Link: http://www.reddit.com/r/halo/comments/rp11n/could_halo_4_load_out_system_be_gears_esque/
Essentially, what the writer states is that Halo 4 could be similar in the way Gears of War 3 loadouts are set up. You spawn with three options of a primary weapon…
- DMR
- BR
- AR
…and as far as we know (Possibilities for a secondary weapon)
- Explosive Single Shot Pistol
- Regular Pistol
I would also like to add a perks theory.
Armor abilities could be the “new perk system.” Bought/equipped via credit system outside of games.
Each “perk” changes your armor appearance to identify your opponents perk, so no surprises.
- Booster Pack - In addition to function, adds Jet-Pack graphic to back of spartan.
- Sprint - No visible alterations to armor. Possibility of a leg “graphic.”
(Only basing ideas off of what we have confirmed.)
Thoughts everyone?
Edit: I would like to add that once you buy the “perks” (a.k.a. Armor Abilites) that everyone can see exactly what you use before the game starts (Much like the character preview we have in the pre-game lobby now) What this would provide is the down-low on who is using what, and I think that would help balance out each match. Knowledge is power. The thing people are complaining about is “equal footing” and what is more equal than knowing who is using what in this case?
