Equipment and fair starts

Dawg straight up Halo Infinite feels more like a follow up to Reach than 4 and 5 ever did. I like the story in 4 tho ngl

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By your own logic we should have a Halo 2-3 as our new Halo but we don’t so I want a fun game and halo 5 was a fun game.

Actually we kinda do have Halo 3 as our inspiration to Halo Infinite.

  • Similar to the art style
  • Samurai stuff in the cosmetics
  • Equipment is a resource that is limited when you pick it up
  • Soundtrack has some parts with some “Umph” to it

All we need is Arby, Forge mode, some of the weapons, dual-wielding, and we are settled. However some Halo 5 stuff carried over. Clamber and seat-swap is fine. But the universal ADS just ruins the gunplay a little.

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Except these symmetrical maps have the equipment spawns near base. Meaning just by spawning you have access to equipment. Meaning. It was given to you

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don’t respond to bambo, in another thread he admitted to being paid to post on here whether he was joking or not I don’t know

I was referencing to the fact that I work a job as a security guard and since most of my 12 hour shift is spent at a desk watching CCTV, I consider my job to be “paid to sit, look pretty, and browse the internet since nothing happens at this jobsite.”

My employer is Allied Universal Security Services and I get paid $17.08-per-hour. Though next month should mark my second year on this contract site so I should be given a raise to $17.80-per-hour. Though I am thinking of working at a nearby corrections facility instead so I can be paid $28.00-per-hour as a starting wage instead of the $15.00-per-hour that my current job had as a starting wage.

Not similar at all. Go back and compare the two games. Ones plastic looking and too simple and one is Halo 3.

I don’t care for samrui stuff. Sucks that the Hayabusa was made because now it gives an excuse to put more stuff that doesn’t belong in halo

Limited use isn’t fun. Its video game. Nothing should be limited in a video game. There is a reason why we can infinitely Sprint. It’s because it would be annoying otherwise

This is the bare minimum. Halo 5 had some of this. Doesn’t make it any more Halo than the last.

There wasn’t universal ads. You had a choice. Some weapons had it some didn’t and later on we got classic sights on a lot of the weapons. Halo infinite should have a choice like Halo 5 did. It should have MORE choices. Not less. That’s why the weapon selection in halo 5 was cool because you can make any type of map with it. Classic style and modern. And to me ads is how you aim a gun anyways. It’s natural and helps me aim better because that’s what I’m used to seeing in real life. It’s also more asthetically pleasing because it’s in the middle. The half aim thing the sidekick had infrutates me to no end. It should’ve been the tac mag scope in halo 5. That was the perfect scope for the pistol because it was classic. If we don’t have ads I rather ONLY classic aim and binoculars for the weapons that call for it like the AR

Yes, kinda like the needler, mangler, etc. Not sure what your point is.

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My point is the needler and mangler down allow you to cross maps. They don’t allow you to make movement plays.

Neither does the thruster

Edit: buy that I mean “cross maps”

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Which is why I also said movement plays

Fun-Fact -
Bungie and Team Ninja decided to do a mutual-easter-egg together with their studios.
To reference Ninja Gaiden, the Hayabusa armor was made for Halo 3.
To reference Halo, Spartan Nicole-S458 was added to the roster of Dead or Alive 4.

The Hayabusa Armor was to make a comeback in Halo 4, but 343 couldn’t work the same magic as Bungie so Team Ninja didn’t allow for the armor to be included.

Woah-woah-woah… didn’t you say you liked proving your skills? That you liked a challenge?
Isn’t it challenging to have to actually strategize and manage a limited resource rather than just have a cooldown timer in-between uses of an ability that gives you an edge?

LITERALLY every weapon in Halo 5 lets you hold down the left trigger to zoom in a little or a lot and to tighten the spread of your shots.
You could even ZOOM IN WITH THE SWORD AND HAMMER TO NEARLY DOUBLE THE WEAPON’S LUNGE RANGE !!!

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my bad yo, and at least the sword and hammer worked in 5 and we didn’t have blank melees

That’s great. It makes sense because hybusa looks better than the samrui stuff we have now.

Managing a limited resource isn’t fun or challenging. It’s annoying. It’s actually challenging is when both of you have a thruster and you have to out wit the other person to win where as with the equipment you just have a straight advantage. No need to out wit. Just out play.

Do you know what ads is? Aim down sights. Pyshically putting the gun in front of your face in the middle and using the iron sights. So no there was no universal ADS. Was there zoom in on everything? Yes. Was it all ADS? No.

Yes. I hated that the sword and hammer had a zoom in. I don’t like these weapons to begin with

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Sword works wonderfully in Infinite, especially when the Swordfighter has a Thruster Pack or the Grapple Shot.
The Hammer however sometimes doesn’t kill someone point-blank due to splash-damage being inconsistent in Infinite.

tell me about it, earlier i fired a rocket at two ppl standing with their shoulders touching and only one dies

The challenge is partial uncertainty.
You see what equipment the person is using, so you know what they are capable of.
They have a repulsor? Close-Quarters guns aren’t going to be as effective against them.
They have the drop-wall? Being out in the open isn’t going to be as much of a problem for them to worry about so ranged combat won’t be as effective; since they can just deploy their cover in an instant.

Much like how what guns you have lead to certain advantages and strategies, this is just another layer to your kit that allows for you to increase your chances at survival.

Dude… that is just arguing semantics. The point of ADS is to tighten the spread of your shots and to slightly or heavily zoom in your gun, depending on if it has optics or not.

But the real reason I hate Halo 5 & Infinite’s universal ADS?

  • https://preview.redd.it/ta3w024rsc451.png?auto=webp&s=1286ca40ec68f0edd909fc6e6f9d72215236fe95

Crosshair placement.

Halo 5 added Clambering and Ground Pound to your methods of movement around the map. Halo Infinite kept clambering and gave us the Grapple-Shot.

The beauty of a lowered crosshair is to allow only 1/4 of your screen to be taken up by the floor rather than 1/2 of the screen. It gives you more spatial awareness, especially in areas where verticality is something that you must be wary of in the event someone is above you.

With this annoying universal ADS mechanic, the reticle was raised to make it be a clean transition for all guns. Which is just problematic as now you had less awareness in scenarios where the threat can come from above.

Late Night Gaming even explains why Bungie makes use of the lowered reticle not only in Halo, but Destiny as well.

  • https://www.youtube.com/watch?v=HrWDiMa8RoA
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Again your ignoring the fact that one person has a movement option and the other doesn’t. How is that fun. Is that how chess works? No. Everyone should have the same movement options at all times.

What? No. The definition of aim down sights is putting the gun in front of your face. That’s it. The point of ads isn’t to tighten the spread thats just what happens in halo 5 with autos. Does the magnum tighten it’s spread? No. Again. Not only weapons have ads and ads is simply putting the gun in your face that’s it. And this whole argument that it took up too much space doesn’t make any sense. Halo is a hipfire game. You hip fire most of the time. The only reason to aim in was for red reticle range. Aside from that you never needed to zoom in. I never had awareness problems either. This is just a made up excuse to hate on ads.

Chess works as every piece having certain mobility, so your analogy doesn’t really work since just because two pieces meet on the board DOESN’T mean that they are able to take one another out. A Knight won’t be able to eliminate the Pawn nor vice-versa because the pieces are arranged a certain way.

As for how this is fun?
Halo is a shooter where you have the same starts and the victory goes to those who have both the skill and the strategy of obtaining the tools on the field and using them effectively against the opposition.

Someone has the Wraith? Best go get the Rocket Launcher to eliminate that target. OR get the Grapple-Shot for easy boarding and evasive maneuvers as I approach said Wraith.

I see someone running with the Sword? Best go for the Repulsor to knock them into the pit-fall or at least keep them at a range where they can’t slash me while I can deal damage with my BR or Sidekick from a distance.

Someone picked up the Sniper Rifle? I best go for the Drop Wall to provide cover over long sight-lines or get the Active Camo to keep myself hidden as I sneak up on their snipers nest for a backslap kill.

It is a strategy of finding the tools of the battlefield and maximizing their effectiveness.

… … … … … literally that is the only reason ADS was added to shooters. It used to be that if it didn’t have a scope on it, you couldn’t actually aim the gun beyond just pointing it at the enemy. That is how shooters used to be… until Medal of Honor came around and introduced the ability to look down a gun’s sights to focus the bullets in a tighter spread at the enemy.

Now every game has it so unless you are holding another button or trigger besides the one to shoot the gun, your bullets will go randomly in a wide cone and hardly ever hit your target. It is why the snipers of Halo are the best out of every other game franchise. You don’t have to be zoomed in to hit a shot with the SR. Meanwhile every other game has it so the gun is pointing forward, but until you hold that other button; that bullet will go in a random direction once it exits the barrel.

What, Kali is 5 feet from a window in Siege and pulls the trigger of her CSRX.300 to blast the barricade? Well too bad, you weren’t holding the second button so that bullet turned 34-degrees on the Y-Axis and 42-degrees on the X-axis so now that bullet hit the wall two-feet to the right of the window barricade.

Now because of this ADS mechanic that Halo has, the AR can now be threatening at a distance rather than remaining a mid-tier close-control weapon.

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yeah, because in the middle of a firefight I’m going to take the time to look at their armor

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