Equipement needs better balancing

The equipement is Halo Infinite is great and provides some really dynamic gameplay. However, I think the amount of equipement in a given match needs a slight reduction. Whenever I kill someone, more often than not they drop a full stack of Grappleshots or thrusters, which I’m not picking up because my equipement stack is full as well. Equipement in general seems to be too common.

Some equipement in Infinite is also considerably better than others. Yet this is not always reflected in their placement & availability. The Grappleshot could be considered a powerweapon (especially against vehicles), while the dropwall is often neglected like grenade pickups.

I believe that fine tuning the placement and availability of equipement and perhaps a limit to three uses maximum for the Grappleshot could improve the combat flow.