Esports ruins fps games

Agree, most 4v4 are boring to play on.
I like Recharge the best.

That’s probably the biggest thing right here. The fact that if I recall correctly, Halo 2 was the game that started the ESports Scene in the first place. Maybe Halo CE, I know tournaments were a thing back then, but I just can’t remember any big push by corporations that far back for ESports.

So essentially, ESports is a part of the Halo Franchise wither you like it or not. It’s also not going to go away any time ever…

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The difference is, halo 5 especially was made as an esports first game. halo ce, 2, and 3 were made to be great games first that could be enjoyed by any level of player. The skill gap was in implemented in such a way that lower level players didn’t feel like they were being left behind.

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Yeah I don’t get the hate towards Esports from the Halo community, Esports has always been in Halo going back to 2001 (ok maybe it took a few months before tourneys were organized but still) so the two are inseparable.

What do you think makes a game good for Esports? Massive skill gap? Good map/weapon design? What about great features like Theater or Spectator mode?

Halo 5 in terms of prize pools is the best Halo for Esports (so far, Infinite will surely catch up) but honestly one could argue that CE/2 had a higher skillgap and were overall superior competitively.

Halo is not Minecraft or something, Halo has always been a good competitive shooter. You bring up Halo 1-3 as arguments yet MLG was in all those games lol. Even Infinite I would argue is not perfect for Esports. If all they cared about was high level competition they wouldn’t have bothered with a Campaign for example.

Only Halo game that really departs from being a good Esports game is probably Halo 4 in my eyes. That game basically had nothing for competitive players, not even a basic ranking system lol.

Edit: Esports isn’t the reason Infinite lacks so many features at launch… That’s on 343i’s shoulders.

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Do you read? My argument was not that halo 1-3 didn’t have esports. My argument was halo 1-3 were designed to be fun games first with lots of modes, a diverse weapon sandbox, and forge that allowed the community to color outside the lines, if you will.

Halo 5 was designed with complex movement (which at the time was following the movement trend introduced by Titanfall), arena maps that were decent for comp play but nothing else, no forge, no btb, no social playlists, a mediocre weapon sandbox, and a crappy warzone mode that nobody likes because of Req packs. Halo 5 was an esports first title. Halo 1-3 had e sports, but it was only a small percentage of the experience you had when playing the game at home with your friends.

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They probably put more work into Warzone than they did all the 4v4 maps combined.

This is my point.

you are trying to put 5/Infinite into a box, and when people explain to you how they don’t fit in said box, you gloss it over. Let me further break down your arguments.

It had like what? 5 or 6 maps that were good for comp? By this same logic The Pit, Guardian, Midship, etc. were made for Esports. So Halo 1-3 were made for Esports in mind. Even if you apply this logic to Infinite, Behemoth and Launch Site are objectively horrible for competitive play so it doesn’t work for Infinite either.

This is a stupid take. Forge is great for Esports too. Did you forget all those Forge maps that were used in competitive play from Halo 3-Halo 5?

Yeah but that’s irrelevant. BTB has never been relevant to Esports.

This would be like saying Esports impacted Grifball or Infection, really bizarre argument. In fact, all the BTB/Warzone modes in all the Halo games goes against your argument in a massive way.

How?

Yeah if you didn’t play the MLG playlist or didn’t watch the tournaments it did not impact you. Just like today with Halo 5 or Infinite.

Again, if you want to hold Halo 4 as the best game in the series and say that it was great in spite of Esports, your argument would be more consistent. Halo 1-3 had massive tournaments, had prolific pros, huge skillgaps and so on.

Esports has definitely had an impact on Halo overall, but the things you mention are just irrelevant to the entire scene. All Esports really needs is good 4v4 maps, decent settings (a dedicated playlist is what I mean here), fun and skillful weapons, and a large casual audience behind them for viewership and/or sales and so forth. Infinite’s lack of game modes or features is because 343i are incompetent, blaming pro players for any of that stuff is just asinine. Next thing you’ll do is say that Reach was made for Esports in mind :man_facepalming:

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I think it’s more of twitch streaming. Everyone sweats because they want good clips for montages etc. which is fine because it’s their “job” but stuff like esports and streaming just ruin gaming. Now it’s not about just playing and potential winning but looking cool and getting clout and usually being toxic as heck while doing it.

I agree, but it’s intentional eSports is what ruins FPS games.

People don’t seem to realize that the best eSports games that continue to thrive is purely because of enjoyment from the players, not because the devs implemented eSports features and modes and stuff of the sort. It’s when devs start to intentionally implement eSports stuff and intentionally design their game to be an eSports game, is what ruins it.

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Definitively incorrect. Halo is far healthier as a result of good E-Sports.

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Same pain mate!!! Hardcore/MLG playlists always were the minority playlists! I like ranked playlists with more variety. Can’t believe there isn’t a normal ranked slayer/ffa/objective/doubles/BTB!

Suppose I’ll be seeing the family instead.

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I don’t watch mlg stuff but when I do see them play even for a second I learn a lot. These players are very talented at the game. I say give them the spotlight they deserve.

Hell when Nintendo first came out with their system there were competitions for that balloon fight game :joy:

If Nintendo can give that game a competitive platform for pro players then halo infinite definitely fits in to the competitive community of things.

That’s fun, I don’t play for money and I’ve had nothing but fun playing the game :thinking:

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I think the problem is that all the ranked playlists are designed with esports in mind… mlg settings etc.

Which I get…. 343 basically screwed over the casual population when designing their ranked playlists. Considering halo 2/3.

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Wow, you get coal this Christmas :santa:

Let people be who they want to be. Just because you don’t like what someone does doesn’t mean there life isn’t straight.

If anything they seem to be more happy than you seem to be in these forums. They must be doing something right :relieved:

Look, if you don’t like the HCS don’t watch it. If you like playing halo for fun then play halo for fun. I don’t see how the HCS impacts the game. When I play the only thing I notice are the HCS color skins. Other than that I don’t see how or why 343 should stop promoting their game in a highly competitive fashion :men_wrestling:

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You do realise the exact same ranked playlists were modelled on tournament setting s to support HCS esports calendar.

How? As far as I can remember, ranked modes have always been around. The game is an online game where people “compete” against each other to “win”.

If anything it would be a shame if they didn’t promote their game as a competitive platform.

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Maybe explain how it does rather than just saying it does?

FPS multiplayer games are built on competition to varying degrees whether there’s a focus on eSports or not. They’ve been sweaty long before there was ever a reason for them to be sweaty.

I understand not everyone is into the competitive scene, but the game would play nearly the same if the HCS aspect was taken out entirely.

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HCS bad, training boot camp maps good?

Please bungie did the same thing with their ranked modes. It’s funny when bungie did something with halo it’s okay, when 343 does the same thing it’s :face_with_symbols_over_mouth:

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Ranked Arena is an MLG playlist. The other playlist had radar, AR and BR starts, asymmetrical maps - I think player speed was slower too basically, - a lot less sweaty and more fun to be in. It certainly got a healthier population.

All I know is when I play online games I don’t try any less. So I can’t see how playlist based on this and that is going to prevent me from trying to win any harder :trophy:

Once you connect players via online matchmaking and give them the ability to send each other to have to respond over and over it’s going to be difficult to do the task at hand no matter what. May it be BTB or or infection, I’ll never understand the term “sweaty” because I don’t understand why I’m not supposed to try my best in every game.

Am I supposed to do bad on purpose? It’s an online game, there’s going to be competition if you set it up as two teams shooting each other sending each other to respawn and try again.

Edit/update: I have fun playing competitive or social, either way I’m still competitive no matter what so I can’t see how spawning with radar will make me try any less.

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