Equal starts is Important for Single player!!

Equal starts is one of the things that makes halos campaign challenging. When we play the campaign every player starts each level with the same load out and must find and ration the weapons in the level. Games that let you grind ex to have a better gear dilute the experience. Equal starts lets 2 players compared Skill and Strategy for each level.

Did Halo ever have loadouts for campaign? No, they’ve been reserved for multiplayer experiences like PVP, Firefight and Spartan Ops. After the hostile backlash towards Halo 4’s broken mechanics, I don’t think 343i are going to include loadouts in the campaign. There simply isn’t a need, it destroys immersion and would dilute the experience, as you said.

If someone wants to breeze through the campaign with Rockets or try to beat it with just the Plasma Pistol, it really makes no difference to me. So long as there’s still a default, intentional way to play the campaign so we can accurately assess player skill / the campaign’s actual difficulty.

> it destroys immersion

If I’m stranded in a desert somewhere it doesn’t make sense for me to pull my favorite weapon out of my -Yoink-. But if I just got off the Infinity or just got dropped off by a pelican it seems justifiable.

> If someone wants to breeze through the campaign with Rockets or try to beat it with just the Plasma Pistol, it really makes no difference to me. So long as there’s still a default, intentional way to play the campaign so we can accurately assess player skill / the campaign’s actual difficulty.
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> > it destroys immersion
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> If I’m stranded in a desert somewhere it doesn’t make sense for me to pull my favorite weapon out of my -Yoink!-. But if I just got off the Infinity or just got dropped off by a pelican it seems justifiable.

I wouldn’t mind an alternate mode that’s unlocked after you beat the campaign. You could slap on various gameplay modifiers for extra replayability (not skulls, more like in-depth settings).

I say go full on borderlands for campaign. I don’t care. Equal starts is meaningless in campaign. I am equal to myself.

> Equal starts is one of the things that makes halos campaign challenging. When we play the campaign every player starts each level with the same load out and must find and ration the weapons in the level. Games that let you grind ex to have a better gear dilute the experience. Equal starts lets 2 players compared Skill and Strategy for each level.

If you’re alone, who else exactly cares?

Halo has always had starting weapons specific for each level.

Unless this is some attempt at ironic trolling from the community wanting equal starts in multiplayer…

Personally, I couldn’t care less about all co-op characters starting on the same grounds. You wouldn’t expect the Arbiter to be carrying an AR in H3, nor would you expect an ODST sniper to be dropped with SMG’s just because fairness. If you want to get uber-competitive about co-op campaign, I think you’re taking things too seriously.

“I don’t like options or don’t use them, therefore they should be removed or not considered.”

Right.

Why make this thread when every single Halo campaign has equal starts? (exception being SOME missions in ODST)

> > If someone wants to breeze through the campaign with Rockets or try to beat it with just the Plasma Pistol, it really makes no difference to me. So long as there’s still a default, intentional way to play the campaign so we can accurately assess player skill / the campaign’s actual difficulty.
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> > > it destroys immersion
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> > If I’m stranded in a desert somewhere it doesn’t make sense for me to pull my favorite weapon out of my -Yoink!-. But if I just got off the Infinity or just got dropped off by a pelican it seems justifiable.
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> I wouldn’t mind an alternate mode that’s unlocked after you beat the campaign. You could slap on various gameplay modifiers for extra replayability (not skulls, more like in-depth settings).

The title “Wolfenstein: The New Order” has this feature available after you complete the campaign. The twist is though you must unlock the mode by also cracking enigma codes found throughout the levels. (The Codes are fairly easy.)

equal to what? campaigns aren’t about being equal. the player is almost always outnumbered, enemies often start with more powerful weapons, enemies often have more health or damage or abilities the player doesn’t have.

Loadouts fit campaign. You shouldn’t be able to customize what you want for every level, but you should be able to choose between two weapon sets that will dictate how you approach the level, and each weapon set should be selected by the designer.

As for any other kind of upgrade, I’m not too sure about that. I think it would work a lot better if it were designed specifically for campaign without worrying about multiplayer, but the fact that you play two separate characters in Halo 5 makes me think they won’t be doing any kind of direct progression system. It wouldn’t make sense for Locke and MC to have the same upgrades, and if they were separate it would be kinda jarring.

however, it’s a video game so maybe they’ll just do it anyways. who knows. but I think even that could be done well. I personally hope we get to choose visual customization for Locke and Chief, in terms of new armor.