Enticing Hints will we see more

So Bs Angle hinting at more info to come Here what i got

> Speaking of confirming and denying, you may be wondering why I’m not sharing new Wraparound in-game screenshots with you. While many of you would say (and have said, AHEM) I enjoy torturing you, the truth is that when we withhold information, there’s always a reason why. The two most common reasons are we prefer to only share that which is close to final or final (in order to minimize disappointment if things get changed or potentially pulled) or there is a plan which involves its usage in the future. I’ll let you reread the first few paragraphs and determine which one is applicable in this case.

And after checking earlier in the bulletin

> While the aforementioned occurrences have been happening for years (yes, Frankie has a long and sordid history of taking casual Friday to a whole new level), last month we started an end-of-the-week tradition that is gradually becoming the norm. You see, not long ago, we reached that magical stage of game development where everything is slowly but surely coming together. While the animators are typically knee-deep in animating, the composers in composing, and the artists in… well, art-ing, every single team is making a conscious effort to regularly convene with their fellow 343-ers and soak in the entirety of Halo 4, instead of just their individual piece.

While this may just be out of context, but it could also be a hint

> Last Friday, amidst four different types of pretzels and five different varieties of mustards, we gathered around the big screen to watch one of our designers play through a Halo 4 Campaign mission. With the hectic schedules everybody has been keeping, this was the first time many of us saw the sequence in an almost final state. Yes, it’s still a work-in-progress, but to see several near-finished game components form a single, cohesive experience was an exciting moment for us as a studio.

> You’ll be hearing more about that mission very soon. To tide you over until then, I cornered our lead multiplayer map designer along with one of our senior environment artists and forced them to tell me everything they know about Wraparound and Warhouse, the two multiplayer maps revealed in our Making Halo 4: First Look video. Apparently my 5’1” stature is not that intimidating, because I was unable to squeeze every last detail out of them; however, I’m happy to share what they did divulge.

> We’ll dive into Warhouse next week, but join me today as we take a look at the development of Wraparound.

So it seem there will be atleast a steady weekly info drip to help keep us happy, Im super excited, i cant wait to hear more next week on Warhouse.