As someone who actually watched it the whole time it peaked around 170,000 and then held 120,000 for the rest of Sunday. Thats huge viewership for a halo game
Don’t play ranked then? It’s literally that simple. Always the people crying meanwhile playing ranked. So quit complaining and play unranked. If you are getting stomped in unranked you are just genuinely bad at the game. Nothing to do with “esports”.
Halo 5 definitely wasn’t built for esports. Take it from a member of the competitive community who watched as 343 made a bunch of changes no one asked for in the competitive settings (Radar, Hitmarkers, Auto starts, Breakout as the competitive mode initially). It took 3 years for 343 to change the first 3 and that was only after widespread feedback from pros. I think one can hardly consider it built for esports if esports people didn’t like what they got either.
Destiny 2 had the same problem until they changed gears. That game had an apparent esports focus until they changed course. Halo infinite seems like there was too much of a core game play focus focused on creating an esports/competitive experience (h5 was the same way). For instance you can’t score the flag unless yours is back at your base. That is a trait that was inherent to the MLG playlist in the past. Too many of the weapons don’t feel like they have niche uses (ar beating a br at mid range sometimes long range). A big thing is all of them have far too much range, the BR included. The huge range all of these weapons have limits map movement, I can only assume they were tuned this way for consistency purposes.
The standard radar range is another dead giveaway, its absolutely useless. After having played ranked and regular I dont notice a difference between having it and not having it.
Did Destiny 2 even have a single tournament? Serious question.
Edit: Looked it up. Destiny 2 is not even in the top 100 in terms of prize pools for games. Absolute joke to pretend it ever even tried to be an Esport title.
The community experimented with holding tournaments. It was apparent that there was a developer nterest in the game trying to go that route because it went from 3v3 and 6v6 playlists in destiny 1 to 4v4 playlists in destiny 2. Supers barely ever spawned at release. Shotguns and fusion rifles were considered heavy weapons before the update, and not special weapons. Then 1 to 2 years later the developer changed course and went back to what was present in the previous game and didn’t care about having the game be 4v4 or having a competitive side of it.
1 or 2 years? Dude, what were they doing that whole time? They could’ve did something if they cared about Esports so much.
So instead of talking about Halo (that has had a large Esports scene probably since 2004) now we’re talking about a game that is about as competitive as Minecraft… Let’s just keep it on topic lol.
My point was there was an attempt and focus to craft that game to have an esports vibe (they weren’t successful). Halo infinite and halo 5 also have the same focus (primarily competitive shooter, plays better in 4v4 settings on symmetrical maps). Neither game plays particularly well in ffa, i can’t imagine grifball will be decent in infinite (no I’m not a Grifball fan, but there was a large following for the gametype). Previous games didn’t have the same focus and were just designed to be good core games, the community was the one that figured out competitive settings and not the developers. There was a lot of versatility to previous games, including reach compared to what we have now… To conclude I dont see halo infinite as a game that will play particularly well in anything outside of 4v4, just based on how it currently plays at its core.
It’s all a distinction without a meaningful difference in my eyes. Trend following would probably have been more accurate now that I think about it. Halo 4 followed the trend of COD, Halo 5 followed the trend of advanced movement and esports, and Halo Infinite seems to be following the trend of scammy monetization with lackluster content offerings. 343 is so hellbent on following trends that they can’t get out of their own way to make a truly great game.
Bungie never developed their games with esports as a main focus. The esports side of it game from the community. You have to stop being dense on this point. There’s a massive difference between a game being good as an esports title, and a game being designed as an esports title. Your refusal to allow this category distinction is why you’re still here arguing.
Destiny tried and failed to be an esports title. Again, there’s a difference between games that are designed to be esports titles, and games that are designed to be good games and turn out to be good esports titles. In fact, it’s often times the devs that weren’t going for esports success that make the best “esports games.”
Define “tried”
It didn’t even have a single tourney bro, CE had more tourneys lol.
You guys argue this stuff, and all it does is prove your ignorance.
I want forgers to make some wacky esports maps in infinite. something that just makes it really interesting to watch. or are wacky out of the box thinking maps not allowed in esports?
The larger issue is that if sbmm exists, it’s a very flawed system. Your average player should not be going up against people who might as well have been tournament players.
Fracturing the playerbase aside you have more frustrating loses because your up against people who make this game their 9-5 job.
It’s not e sports people it’s this game poorly sorting players by skill.
they have to be competitive, like every other map ever in MLG/HCS/comp settings. It can be creative and stuff though. Realistically though launch dev maps are always held in a much higher regard. They only used Forge maps in Halo 5 for example for Oddball.
im sorry and no disrespect but please don’t refer to sliding and sprinting as “advanced movement” this is just basic movement.
Found the COD player.
I had a run this morning. Played a game of Fiesta. Couple of Slayer. One of Fiesta. And then a ranked game or two.
Ticked off 3 or 4 levels of the BattlePass (played my first double XP card).
Had heaps of fun… won some. Lost some. Died a few times trying out new weapons and/or equipment uses.
Didn’t think of eSports once.
found the typical fool who has no other response but to spew that same bs line.
It is running and sliding…they simply aren’t advanced…the franchise is just DATED.
like you
You don’t see people calling modern DOOM dated, but it doesn’t have Sprint or Slide.
It has Dashes in limited fashion and interactable terrain and that’s it.
Arena shooters or some shooters in general revolve around a design choice to NOT put in Sprint to artificially expand the playground, they have their players moving at max speed at all time so that they can focus more on mobility and shooting.
Halo is one such game and should have stayed as such until Sprint molested it with its introduction in Reach and its tainted the gameplay loop ever since.