Even if they Drop XBone Support Now

…was the game ever truly optimized for the Series X? Or was it held back and will continue to be held back by the years of development planned around a cross-gen release? Do you feel like Infinite is going to be a last-gen game with quicker load times and higher resolution and FPS? Or will this truly be the next generation shooter to take us through 2031?

> 2535421108515819;1:
> …was the game ever truly optimized for the Series X? Or was it held back and will continue to be held back by the years of development planned around a cross-gen release? Do you feel like Infinite is going to be a last-gen game with quicker load times and higher resolution and FPS? Or will this truly be the next generation shooter to take us through 2031?

Infinite came out to the old gen and new gen console, i have a pc ready to Halo Infinite with rtx 2060 6gb
for sure 343 add a optimized version for Xbox series X/S hope available during the launch day

> 2535421108515819;1:
> …was the game ever truly optimized for the Series X? Or was it held back and will continue to be held back by the years of development planned around a cross-gen release? Do you feel like Infinite is going to be a last-gen game with quicker load times and higher resolution and FPS? Or will this truly be the next generation shooter to take us through 2031?

I’m sure the game will perform much better on the new generation of consoles compared to the last ten. A benefit of being a first party studio like 343 is they generally can optimize their game much better for the console. There is still the possibility that the game may be held back a little bit by last gen but I honestly don’t think it will be too big of a deal. I think what will end up happening with Halo Infinite is the base campaign and multiplayer will be cross gen and any future campaign expansions that they make will release only for the series x/s. So even if we don’t get a campaign that is fully for the next gen consoles right away we will eventually.

> 2533274866022405;3:
> > 2535421108515819;1:
> > …was the game ever truly optimized for the Series X? Or was it held back and will continue to be held back by the years of development planned around a cross-gen release? Do you feel like Infinite is going to be a last-gen game with quicker load times and higher resolution and FPS? Or will this truly be the next generation shooter to take us through 2031?
>
> I’m sure the game will perform much better on the new generation of consoles compared to the last ten. A benefit of being a first party studio like 343 is they generally can optimize their game much better for the console. There is still the possibility that the game may be held back a little bit by last gen but I honestly don’t think it will be too big of a deal. I think what will end up happening with Halo Infinite is the base campaign and multiplayer will be cross gen and any future campaign expansions that they make will release only for the series x/s. So even if we don’t get a campaign that is fully for the next gen consoles right away we will eventually.

This is pretty much what I expect. The same thing happened with Destiny, with the Xbox 360 and PS3 never receiving the final expansion or any updates past July 2016, as well as de-syncing progress between console generations after that time. I would expect maybe two years or so of updates for Infinite before 343 stop updating the Xbox One version of the game.

They’re not dropping the OG consoles, that’s been said many times.

As for will Infinite be “next gen” for the new Series Consoles. Yes.

We do need to remember that 343i Developed the Slipspace engine, that’s a completely new thing. That alone will make the game very different. That means new technologies and techniques can be implemented into the game.

Series X&S dev kits were given to developers a long time ago. It’s not as if 343i and any otter developer just got their hands on the consoles 2 months ago like we did. They know the technical power and have had hands on with the unit for a long time. With the delay the game should be series X&S optimised at launch.
Higher frames, resolution etc - that is what next gen means whether you like it or not. In comparison to the now old consoles that is a huge improvement in itself.
If we’re talking next gen, the game will run better and have more features on the newer consoles - that’s a fact.

I’m sure we all have our expectations of what we want Infinite to be when it releases but personally I think if you’re expecting Infinite to be a completely different game on the new consoles in comparison to the old then it would probably be wise to temper expectations.

> 2533274865778947;5:
> They’re not dropping the OG consoles, that’s been said many times.

You know what’s also been said many times? That Infinite would not be delayed past Holiday 2020…

> 2535421108515819;6:
> > 2533274865778947;5:
> > They’re not dropping the OG consoles, that’s been said many times.
>
> You know what’s also been said many times? That Infinite would not be delayed past Holiday 2020…

It was confirmed that they will not be dropping old gen consoles. That was less than one month ago…by 343i themselves…

> 2533274865778947;5:
> They’re not dropping the OG consoles, that’s been said many times.
>
> As for will Infinite be “next gen” for the new Series Consoles. Yes.
>
> We do need to remember that 343i Developed the Slipspace engine, that’s a completely new thing. That alone will make the game very different. That means new technologies and techniques can be implemented into the game.
>
> Series X&S dev kits were given to developers a long time ago. It’s not as if 343i and any otter developer just got their hands on the consoles 2 months ago like we did. They know the technical power and have had hands on with the unit for a long time. With the delay the game should be series X&S optimised at launch.
> Higher frames, resolution etc - that is what next gen means whether you like it or not. In comparison to the now old consoles that is a huge improvement in itself.
> If we’re talking next gen, the game will run better and have more features on the newer consoles - that’s a fact.
>
> I’m sure we all have our expectations of what we want Infinite to be when it releases but personally I think if you’re expecting Infinite to be a completely different game on the new consoles in comparison to the old then it would probably be wise to temper expectations.

Naw, that’s not what Next Gen means. By your argument some PS4 games were next gen compared to Xbox One games and some Xbox 360 games were next gen to PS3 counterparts meanwhile other games were next gen on PS3 compared to 360.

Next gen means the game feels like an experience you couldn’t have on last gen. There’s nothing we’ve seen that fundamentally changes the experience of playing Halo Infinite on Series X/S to differentiate last gen.

> 2533274793006817;8:
> > 2533274865778947;5:
> > They’re not dropping the OG consoles, that’s been said many times.
> >
> > As for will Infinite be “next gen” for the new Series Consoles. Yes.
> >
> > We do need to remember that 343i Developed the Slipspace engine, that’s a completely new thing. That alone will make the game very different. That means new technologies and techniques can be implemented into the game.
> >
> > Series X&S dev kits were given to developers a long time ago. It’s not as if 343i and any otter developer just got their hands on the consoles 2 months ago like we did. They know the technical power and have had hands on with the unit for a long time. With the delay the game should be series X&S optimised at launch.
> > Higher frames, resolution etc - that is what next gen means whether you like it or not. In comparison to the now old consoles that is a huge improvement in itself.
> > If we’re talking next gen, the game will run better and have more features on the newer consoles - that’s a fact.
> >
> > I’m sure we all have our expectations of what we want Infinite to be when it releases but personally I think if you’re expecting Infinite to be a completely different game on the new consoles in comparison to the old then it would probably be wise to temper expectations.
>
> Naw, that’s not what Next Gen means. By your argument some PS4 games were next gen compared to Xbox One games and some Xbox 360 games were next gen to PS3 counterparts meanwhile other games were next gen on PS3 compared to 360.
>
> Next gen means the game feels like an experience you couldn’t have on last gen. There’s nothing we’ve seen that fundamentally changes the experience of playing Halo Infinite on Series X/S to differentiate last gen.

That’s what I’d like to it mean yes but I really don’t see that being the case here. If we boil down next gen hardware to the simplest state. It’s FPS & Native Resolution

I never mentioned there would be anything that fundamentally changes the experience on Series X/S other than FPS & Resolution. Which is exactly my argument for keeping the OG Xbox included with the games release…

> 2533274865778947;9:
> That’s what I’d like to it mean yes but I really don’t see that being the case here. If we boil down next gen hardware to the simplest state. It’s FPS & Native Resolution
>
> I never mentioned there would be anything that fundamentally changes the experience on Series X/S other than FPS & Resolution. Which is exactly my argument for keeping the OG Xbox included with the games release…

Well if it’s not changing the experience then we’re not actually getting a next gen game. We’re just getting an uprezzed port.

Halo 3 running in 4K in back compat on One X was still a last gen experience.
Battlefield 4 on Xbox One was fundamentally a different experience compared to Battlefield 4 on 360.

> 2535406417205447;2:
> > 2535421108515819;1:
> > …was the game ever truly optimized for the Series X? Or was it held back and will continue to be held back by the years of development planned around a cross-gen release? Do you feel like Infinite is going to be a last-gen game with quicker load times and higher resolution and FPS? Or will this truly be the next generation shooter to take us through 2031?
>
> Infinite came out to the old gen and new gen console, i have a pc ready to Halo Infinite with rtx 2060 6gb
> for sure 343 add a optimized version for Xbox series X/S hope available during the launch day

Hey! I have that card! Anyways, yeah. They’re probably going to release an optimized version for Series X and PC with things like ray tracing, faster load times, all the fancy bells and whistles

> 2533274793006817;10:
> > 2533274865778947;9:
> > That’s what I’d like to it mean yes but I really don’t see that being the case here. If we boil down next gen hardware to the simplest state. It’s FPS & Native Resolution
> >
> > I never mentioned there would be anything that fundamentally changes the experience on Series X/S other than FPS & Resolution. Which is exactly my argument for keeping the OG Xbox included with the games release…
>
> Well if it’s not changing the experience then we’re not actually getting a next gen game. We’re just getting an uprezzed port.
>
> Halo 3 running in 4K in back compat on One X was still a last gen experience.
> Battlefield 4 on Xbox One was fundamentally a different experience compared to Battlefield 4 on 360.

I believe “next gen” is a term that’s thrown around too much.
I’m not here saying Halo Infinite will be a crazy high tech game for Series X/S. That has never been what I’m trying to say…
What I have been saying is that the development team have had the Series X/S hardware for a while therefore development for older consoles doesn’t need to be cancelled.

Quite frankly I’m not sure what you’re trying to argue or respond to within my replies here? I’m not disagreeing with what you’re saying by any degree…

I just don’t understand the whole, “if it comes out on XB1 it will be bad” argument. It’s based around a fallacy that either one thing happens, or the other. Just because it comes out on a last gen console does not inherently mean it will flop.

The most logical argument I’ve heard is that people say it will not be as good as it could be if it were developed on the XBSX, but is that really the case? What honestly are we looking for or expecting them to make? I agree the game needs graphical upgrades based on the last trailer, but I hardly doubt it’s because of the limitations of the XB1 alone. Some last gen games look stunning, even Halo 5 looks graphically excellent (minus texture quality) so is this really the issue? Even some of the old Halo games from 360 still look decent.

I think we’re falling into not only a bandwagon, but also a dangerous road of setting expectations too high. If the game flops for any reason, people are just going to blame XB1 version and disregard any other possible contribution such as poor management, or pressure on the devs.

I doubt 343 will cancel the XB1 version, and I doubt they will just sit still and spoon feed us rubbish like Cyberpunk. Have a little faith in them.

> 2533274865778947;12:
> > 2533274793006817;10:
> > > 2533274865778947;9:
> > > That’s what I’d like to it mean yes but I really don’t see that being the case here. If we boil down next gen hardware to the simplest state. It’s FPS & Native Resolution
> > >
> > > I never mentioned there would be anything that fundamentally changes the experience on Series X/S other than FPS & Resolution. Which is exactly my argument for keeping the OG Xbox included with the games release…
> >
> > Well if it’s not changing the experience then we’re not actually getting a next gen game. We’re just getting an uprezzed port.
> >
> > Halo 3 running in 4K in back compat on One X was still a last gen experience.
> > Battlefield 4 on Xbox One was fundamentally a different experience compared to Battlefield 4 on 360.
>
> I believe “next gen” is a term that’s thrown around too much.
> I’m not here saying Halo Infinite will be a crazy high tech game for Series X/S. That has never been what I’m trying to say…
> What I have been saying is that the development team have had the Series X/S hardware for a while therefore development for older consoles doesn’t need to be cancelled.
>
> Quite frankly I’m not sure what you’re trying to argue or respond to within my replies here? I’m not disagreeing with what you’re saying by any degree…

You said Infinite be “next gen” for the new Series Consoles because it will have a higher resolution and higher framerate. It will be next gen in the most nominal, technically true way possible. What I’m saying is Halo Infinite, based on the delays and struggles, is just not going to be a true next gen experience. Nominal upgrades are not enough in my opinion to make this game anything other than a disappointing port of an Xbox One game. Compare that to Battlefield 4 where, even though it ran at practically the same resolution as it did on 360, the experience was fundamentally different than its last gen brother. It wasn’t perfect by any stretch, but it felt like a different experience not possible beforehand.

I just get the feeling it’s just going to be a very mediocre looking and feeling game based on what we know and having time split between two generations and four consoles and PC to boot doesn’t instill confidence. Playing it is only going to bring out the same experience as playing on Xbox One and that to me is a clear sign something is wrong and time was wasted and if I had to cut time somewhere to make it a next gen experience rather than feeling like a port, it would be the old consoles.

Also, I don’t think they had dev kits for very long at all.

The Xbox One version is not optimized that I saw. Plus, we have no reason to believe that Halo: Infinite will be cancelled for the Xbox One.

Series X will have raytracing, 120fps etc so it is going to be a lot better than the one version no doubt. Since the multiplayer will be free to play , maybe the game is divided in two separate downloadable games one for campaign and one for multiplayer. This would make the file size smaller and better functional on xbox one I think. Just guessing at this point but the best gaming experience will be on the series X and that is a good thing they delayed it because at the time it launches there should be plenty of Series X in stock.

> 2533274793006817;14:
> > 2533274865778947;12:
> > > 2533274793006817;10:
> > > > 2533274865778947;9:
> > > > That’s what I’d like to it mean yes but I really don’t see that being the case here. If we boil down next gen hardware to the simplest state. It’s FPS & Native Resolution
> > > >
> > > > I never mentioned there would be anything that fundamentally changes the experience on Series X/S other than FPS & Resolution. Which is exactly my argument for keeping the OG Xbox included with the games release…
> > >
> > > Well if it’s not changing the experience then we’re not actually getting a next gen game. We’re just getting an uprezzed port.
> > >
> > > Halo 3 running in 4K in back compat on One X was still a last gen experience.
> > > Battlefield 4 on Xbox One was fundamentally a different experience compared to Battlefield 4 on 360.
> >
> > I believe “next gen” is a term that’s thrown around too much.
> > I’m not here saying Halo Infinite will be a crazy high tech game for Series X/S. That has never been what I’m trying to say…
> > What I have been saying is that the development team have had the Series X/S hardware for a while therefore development for older consoles doesn’t need to be cancelled.
> >
> > Quite frankly I’m not sure what you’re trying to argue or respond to within my replies here? I’m not disagreeing with what you’re saying by any degree…
>
> You said Infinite be “next gen” for the new Series Consoles because it will have a higher resolution and higher framerate. It will be next gen in the most nominal, technically true way possible. What I’m saying is Halo Infinite, based on the delays and struggles, is just not going to be a true next gen experience. Nominal upgrades are not enough in my opinion to make this game anything other than a disappointing port of an Xbox One game. Compare that to Battlefield 4 where, even though it ran at practically the same resolution as it did on 360, the experience was fundamentally different than its last gen brother. It wasn’t perfect by any stretch, but it felt like a different experience not possible beforehand.
>
> I just get the feeling it’s just going to be a very mediocre looking and feeling game based on what we know and having time split between two generations and four consoles and PC to boot doesn’t instill confidence. Playing it is only going to bring out the same experience as playing on Xbox One and that to me is a clear sign something is wrong and time was wasted and if I had to cut time somewhere to make it a next gen experience rather than feeling like a port, it would be the old consoles.
>
> Also, I don’t think they had dev kits for very long at all.

Don’t get me wrong, I’m not saying Infinite will be a clone of the Xbox One version with just better frames. On a pure performance/technical stand point that is true. However there’s also the perspective of User Experience which I think is your angle here? I agree that the game will be better on newer consoles - that’s never been disputed. The games will be similar but overall the optimum way to play will be Series X/S & PC even if the difference isn’t all that much. Better hardware is better hardware.

It’s not like Dev’s haven’t been making games for multiple platforms for many years or anything…Xbox One all uses the same architecture internally, the only real change they need to make it performance optimisation for One X which has a higher spec than traditional Xbox One & One S consoles. They know that tech as they’ve been developing for it for years now.

As for your article pointing toward Dev Kits being shipped out all it mentions is that Sony Kits were given out sooner than Microsoft’s. Without any information on dates then doesn’t really make much of a point in my opinion. Even with that being the case a fair few games launched optimised for the console. With a additional year of dev time Infinite has no reason to hmm it be optimised at launch.