Equipment balance

I’d like to see the kill zones dialed back a bit so that the grapple-shot is more useful, ie get to high ground spots. I know this could potentially make it really annoying when a sniper starts camping the top of Rapunzel’s tower where it’s hard to take them out. Simple fix to that is make the grapple-shot and similar-tiered equipment spawn almost constantly. If I were to order the equipment so far from weakest to strongest, it would go:

repulsor
drop wall
threat detector
grapple shot
.
chasm of power
.
overshield
active camo

I think the drop wall needs some love as well, when I’ve actively tried to use it, it seems it is shot out in the key locations before the animation even finishes. I’m half-dead before I can get my gun up and have no time to respond. If it’s supposed to replace the bubble shield, I think it should be close in power to that.

Repulsor is extremely situational, I know you can jump super high and repel charged plasma bolts, but other than that, I can’t see a good use for it.

Threat detector is very meh, in my opinion. It works okay, but do I really feel like it is helpful when I can see people on the radar whenever they move anyway? Maybe if it had some sort of secondary effect like jam the enemy radar.

I think overshield and active camo are in a good spot. I can tell that balance with PC has been considered given that you can go at full walking speed without being taken out of camo. It feels good to me.