I understand it in reach, we didn’t know too much about the covenant to produce proper translators yet. (I don’t remember them speaking english in CE, but I could be wrong)
With all this “Advanced” tech in 4 they forgot translators. Hell, in glasslands a scientist took his time to speak fluent sangheli.
Actually makes me miss brutes with their false threats of being able to kill me
> <mark>I understand it in reach, we didn’t know too much about the covenant to produce proper translators yet. (I don’t remember them speaking english in CE, but I could be wrong)</mark>
>
> With all this “Advanced” tech in 4 they forgot translators. Hell, in glasslands a scientist took his time to speak fluent sangheli.
>
> Actually makes me miss brutes with their false threats of being able to kill me
Which shouldn’t matter since they -Yoink!- humanity in perfect, non-translated English in 2525. Some even spoke multiple human languages. The only reason the Covenant no longer speak English or any other language is to make them seem more monstrous and thus easier to shoot.
I’m not saying for them to speak english. Im saying our technology should catch their multiple languages and let us hear what their saying in english. Translators.
Like in Onyx when Kurt was at his final moment, the elite spoke and his translator told him what he said.
> <mark>I’m not saying for them to speak english. Im saying our technology should catch their multiple languages and let us hear what their saying in english. Translators.</mark>
>
> Like in Onyx when Kurt was at his final moment, the elite spoke and his translator told him what he said.
They should, but like I said, babbling monsters are easier to shoot. But yeah, I get your point now.
Halo has it’s balance of serious and funny. And what they did with 4 I feel it was very much too serious with no funny at all. (In fact in the campaign I remember not laughing at all, much frustration actually, except for when i was with friends driving those longbows in space and when they crashed it would cause space quakes and shake up the others screens lol)
You can say, “Oh ODST and Reach were serious.” But, Had very hilarious Easter eggs and IWBYD skulls. ODST had the cavemen as well as the crazy marine in the zoo, Reach had the club with a brute DJ and dancing grunts.
I like the covies speaking their own language. But only when it is a language and not random gargles. Something like what they say in Spartan Ops is fine but not CE/Reach style language.
What 343 should do is expand on the idea of the Covies speaking their own languages.
Releasing English-Covie language guides would be great, then we could translate what they’re saying during combat and find all sorts of Easter eggs.
But maybe the odd English insult every now and then would be nice. Maybe English could be a rare thing and then made more common through the IWBYD skull.
> What 343 should do is expand on the idea of the Covies speaking their own languages.
>
> Releasing English-Covie language guides would be great, then we could translate what they’re saying during combat and find all sorts of Easter eggs.
>
> But maybe the odd English insult every now and then would be nice. Maybe English could be a rare thing and then made more common through the IWBYD skull.
I would welcome this although if there was a balance of both in some cases like if theyre talking to each other with chief undetected they would speak ‘Covie’. And yell in ‘English’ (you know what I mean) when in combat with the chief.
Also the clsssic ‘Wort wort wort wort wort’ is kept for when they die.
I’d like them to speak English again. as well as their own language. For them to speak human, cuss at you in English, threaten you and call you out adds more intensity
While the translation program in Ghosts of Onyx is ok, I think it’d be awkward in the games. First you hear them shout, then you hear a translation wouldn’t work in my opinion. A subtitle instead of a voice might work. You hear “Blarg honk” but the subtitle says “Filthy creature”. That or English with IWHBYD, without it their own language seem the best to me.
> > <mark>I understand it in reach, we didn’t know too much about the covenant to produce proper translators yet. (I don’t remember them speaking english in CE, but I could be wrong)</mark>
> >
> > With all this “Advanced” tech in 4 they forgot translators. Hell, in glasslands a scientist took his time to speak fluent sangheli.
> >
> > Actually makes me miss brutes with their false threats of being able to kill me
>
> Which shouldn’t matter since they -Yoink!- humanity in perfect, non-translated English in 2525. Some even spoke multiple human languages. The only reason the Covenant no longer speak English or any other language is to make them seem more monstrous and thus easier to shoot.
Maybe I’m just a psycho or something, but I prefer it when they run away screaming “HELP”
> I like the covies speaking their own language. But only when it is a language and not random gargles. Something like what they say in Spartan Ops is fine but not CE/Reach style language.
Funny, I found the CE dialogue to be more alien/less gibberish than Reach/4.
> What 343 should do is expand on the idea of the Covies speaking their own languages.
>
> Releasing English-Covie language guides would be great, then we could translate what they’re saying during combat and find all sorts of Easter eggs.
>
> But maybe the odd English insult every now and then would be nice. Maybe English could be a rare thing and then made more common through the IWBYD skull.
This Zealot said the same thing a dozen times and I still don’t know what he meant. :s
Maybe they should just put a skull for them to say funny stuff in english, I personally like the fact that they speak their own language now, I do like the funny grunts though so hopefully they return. And why do some of you consider them monstrous now just because they don’t speak english? seems more logical to me than monstrous.