Enemy problems

Many people say that the enemies are to hard me personally dont i think 343 industries should fix those problems so fans of the halo series are less mad at halo 5 guardians. some problems consists of the melee animations are impossible to dodge and the enemies are to aggressive. i think these problems should be left to legendary difficulty or mythic war zone fire fight any thing you guys wish to add. (sorry if i spelled anything wrong my xbox controller is busted)

I think the biggest issue with the enemies hasn’t been about them being difficult, it’s been about them being total bullet sponges. Gotta empty a clip and a half to down some of them (if you’re using an automatic). And then you factor into that them being super aggressive and super accurate, it all leads to super frustration.

> 2535418596614130;1:
> some problems consists of the melee animations are impossible to dodge

You dodge melees by not getting up in the enemy’s face.

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> and the enemies are to aggressive.

Too aggressive? What do you want them to do, not shoot you when they see you? It’s not like bosses are running around hunting you down. They barely move around the map at all.

> 2535418596614130;1:
> i think these problems should be left to legendary difficulty or mythic war zone fire fight

I’m not sure what you mean by this, but if you think the enemies are too hard on those difficulties, then why not try Heroic?

> 2535418596614130;1:
> Many people say that the enemies are to hard me personally dont i think 343 industries should fix those problems so fans of the halo series are less mad at halo 5 guardians. some problems consists of the melee animations are impossible to dodge and the enemies are to aggressive. i think these problems should be left to legendary difficulty or mythic war zone fire fight any thing you guys wish to add. (sorry if i spelled anything wrong my xbox controller is busted)

I don’t think they are too hard I just think the way to fight every enemy is THE SAME. The older games introduced multiple tactics to take on enemies. You could take out the leader and the pack would scatter . You could go in close dodge use cover out manoeuvre the opponent, or stay at a distance and pick enemies off there were endless ways to fight making for a different experience each time. I just find the ai now to similar basically stay back at br everything because if you move in close bull -Yoink- melee animations and undodgeable attacks means you just repeatedly die. So it just comes back to the same old tactic stay back fire from distance.

> 2586218893181855;2:
> I think the biggest issue with the enemies hasn’t been about them being difficult, it’s been about them being total bullet sponges. Gotta empty a clip and a half to down some of them (if you’re using an automatic). And then you factor into that them being super aggressive and super accurate, it all leads to super frustration.

A Red Soldier ( The Ones That Appear With Mythic Warden Eternal) On Mythic Firefight Sponged Up Three Tank Shells Before It Died.

Thats Just Insane.