Equipment or Armor Abilities, You decide.

What would prefer to see return in the next Halo.

Equipment or Armor Abilities?

I think of these as the same thing, the only difference AA, you spawn with and have unlimited use, and Equipment you don’t, you must find on the map, and is can only be used once before being discarded.

Equipment: Would work exactly like Halo 3. It is pick-up only and is discarded after 1 use or possible time limit, like AA. But once this time limit has been used, the Equipment is automatically discarded and you have to wait for it to respawn.

Armor Abilities Would work exactly as it does with Halo REACH/Halo 4. Is a loadout option.

Any AA available now, could be implemented as new Equipment. Except it can be only used once. And once used, you need to wait for the item to respawn, just like Halo 3.

Or have AA as a pickup only item, but once picked up, could be used as AA are now. So this would kind of be a hybrid of the 2.

I guess you could have AA as loadouts, but can only be used once, making them only used when required. Could work.

What do you prefer, do you have a better idea?

> What would prefer to see return in the next Halo.
>
> Equipment or Armor Abilities?
>
> I think of these as the same thing, the only difference AA, you spawn with and have unlimited use, and Equipment you don’t, you must find on the map, and is can only be used once before being discarded.
>
> Equipment: Would work exactly like Halo 3. It is pick-up only and is discarded after 1 use or possible time limit, like AA. But once this time limit has been used, the Equipment is automatically discarded and you have to wait for it to respawn.
>
> Armor Abilities Would work exactly as it does with Halo REACH/Halo 4. Is a loadout option.
>
> Any AA available now, could be implemented as new Equipment. Except it can be only used once. And once used, you need to wait for the item to respawn, just like Halo 3.
>
> What do you prefer, do you have a better idea?

You mention AAs as only appearing in loadouts, while there’s still a fully plausible possibility of placing them on maps, same as equipment. You also said that any AA could be converted into a form of equipment, but didn’t address the concept that any equipment could be converted into an AA.

Ah, the age old question. I personally would like Armor Abilities as map pickups. So basically, it would be like equipment, but reusable until you die.

>

You mention AAs as only appearing in loadouts, while there’s still a fully plausible possibility of placing them on maps, same as equipment. You also said that any AA could be converted into a form of equipment, but didn’t address the concept that any equipment could be converted into an AA.
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I have new notes to main post, to include your input.

Thanks

> Ah, the age old question. I personally would like Armor Abilities as map pickups. So basically, it would be like equipment, but reusable until you die.

I was always hoping we see this implemented in REACH for Match Making.

But it never happened, played many custom games with AA as pickup and they played really well.

1 map had a sniper, that you could only get to with JP, so it was a big fight to get the JP as the start of the match, lots of fun. And any time the JP respawned

Equipment.

Why?

  1. Because equipment encourages map control and provides an equal opportunity for all players to acquire it.
  2. Equiment has limited use, which makes it more valuable to those who have done well enough to obtain it, and encourages players to use it with more care.
  3. Equipment is only avaiblable to one player at a time, which means that chaos is avoided, (think of the difference between Team Rockets, and picking Rockets up from the map in normal Slayer games).
  4. The fact that players have to pick equipment up from the map (as opposed to starting with it) creates more of an opportunity for players to use certain skills to figure out what their enemies have picked up, and they can adjust their approach to engaging that enemy accordingly.

Armor Abilieis would best be made in to equipment or power-ups. Placed on the maps, with only a limited use.

Both.
Players should be able to spawn with Halo’s weaker AAs.
But Halo’s stronger AAs should be converted to equipment.

Armor Abilities
-Auto Sentry
-Hardlight Shield
-Hologram
-Thruster Pack

Equipment
-Active Camo
-Bubble Shield
-Jetpack
-Promethean Vision

Equipment is far superior to AAs. They were no good in Reach, but for some reason 343 decided to keep them in the game because they thought they could be “fixed” or whatever. Well, the game has been out for 9 months and they are still terrible. It’s time to forget about Armor Abilities. They just don’t work.

Wow, guess Im the only one who went for Armor Abilities. Personally, I rather stick to AA’s rather than equipment, b/c its a pain to go find them on the map.

> Equipment.
>
> Why?
>
> 1. Because equipment encourages map control and provides an equal opportunity for all players to acquire it.
> 2. Equiment has limited use, which makes it more valuable to those who have done well enough to obtain it, and encourages players to use it with more care.
> 3. Equipment is only avaiblable to one player at a time, which means that chaos is avoided, (think of the difference between Team Rockets, and picking Rockets up from the map in normal Slayer games).
> 4. The fact that players have to pick equipment up from the map (as opposed to starting with it) creates more of an opportunity for players to use certain skills to figure out what their enemies have picked up, and they can adjust their approach to engaging that enemy accordingly.
>
> Armor Abilieis would best be made in to equipment or power-ups. Placed on the maps, with only a limited use.

Agreed,

Very well said.

One of the best things I prefer about Equipment over AA is that it is 1 use only. Depending how you deploy and use the equipment can alter the game.

If used wisely, the right equipment used at the right moment could give you victory.
Ie) Worthog heading straight for you anbd your flag carrier just before cap, you drop Tripmine and destroy the worthog allowing your team mate to cap and win the game.

If used poorly, you could give the enemy team victory.
Ie) Team Mate besides you decides to use Bubble Shield as you fire rockets, making you kill yourself and betray the rest of your team.

I remember many more funny and great moments with Equipment than AA.

With AA you do not have this sense of urgency as you do with Equipment. If AA is used poorly and your lucky to survive, you can re-use in a few seconds. And if you do die, you respawn with it.

I prefer to see Equipment return. But if AA do return, I hope they a map pickups only. And you have the option in custom games to have them as loadouts. As this would be good for Action Sack Game Types.

> Both.
> Players should be able to spawn with Halo’s weaker AAs.
> But Halo’s stronger AAs should be converted to equipment.
>
> Armor Abilities
> -Auto Sentry
> -Hardlight Shield
> -Hologram
> -Thruster Pack
>
> Equipment
> -Active Camo
> -Bubble Shield
> -Jetpack
> -Promethean Vision

That could also work.

It will be interesting to see what 343 do.

Maybe they will evolve the whole thing and have a new hybrid or something.

I just hope they have a public Beta this time.

Equipment is slightly problematic, as it would encourage people to camp the spot of their favorite piece. Same with putting AA’s in Ordnance. People will just camp it.
I vote AA.

> Equipment is slightly problematic, as it would encourage people to camp the spot of their favorite piece. Same with putting AA’s in Ordnance. People will just camp it.
> I vote AA.

This was never a real issue in Halo 3, but if you had JP as an Equipment or AA pick up item. Then this may incur a few people to camp it for the advantage you can have.

But that would be the same as people camping Power Ups, which some people would camp near AC in Halo 2/3 for when it spawned.

But if your someone who keeps an eye on the time when items are collected, you can calculate when the item will respawn.

This maybe something 343 need to think about. How can they implement Equipment/AA better than what has been done in Halo 3, REACH and Halo 4.

They both have Pro’s and Con’s.

For balance, Equipment seems to be much better, but having AA can be lots of fun.

That is why I prefer Equipemnt, but would like to see AA still be useable, even for Custom and specific game types only.

i prefer equipments one time use in competetive games. but aas would be fine in social games. like ranked team slayer no ordinance or aas, equipment on map and set loadouts, then infinity slayer with infinity settings and aas that would be a good compromise

> i prefer equipments one time use in competetive games. but aas would be fine in social games. like ranked team slayer no ordinance or aas, equipment on map and set loadouts, then infinity slayer with infinity settings and aas that would be a good compromise

I agree, both would be nice and could work easily. I have already thought how this could be done to make everyone happy, refer below:

Halo 5 will probably need two playlist to keep everyone happy.

You need to have 2 Main Playlist, which are then split into Ranked and Social Playlist.

Ie:
Classic

  • Ranked
  • Social*
    Infinity
  • Ranked
  • Social*
    This would allow everyone to enjoy the Halo they want to play.

Classic would be an evolved version of Halo 3.

Infinity would be an evolved version of Halo 4.
Maybe an option for no Ordnance as well for the REACH lovers.

Each of course would have any new vehicles and weapons that have been created for the new Halo game.

The Sandbox would be the same for both. Only real changes are:
Classic:

  • No Loadouts
    No AA (Equipment Only)
    No Ordnance
    No Perks
    Sprint (TBA)
    Weapons Spawn on Map
    Infinity:
  • Loadouts
    AA
    Ordnance
    Perks
    Sprint

I think these features with about 20 maps at launch will be sufficient.
Map Types Required for Launch:
6 Small
6 Medium
6 Large
2 Very Large (Forge World Size)

And a player increase to 24 for Massive BTB.
And Fire Fight Maps to work with Match Making maps. Not to be new addition.

This may seem to be many maps, and a lot of work for 343i, but if half of these maps were remakes of the best Halo maps. Then the hard work is already done. This would give Halo 5 10 new maps and 10 remakes.

> Wow, guess Im the only one who went for Armor Abilities. Personally, I rather stick to AA’s rather than equipment, b/c its a pain to go find them on the map.

Nah, you’re not alone. If you play a custom match with AAs as map pickups you suddenly realize that a player with an extra reusable ability has quite the advantage.

What I’m really wondering is why there isn’t an option for both AAs and equipment as many can agree and suggest, Halo 5 multiplayer should be divided into Classic and Infinity revised settings with equipment in Classic and AAs in Infinity.

I loved every equipment pick up for Halo 3. Even the radar Jammer which came handy as I progressed. No armor abilities but sprint as a default was pretty awesome. You guys still didn’t mention the trip mine. Lol the best equipment.

It would make halo like COD. You wouldn’t need skill if you have all of those.

> Equipment is slightly problematic, as it would encourage people to camp the spot of their favorite piece. Same with putting AA’s in Ordnance. People will just camp it.
> I vote AA.

Don’t take this the wrong way, but did you ever actually play Halo 3? (I don’t mean it as an attack!)

Because seriously, equipment never ecouraged camping to any more of a degree than weapon pickups did.
At the very most, in competitive Ranked matches players might have waited by the equipment about 10 seconds before it was going to spawn. But that is a completely normal part of competitive Halo.

> > Equipment is slightly problematic, as it would encourage people to camp the spot of their favorite piece. Same with putting AA’s in Ordnance. People will just camp it.
> > I vote AA.
>
> Don’t take this the wrong way, but did you ever actually play Halo 3? (I don’t mean it as an attack!)
>
> Because seriously, equipment never ecouraged camping to any more of a degree than weapon pickups did.
> At the very most, in competitive Ranked matches players might have waited by the equipment about 10 seconds before it was going to spawn. But that is a completely normal part of competitive Halo.

My guess is that he is envisioning an unaltered promethean vision or something. That WOULD encourage camping as the significant advantage it can give a coordinated team would have no checks in an otherwise AA free environment. That being said, I think it misses the point that “armor abilities as equipment” would have the abilities moderated to where they have a strictly limited number of uses or duration. It would alter game play but not be a persistent, abusable part of the experience.