Simple question, what does the community want more? Equipment or AAs?
Why not both?
https://forums.halowaypoint.com/yaf_postst225409_Why-Not-Equipment-AND-Armor-Abilities.aspx
You’re going to get a sharp divide on this probably. I am 100% in favor of combining the best aspects of each to allow for the creative game play of armor abilities along with the more balanced nature of equipment.
If we are strictly talking about AA’s the way they are now (loadouts) then I am going with equipment.
If we are talking about a situation where AA’s are made as map pickups, then I would like both.
> If we are strictly talking about AA’s the way they are now (loadouts) then I am going with equipment.
> If we are talking about a situation where AA’s are made as map pickups, then I would like both.
If they’re on map, doesn’t that make them a type of equipment? =D
Semantics are the bestest!
Honestly, I don’t care whether they’re called equipment or armor abilities. As long as they’re on-map pickups with limited usage, I’ll support that.
> Honestly, I don’t care whether they’re called equipment or armor abilities. As long as they’re on-map pickups with limited usage, I’ll support that.
Armor abilities regenerate by definition, just like your shields recharge.
Equipment is expendable, just like grenades, ammo, the the weapon itself.
These are the definition put forth in the franchise. You want equipment. There’s nothing wrong with that, but these exact definitions were already established, so it makes conversation easier when you just use the jargon that everyone already knows. I would prefer the same thing, as it is more balanced and meshes better with ordinance should that system be kept around.
> > If we are strictly talking about AA’s the way they are now (loadouts) then I am going with equipment.
> > If we are talking about a situation where AA’s are made as map pickups, then I would like both.
>
> If they’re on map, doesn’t that make them a type of equipment? =D
>
> Semantics are the bestest!
Haha you aren’t wrong. I love semantics and how much trouble they get me into.
Equipment please…
AAs. I find them as the way better version of Equipment.
Equipment. Just not H3 equipment. That stuff was dreadful.
> Equipment. Just not H3 equipment. That stuff was dreadful.
Elaborate please? Did you not like specific equipment included in H3 or certain mechanics behind them in general?
Both, but all as pickups. For example, movement -Yoink!- such as Thruster pack, evade, possibly jetpack (or jump pack to fix imbalance) should still regenerate. However more powerful tools such as Camo, forruner autoturret, bubble shield, and others as a one use thing, like they were in Halo 3’s campaign.