Has there been any word on what engine they are using for Halo 4? Is it the Reach engine or a new one? I REALLY hope it’s not Reach!
Reach’s graphics were good
I’m sure I’ll regret asking this, but: what was wrong with the Reach engine?
Every Halo game has used a modified engine of the game before it.
> Every Halo game has used a modified engine of the game before it.
That definitely isn’t true, especially considering we had a console change right in the middle of the series.
I just hope it feels more like Halo 3 than Reach. I am a VERY long time halo fan, and Reach wasn’t anything like a Halo game imo.
I found this online
"GameInformer: Is the Halo 4 engine based on existing Halo tech or is it all new?
Wolfkill: It’s different from Anniversary. We…I almost revealed the codename for a second…[laughs]. This is an engine based on some of the past Halo tech for sure. But it’s also something this team has been working on to sort of optimize it for what we’re doing. It’s a completely internal piece of technology, but it is based on a lot of the Halo foundational tech."
> > Every Halo game has used a modified engine of the game before it.
>
> That definitely isn’t true, especially considering we had a console change right in the middle of the series.
Apparently, it is. Halo 2 used a modified Halo CE engine. Halo 3 used a modified Halo 2 engine and so on. They do this because it is cheaper than starting with a brand new engine from scratch.
So, chances are, Halo 4 engine will be built on the base of Halo Reach, with which I have only one problem; the Warthog seems to have helium in its tires.
I almost hope they make the concept art a reality! It looks so different, yet very familiar.
> > Every Halo game has used a modified engine of the game before it.
>
> That definitely isn’t true, especially considering we had a console change right in the middle of the series.
It is true. A game engine and the code for a specific console are not directly linked. Several games come out on multiple platforms.
Each Halo game has used a modified version of the previous engine. Halo 2 was a heavily modified Halo 1 engine. The Halo 3 engine was a heavily modified Halo 2 engine. Halo 3 ODST used a slightly modified Halo 3 engine. Halo Reach used a heavily modified Halo 3 engine. It is very rare these days for game engines to built from the ground up. They are almost always built on existing technology. Dead Space used the Godfather Engine, for example.
For Halo 4, 343 will be using a heavily modified Halo Reach engine.
> > Every Halo game has used a modified engine of the game before it.
>
> That definitely isn’t true, especially considering we had a console change right in the middle of the series.
A platform jump has nothing to do with it. When the 360 came out, Bungie was able to heavily modify the Halo engine to be capable of HD graphics. A console change means that the graphic card changes. Kind of like a PC. Take Crytech for example. For every upgrade to the PC, they just modify their current engine for better quality. Along with the Unreal Engine.
But to answer the OP, the Halo 4 engine is likely a heavily modified Halo Reach engine. But for those who don’t like Reach
Engine =/= Gameplay
> I’m sure I’ll regret asking this, but: what was wrong with the Reach engine?
This ^
The engine being used doesn’t dictate the art style nor the gameplay. Gears of War and Mass Effect both use the same engine, but does that make them the same game in any way? No, it does not.
> > I’m sure I’ll regret asking this, but: what was wrong with the Reach engine?
>
> This ^
>
> The engine being used doesn’t dictate the art style nor the gameplay. Gears of War and Mass Effect both use the same engine, but does that make them the same game in any way? No, it does not.
> > > Every Halo game has used a modified engine of the game before it.
> >
> > That definitely isn’t true, especially considering we had a console change right in the middle of the series.
>
> It is true. A game engine and the code for a specific console are not directly linked. Several games come out on multiple platforms.
>
> Each Halo game has used a modified version of the previous engine. Halo 2 was a heavily modified Halo 1 engine. The Halo 3 engine was a heavily modified Halo 2 engine. Halo 3 ODST used a slightly modified Halo 3 engine. Halo Reach used a heavily modified Halo 3 engine. It is very rare these days for game engines to built from the ground up. They are almost always built on existing technology. Dead Space used the Godfather Engine, for example.
>
> For Halo 4, 343 will be using a heavily modified Halo Reach engine.
They said the core is still the Halo engine, but it is practically new. They started development in 2008, so it’s probably the Halo 3 engine.
Since it’s been four years, it’s probably overhauled too.
> Has there been any word on what engine they are using for Halo 4? Is it the Reach engine or a new one? I REALLY hope it’s not Reach!
they said in a podcast that it was going to have old and new in the game.
> > Has there been any word on what engine they are using for Halo 4? Is it the Reach engine or a new one? I REALLY hope it’s not Reach!
>
> they said in a podcast that it was going to have old and new in the game.
I can probably live this that.
> > > > Every Halo game has used a modified engine of the game before it.
> > >
> > > That definitely isn’t true, especially considering we had a console change right in the middle of the series.
> >
> > It is true. A game engine and the code for a specific console are not directly linked. Several games come out on multiple platforms.
> >
> > Each Halo game has used a modified version of the previous engine. Halo 2 was a heavily modified Halo 1 engine. The Halo 3 engine was a heavily modified Halo 2 engine. Halo 3 ODST used a slightly modified Halo 3 engine. Halo Reach used a heavily modified Halo 3 engine. It is very rare these days for game engines to built from the ground up. They are almost always built on existing technology. Dead Space used the Godfather Engine, for example.
> >
> > For Halo 4, 343 will be using a heavily modified Halo Reach engine.
>
> They said the core is still the Halo engine, but it is practically new. They started development in 2008, so it’s probably the Halo 3 engine.
>
> Since it’s been four years, it’s probably overhauled too.
It’s still built upon an existing engine. The Reach engine was practically new by the time Bungie finished with it, but it was still based on the Halo 3 engine.
Also, Halo 4 has been in development since 2009, not 2008.
> I’m sure I’ll regret asking this, but: what was wrong with the Reach engine?
It’s cool to hate on the reach engine kid, get with the program you uncool loser
/sarcasm
> > > > > Every Halo game has used a modified engine of the game before it.
> > > >
> > > > That definitely isn’t true, especially considering we had a console change right in the middle of the series.
> > >
> > > It is true. A game engine and the code for a specific console are not directly linked. Several games come out on multiple platforms.
> > >
> > > Each Halo game has used a modified version of the previous engine. Halo 2 was a heavily modified Halo 1 engine. The Halo 3 engine was a heavily modified Halo 2 engine. Halo 3 ODST used a slightly modified Halo 3 engine. Halo Reach used a heavily modified Halo 3 engine. It is very rare these days for game engines to built from the ground up. They are almost always built on existing technology. Dead Space used the Godfather Engine, for example.
> > >
> > > For Halo 4, 343 will be using a heavily modified Halo Reach engine.
> >
> > They said the core is still the Halo engine, but it is practically new. They started development in 2008, so it’s probably the Halo 3 engine.
> >
> > Since it’s been four years, it’s probably overhauled too.
>
> It’s still built upon an existing engine. The Reach engine was practically new by the time Bungie finished with it, but it was still based on the Halo 3 engine.
>
> Also, Halo 4 has been in development since 2009, not 2008.
At the time, last year, they said it had been in development for four years. 2008 is four years before 2011.
But you’re correct on the engine part.
> > > > > > Every Halo game has used a modified engine of the game before it.
> > > > >
> > > > > That definitely isn’t true, especially considering we had a console change right in the middle of the series.
> > > >
> > > > It is true. A game engine and the code for a specific console are not directly linked. Several games come out on multiple platforms.
> > > >
> > > > Each Halo game has used a modified version of the previous engine. Halo 2 was a heavily modified Halo 1 engine. The Halo 3 engine was a heavily modified Halo 2 engine. Halo 3 ODST used a slightly modified Halo 3 engine. Halo Reach used a heavily modified Halo 3 engine. It is very rare these days for game engines to built from the ground up. They are almost always built on existing technology. Dead Space used the Godfather Engine, for example.
> > > >
> > > > For Halo 4, 343 will be using a heavily modified Halo Reach engine.
> > >
> > > They said the core is still the Halo engine, but it is practically new. They started development in 2008, so it’s probably the Halo 3 engine.
> > >
> > > Since it’s been four years, it’s probably overhauled too.
> >
> > It’s still built upon an existing engine. The Reach engine was practically new by the time Bungie finished with it, but it was still based on the Halo 3 engine.
> >
> > Also, Halo 4 has been in development since 2009, not 2008.
>
> At the time, last year, they said it had been in development for four years. 2008 is four years before 2011.
>
> But you’re correct on the engine part.
http://www.halopedian.com/Halo_4#Gameplay_and_design
At the Halo 4 panel, it was stated that Halo 4 had been in development for 2 years at that point.
Also, 2008 is 3 years before 2011, not 4.