Equal Starts vs. Loadouts

In Halos 1 through 3, players all spawned with identical weapons, starting everyone off on an equal playing field. In Halos Reach and 4, players could either customize different loadouts to spawn with, or choose from a preset selection depending on the gametype to accommodate to different play styles and preferences.

Which method would you prefer Halo 5’s Multiplayer be based around?

First off, It needs both. It’s best that both sides of get their gametype and to have a fall-back plan in case the new deal doesn’t work out so well. Without it, there’d be no safety net to keep your audience.

However, loadouts do need a redo. Lots of things needs to be removed. Start with a limited Primary weapon list, keep us to the magnum and frags and go from there.

By focusing on the primary weapons only, you can still maintain a halo game without having a bad impact on gameplay, especially if they are balanced.

However, Loadouts wasn’t Halo 4’s only problem. But if we were to focus on one thing at a time, it’s what I would do if I were to hold the reigns. Give both sides what they want, and improve them.

Personally, limited UNSC loadouts for the default/standard/casual/etc mode: Something like DMR, BR, and AR for Primary Weapons, and Pistol, SMG, and maybe a Mauler-like close-range weapon for side arms. Other weapons to spawn on map.

Then have there be a ranked/arena/hardcore/competitive mode where all players have equal loadout spawns. Other weapons would also be on map. And spawn weapons are based on game type such as BR Slayer.

Starting with either an Assault Rifle or a Battle Rifle over and over again got repetitive after a while, but loadouts seems to have resulted in a lot of formerly unique weapons all becoming reskins of each other.

I’m not quite sure on which system I’d prefer.

For me i would like equal starts to return but changed a little. What that would be is a rotation system that every time you play a map in a general size and style of the map it would rotate the gametype. i.e. Small Map = AR & SR Start rotation / Medium Map = BR & CC Start rotation.

I don’t want loadouts to return as a predominant setting. Maybe in a casual playlist like invasion but even in social slayer I would prefer not to see loadouts.

they encourage developers to create multiple weapons that are all carbon copies of each other which is not what halo needs.

I’d much rather have unique weapons and no loadouts than loadouts and similar weapons.

and the only way loadouts could have a chance of working in an equal setting is if they were severely limited and if the purpose of them is customization what’s the point of having un-customizable loadouts?

Equal starts. Loadouts(and dual wielding for that matter) hold back the sandbox a great deal.

Weapons that are actually unique get removed in favor of the ‘balanced’ option. We either get weapons that have no business in loadouts whatsoever(such as the plasma pistol), or we get weapons selection that are a bunch of functional clones. Even when weapons like the plasma pistol sneak in, they still get gimped in a pointless attempt to ‘balance’ it for loadouts. The Halo 4 PP is crap compared to its CE and Reach counterparts and its overcharge is still worse than the H2/H3 versions.

Loadouts sound nice in theory until you realize your ‘options’ are a bunch of reskins.

If loadouts must return than drop this ‘primary’ and ‘secondary’ garbage off the side of a cliff and just give players a pick-two option. At the very least we shouldn’t base a weapons performance on whether on size. “Pistols can’t be as good as rifles because they are small derp.”

There was so much that went wrong with halo 4’s load out system. I’d like to give 343 one more chance and show us what load outs could be like if they’re implemented and work properly without things like the OP Bolt shot and the PP and PGs ruining vehicle play.

I’d like load outs to be given another chance in standard play but there should always be an option on the playlist for identical starts.

Equal starts only, please.

Identical isn’t the same as equal.
Loadouts can be already be disabled in Halo Reach AND Halo 4.
Several games (nay, entire genres) prove asymmetric play can be competitive.

> Weapons that are actually unique get removed in favor of the ‘balanced’ option.

I said this, in hindsight I was wrong.

Powerful weapons are still on the map, unique weapons equal in power can still fit into loadouts.

> Even when weapons like the plasma pistol sneak in, they still get gimped in a pointless attempt to ‘balance’ it for loadouts

I didn’t realize one failed weapon accounts for every single weapon in any loadout shooter ever.

The Carbine certainly isn’t gimped. Arguably it’s better off than its previous iterations.

> Customizable Loadouts

Actually not a huge fan of the customizability we get with Halo 4.

I’d prefer a system similar to Murder Miners, where you pick any two weapons out of a small pool of viable primaries.

I don’t mind loadouts, but I would enjoy having the option to play without them. It’s much more simple and in a good way. I say we need both, in separate game modes.

I don’t want full customisation that breaks gameplay, but I do want the option to spawn with the covenant equivalents of the default starting weapons. I don’t like being forced to use UNSC weapons all the time.

It’s a hard one to decide, if you have set weapons with map based power weapons everyone is running for one power weapon, and if they don’t get their way the try and team kill or camp the weapon spawn, so maybe have random spawns,

If players can have load outs they start with power weapons where possible and camp, it’s always going to be hard to balance out.

Customizable loadouts can be availible in customgames and maybe some weekend playlists but for the rest I want equal starts.

In the more Competitive playlists, You should all spawn on an equal footing. The same gear. Primary, Secondary, 2x Frags and that’s it. Nothing else.

But in more Social playlists, You should get to choose your Primary and secondary weapon upon spawning. Example: Social Slayer; You can spawn with a Precision Primary and a Auto Secondary.

343 could even keep Weapon skins this way.

You should never be allowed to spawn with different Grenades. Always 2x Frags. Everything else is on the map.

If AA’s return, Which is likely, They should be map pick up with limited usage.

And I think we can all agree one on thing; Perks should just go away.

Actually: Who cares?

In the end everyone uses BRs anyway (:
That makes it kinda equal again.

It’s also equal that everyone has the same “Bricks” to build his Loadout.

Somehow it’s evolution/survival of the fitest.
It doesn’t matter how many options you offer. After a while certain weapons/perks etc. (should) become apparent as the most usefull.
Then loadouts only exist in theory.

Equal starts, if BR is main weapon.
Considering equal starts with AR, I’d rather choose custom loadouts.
I know there are many ppl complaining about the common use of BR, but there’s nothing u can do it’s just the best weapon in almost every combat situation…it’s ur own fault if u still wan’t to use other weapons. At least in h4.

Equal starts or 3 loadouts that are “forced” with the only thing changing is the precision weapons. BR, CC and LR. Or a new Forerunner precision weapon in the slot for LR.

Primaries:
AR/BR
CC/SR
Suppressor/New 2x Scope Forerunner precision weapon

Secondaries:
Magnum/SMG
Needle Pistol (Pistol version of Needle Rifle essentially)/Plasma Rifle
Hardlight Repeater (Own invention, High vertical recoil fully automatic precision weapon with fast rate of fire)

1 Frag

If there is going to be choice, it should be something like the above. it is very similar to GoW 3 system, if somewhat bigger. 1 Frag lowers spam and promotes use only when necessary. There is’t a good reason to force players who prefer a a carbine to spawn with a BR to go find one everytime they die, it goes against map flow.

This Ideology of “BR IS GOD OMG AND IT MUST BE FAVOURED ABOVE ALL ELSE ALL HAIL THE MESSIAH!” needs to stop. It is highly annoying to hear all this BR master race crap. The H4 carbine has a faster minimum kill time. It just takes more skill to use. But, back in old Halo, it was better for keeping up fire and preventing re-scoping than a BR. It lost that advantage in Halo 4.

> Equal starts, if BR is main weapon.
> Considering equal starts with AR, I’d rather choose custom loadouts.
> I know there are many ppl complaining about the common use of BR, but there’s nothing u can do it’s just the best weapon in almost every combat situation…it’s ur own fault if u still wan’t to use other weapons. At least in h4.

And that’s the mindset that needs to be put to rest. Yes, The BR is a good weapon. But I don;t want to see it as the default weapon for every game mode.

Halo has a got a huge sandbox. Take advantage of that fact and allow some variety in out choice. Not just limiting us the BR and Magnum.

Also, Covie Carbine Master Race.