And whets my base & side of map have.
Ravager
Stalker rifle
Gravity hammer.
C’mon.
Small easy balance fixes that improve the game should be getting dealt with quickly.
And whets my base & side of map have.
Ravager
Stalker rifle
Gravity hammer.
C’mon.
Small easy balance fixes that improve the game should be getting dealt with quickly.
Surely Gravity Hammer and Ravager have the ability to put some decent damage on a tank (grav hammer especially) just needs some coordination with the team to get the opening.
Also… don’t most of those bases also have disruptors/shock rifles/shock grenades?
You can also repulse a tank round.
But that being said it can be difficult if your team has worse weapons. Obviously a Hydra is a way more useful than a Ravager and the Shock Rifle is way more useful than the Stalker Rifle.
I don’t mind random weapons but I think they should be randomised for both teams equally.
Not tried grav hammer on scorpion tank yet.
Have tried grave hammer on wraith tank though lol.
Was chasing it around Hightower map using grapple, grappled it 4/5 times & hit it with hammer didn’t feel like it done much & I just ended up dying.
Might be better on scorpion, unlike the wraith you wont need the grapple to keep up with it as most scorpion drivers usually end up getting it stuck ![]()
Nothing is worse than hearing that dork Agryna shout “scorpion tank inbound” into your ear just to look up and see that the pelican dropping a vehicle on your base is a measly warthog and the enemy team is the one getting the scorpion. Bunch of absolute nonsense if you ask me
If you rush a rank with a hammer you’re most likely going to get your rear handed to you if the driver is even somewhat competent.
It really depends on the amount of cover available. I managed to do it on Behemoth. I think it was a 3 hit kill, if I recall correctly.
Not if you can get in behind it with the turret facing forwards - just a question of coordination with teamates
Need to make tanks be a 1HK again with Boarding & Planting a Grenade
Maybe I’m too old-school,
but Tanks (and most Vehicles) should be indestructible, like the Elephant, and the driver should be exposed to regular damage (ie headshots etc). Then, they don’t need to focus so much on (over)scattering anti-Vehicle weapons all over, and ground battles can focus around these things rather than the scavenger hunt like it is now and has been for a while.