I was playing the Halo Wars 2 beta, and it got me thinking about something.
The reason Halo 5’s gameplay feels clunky and doesn’t really work as well as other Halo games is because it’s not really an established formula. It’s just random, “Bad–Yoink-” abilities put together. And this is why it just feels like it’s all over the place. There’s no established formula.
When you open the Halo Wars 2 beta, it gives you a small tutorial. In that tutorial, it tells you its established formula: Vehicles beat infantry units, air units beat vehicles, and infantry units beat air units. They say it’s a “Rock-Paper-Scissors” rule. That’s the established formula in Halo Wars 2, and it WORKS! It’s a fantastic game, it flows well, and it’s overall fun.
In Halo CE-3, the established formula was weapons, grenades, and melee. You can hear more about it in this Halo 3 ViDoc, which goes into more detail behind the design choices in Halo 3’s sandbox: https://www.youtube.com/watch?v=ZbtKbtuX7fs
But this WORKED. It was cohesive. The game fit together very well, and as a result, was very addicting and very strategic!
Let’s look at one more game: Call of Duty. Yes, Call of Duty may be casual’s paradise and many of you hate it just because, well… It’s CoD. But Call of Duty has an established formula: TTK (Time To Kill), Weapons, and Weapon Behavior. This is Call of Duty’s formula. And it works. And as a result, it’s a cohesive and addicting game for millions of people. The new CoD games are DRIFTING from this formula, starting to add more random variable (Thrusting, wall-running, etc.) and it’s obviously -Yoink!- MANY people off. They want to go back to Modern Warfare 2 days where it was just. about. the. formula. Just look at the reception for Infinite Warfare. Lol. They’re kind of going through what Halo fans went through with Halo Reach/4.
In Halo 5, the formula is…? Weapons, grenades, melee, ground pound, slide, sprint, thrust, spartan charge? No. These are just abilities thrown into the mix, which introduce WAY too many random variables. There’s no formula. And while it can be fun, it just doesn’t WORK the way other games work. It lacks a certain cohesiveness. And it completely negates some of the things we loved about the previous Halo’s, like map design (Ever noticed the lack of man-cannons, teleporters, and vehicles in Halo 5 maps?).
But anyways. Thoughts? Opinions?