/monthly/yearly basis completely remove FOMO from the game and ALSO gives players incentive to play after they finished the Battle Pass, Event Pass, Weekly reward.

I know this only solves the game from a cosmetics/rewards point of view. I know there is more to be done when it comes to desync, maps, game modes, cheaters, et cetera.

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What they should have done is to have The Exchange where all the past Event stuff are thrown into.
Challenges and XP changed to Token system.
The Exchange items cost 3 - 5 Tokens vs Battlepass where each tier is 1 Token.

Oh wait did I just suggest MCC’s reward system? Silly me.

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That is also a good solution. I didn’t play MCC, but that sounds like a good system.

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Would be also good to mention that The entire point of The Exchange was to put old Seasonal items into. A system already exist. Why doesn’t 343 just copy and paste. Beats me.

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Yup. When 343 announced that Battle Passes would never expire and people would always be able to buy them, I was really believing 343 was implementing a “player first” approach. But never expiring battle passes is pretty much the ONLY “player first” approach that was implemented in the game. EVERYTHING else is FOMO. :joy:

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Nope. It’s not player first at all when 60% of your F2P Battlepass is catered to bandaiding the flawed challenge system. This isn’t Player first, never have been.

I think the Devs really planned to make it player first, but feels like someone walked in and forced them to change it.

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Alright, I agree the challenge system is FAR from perfect. I would prefer earning XP or credits from playing well in games instead of having to focus on random things like back smacks. Plus a bit of random XP. A bit how Halo Reach worked.

So it sucks that the battle passes can only be unlocked through challenges and playing certain amount of games each day, but the fact that battle passes never expire is a great addition to the game, that as far as I can remember never happened in other FPS games that have Battle Passes. I know there where times in Destiny 2 and CoD where I had to work my *ss off in certain weekends to finish the battle pass. Which wasn’t fun at all.

Here’s the entire problem and sitch with what the players were expecting and what 343 thinks would have worked.

What players expected and wanted: Literally 1 to 1 copy of Reach’s progression system
This is a huge kicker because this means there is very little left to monetize, and in a f2p game? Ouch. Yea this was never gonna happen.

What 343 thought would have worked: Selling all armors with Credits (bought) and unlocking through free play and Events. Extra monetization in the form of Challenge Swaps and XP boosts.
Obviously this didn’t work because look what happened now.

Here’s the best compromise between the both:

  • Fan favourite permutations and accessories baked into achievement unlocks
  • Event earns Credits, making Events draw a huge amount of players back every time
  • Selling armor with Credits in the store

Remove Challenge Swaps entirely, and streamline Battlepass to be a Token system. Players earn 1 Token upon ranking up, and 1 Token per Challenge. 10 Challenges weekly. Make it simple, make it easy.

Instead of Challenge Swaps, offer a Challenge Reset for those who want to pay to progress.

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Wouldn’t need swaps if everyone had the same daily/weekly challenges like MCC. It would be fair, and allow friends to work on challenges together. Crazy idea, I know. Unfortunately, against 343’s insisting that challenges aren’t intentionally terrible to force people to buy swaps, I disagree, because that’s exactly what swaps exist for. You wouldn’t need to skip challenges if they weren’t terrible, and you wouldn’t need to skip challenges if everybody had the same challenges in a list, instead of unlocking only four at a time. The challenge system is intentionally malicious to make money

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No game should ever have the progression system based around XP earned in challenges. No game should ever have the only progression system being solely a BP. Whoever thought of this needs sacking. Simple as that.

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This is a good way to do events. It reduces FOMO but rewards players that were actually there grinding for the items.

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I doubt it’s “never again” as it seems stuff rotates back around sooner or later. There has been very very few cosmetics that has been a one and done offering. Just have patience and odds are it will be available again.

I don’t think weekly rewards are gonna be never again. Probably will be a very long time before we see a repeat weekly reward, but I don’t think there’s any particular reason they’d never pop up as a repeat weekly reward at some point. Events? I think the plan for the Fractures events is that each one is specific to the season they’re part of and will always be that way. So in a few years time if you see someone wearing the Yoroi armor core you know that’s someone that played the game during the game’s early days. At least that’s the impression I have. I don’t know if the plan is the same for the other events like Tactical Ops or Cyber Showdown.

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Tbh I fear they may pull a FF14 and sell old Event items for Credits while introducing new cosmetics every repeat Event.

This indirectly “rewards” those who participated when the Event was around and also lets them earn new cosmetics every repeat, while those who snoozed have to buy old stuff with cash.

That’s how SE did it in FF14, it’s not so hard to believe that 343 won’t do the same.

The main difference is FF14 has tons of customizations not FOMO gated while almost everything Infinite has is FOMO gated.

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I think the answer is more like “it’s unknown at the current time”.

Has it been officially stated somewhere Cyber Showdown or Tactical Ops are not coming back permanently?

They’ll probably put it in the Shop if they’re not going to bring back the event, knowing how everything is unlocked through there….

They said that they didn’t want to weaponize FOMO but that they would have limited-time events, so yeah, it has been officially stated

That’s not a hard “yes” or “no”.

@GusTank04 don’t bait react me like I’m somehow wrong, it’s not definitive and you know it.

It has just as much chance of being a “yes” as it does being a “no” based purely on subjective interpretation of the statement/who’s telling you.

It’s vague to begin with on 343’s part which certainly doesn’t help, and purposefully (dare I say maliciously) misleading at worst to assign your own interpretation as an official factual statement.

The fact that you responded like that and then said my prior post was bait proves that you are just trolling dude

I didn’t bait react your post. I fumble reacted your post which is far more appropriate given your adamant stance on peddling personal interpretation as definitive truth (thus acting as misinformation) and suggesting I’m baiting by calling you out on it.

It’s not a definitive answer, and you’re taking advantage of that to push a narrative like it’s gospel. At least denote that you’re not certain, and that it’s merely an interpretation rather than peddling overt interpreted misinformation disguised as definitive fact.