Even with challenge changes today. Players should be able to select 'mode', people are Quitting matches

I find myself quitting out of matches because my challenges don’t match up to the game that loaded up. For example I had Complete Capture the Flag, Complete Total Control, and Complete 3 Capture the Flag games.

When the stockpile match queued up, it wasn’t useful, so I quit to try and get control or CTF. The number of times I’ve run a game that has ‘zero’ challenges possible makes levelling VERY inefficient. You’ll end up driving your player base to a style where the abandon matches often and this will RUIN teams as well as the fun.

Below are some suggestions to address this:

  1. Allow players to ‘choose’ play style, this might cause a longer wait in the queue, but would allow people to play the way they like.
  2. Failing selecting a game type, increase the number of challenges to 5 and the 6th be for battle pass owners. This will help increase better odds of useful challenges and entice players to keep playing.

Here’s a couple of other ideas too:

  • Provide at least ONE free challenge reset per day. This kind of functionality has NEVER been hidden behind a paywall before.
  • You should really be making it almost EASY for battle pass owners to achieve seasonal levels, or they won’t pay next season, etc. Especially since your ‘FREE’ rewards are such crap, you’re really not risking anything making it better.
  • Make challenges ALWAYS useful?
    ***Complete a general game, or complete 3 games instead of game type.
    ***Get X kills instead of with X weapon, unless X weapon is ALWAYS in every game.

I get the feeling the product team lacks a member with good ‘design talent’ that other products bring to gaming season passes. I would analyze that closer while also considering how you want to differentiate yourself.

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Im starting to think the game knows when you have a mode specific challenge and prioritizes other modes to ensure it takes as long as possible to complete that challenge.

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I agree, but I doubt it’s on purpose. I get the feeling they don’t know how to entice the clients properly and just made it too punishing with poor design.

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I love what Titanfall 2 did where you can queue for as many or as few modes as you want and search for all of them at the same time or just look for 1 if you want. MCC did something very similar though some modes are lumped together and prevent very specific single mode selection.

There’s so many things they could do to improve playlist selection and queuing but it’s so vague right now which just doesn’t work the challenge system.

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Game is technically pre-release though. If this persists into retail launch then I’m with you 100%, but so many of the technical complaints being leveled ignore the current status of the game.

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Yeah, I agree. They’ll make it better. It’s just such a miss, surprised it would release as it is now.

Also kill missions with guns you can’t spawn with being 10 is crazy. 10 needler kills, when some maps you’re not near a needler is sick.

Someone just needs better vision.

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Well hopefully at least those kind of things are already being addressed, and at least they’ve been acknowledged. I think in the here and now 343i didn’t do as much as they could have to be crystal clear about the state of the game, so people’s expectations are all over the map.

Calling it a beta, but also having active ingame purchases and progress that will carry over to retail sends some mixed messages. It’s hard for people NOT to assume that most if what we’re seeing now is indicative of what it’ll be at retail. I do think it’s promising that they’re communicating and already making some changes though.

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I wish it did recognize my last remaining challenge. My last challenge is winning 3 Strongholds matches. Yet for the past 90 minutes of consecutive quitting I’m still only getting into Oddball and Slayer matches.