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> > > Really?
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> > > Yes, that is how you survive. That is why people do it. The problem is that all the mechanics that are put in place are promoting running away and they can’t be properly balanced out to make the game more than just people always running away when they don’t get the first shot. Get shot, thrust away. Get shot, sprint away. Get shot, thrust behind cover and start sprinting away to avoid grenades. The spartan abilities shouldn’t be defensive abilities. They should be offensive or at least be more feasible as offensive weapons. That is why I have never really been against Ground Pound. I do think it’s dumb, but it fits the niche nicely because it’s a high risk move. Thrusters and sprint make it too easy to get away. Even the Stabilizers are bad for gameplay. I saw it too many times when people jump up to head peek across the map while stabilizing. Once they get descoped they just fall back behind the cover they were behind. I never saw a true offensive reason to use Stabilizers. They aren’t needed and they get in the way of movement, which is the whole point of Halo… moving while still being able to shoot. I remember them specifically pointing this out in their H4 VidDocs. Moving while being able to have full accuracy, but now all the SAs limit shooting or mobility to use them. It’s idiotic at the number of times 343 contradict themselves with both words they use and the things they implement.
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> > > 343 is trying to nerf Sprint so it’s not so “game breaking” by tying it to your shields. Them needing to nerf it should be a giant red flag that it doesn’t belong. Soon they are going to have to nerf it to the point where it’s a punishment to use the ability and then it’s just a waste of a mechanic and button. Up the base player speed, then remap the way the other SAs are used. Spartan Charge could be really cool if it weren’t tied to Sprint and instead was just tied directly to your Thrusters. Imagine popping out of a corner with your thrusters, landing a melee, and doing extra damage because you timed your melee and thrust together and landed a huge blow to someone and they can only respond with a regular melee… Things could have been implemented so much better in H5 than they were, but we’re over here still stuck with Sprint because people want things to be the same as other AAA FPS titles so people can transition easily between games instead of putting actual time and effort into becoming better at a game.
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> > The abilities can be used offensively as much as defensively with the regard to everything but shooting at all times. The stabilizer example you pointed out is a balance of offense and defense - something real soldiers would do. If everything were high risk/reward like ground pound, most players would not use the abilities at all (so why would it matter including them?).
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> > People cry foul at strafing being less effective, but thrusters work well to keep strafing alive in battle. Clamber, Ground pound, Slide, and thrusters all link together if you chain them appropriately, allowing for offensive mobility as well as defensive retreating. Sprint works better for offensive strikes going into battle (or cutting of choke points/flanking) than running away (the shield recharge reset).
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> > People struggle to find the best uses for these abilities because there is very little explanation in the beta. However, once the game is released people will learn to use things in campaign (almost like a tutorial) and adjust. Experimenting in the beta led me to finding uses in many situations for the abilites (took me a few days to really understand them, let alone tactically use them).
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> Everything but shooting at all times. Everything takes away your ability to shoot your weapon. That is removing your offensive ability. That means you can’t deal any damage to anyone because you have no offensive presence. That is completely against an offensive ability. If you and one other guy are both even in a match and you’re both one shot, you would be a fool to thrust, because you lose your offensive capability and your opponent is going to put one in your face and kill you. That means it is not an offensive ability. You can’t do anything because you literally can’t kill anyone while using the ability.
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> Not only that, not every ability has to be high risk. Just the ability to shoot WHILE thrusting would be a huge improvement. That would shatter my previous example. But you can’t, which makes people less likely to use it in an offensive way. Sprint is never used in an offensive way. Look at it this way…
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> In classic Halo. Someone turns to take cover at the edge of your Red Reticule Range, they can’t increase the distance between them and you because they can’t move any faster. Now in “Modern Halo” people sprint, which means that if you don’t want that distance increased between you and your “should be dead” opponent, you have to lower your weapon and stop being offensive to keep him within RRR. It’s a defensive ability above all else because there is no offensive advantage to using it. If you think Sprint is an offensive ability, you are just wrong. It’s not a matter of opinion, because it’s not an opinion. Sprint is not an offensive ability. As it is now, thruster is not an offensive ability. Just because you can move towards an opponent using an ability with an offensive intent doesn’t mean it’s an offensive ability and that is where you are getting your “offensive sprint”.
Triple is right on the money about that very much.
And as for Doogle, there are many times I have used the new abilities in offensive ways, just because you can’t necessarily shoot all the time doesn’t mean that it isn’t an offensive move. Sometimes a very offensive move is to get into a better position, and or to throw off your opponent from something that wasn’t expected. Hence why covert operations people sneak into or run into certain positions to get the advantage. To set up for a better way of attack, even if you are in the middle of combat.
Not very often did I see thruster being used in the middle of a BR battle, or any sort of battle in the beta, as I’m sure people will start integrating that into their offensive plays during combat. I can’t count how many times my opponent and I were one shot, and I used thruster, in an offensive way, and because I used thruster I would tend to win those last shot battles quiet often. More times I lost, because even though I couldn’t shoot for that split second it threw off my opponents aim cause they were not expecting it. But since I did it I was expecting the move, and I was able to land the next shot, as well as they missed their shot. There is a prime example.
Next as for stabilizers, I used them in a very tactical way, and a very offensive way. To be able to jump of a ledge, especially Red balcony on Eden, to look at high catwalk, and than stabilize, it would give me those few extra seconds to put in about 3 good solid shots into my opponent that they were not expecting to happen. I got a lot of kills off of that maneuver, but yet I don’t think I say one other person make that play. So yeah I used stabilizers in a very offensive way as well, and it got me many of kills because of the angles that I could get that you wouldn’t normally able to get and keep long enough to really weaken or kill your opponents.
Its called be creative with the new tricks that you have in your arsenal of being a Spartan.