Enemy AI is ridiculous

Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

> 2533274842143298;1:
> Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

I’ve beaten a heroic AI it’s easy.
you need to work on your build and think how quickly do you have stuff done

> 2533274842143298;1:
> Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

They don’t do anything particularly hard to stop if you actually send a scout to their base to see what they are doing like you should in every RTS ever made. Turrents upgraded to counter that unit type stop most AI rushes pretty hard assuming you have some support.

> 2621068175993405;3:
> > 2533274842143298;1:
> > Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.
>
> They don’t do anything particularly hard to stop if you actually send a scout to their base to see what they are doing like you should in every RTS ever made. Turrents upgraded to counter that unit type stop most AI rushes pretty hard assuming you have some support.

It’s the ‘assuming you have some support’ part which is problematic there: given this week’s weekly challenges: I played three matchmade team games vs the heroic AI last night and only in one of those games did I get any support from teammates: all three AI teams coordinated their attack against my flank: in one game I’d scouted the AI opposite me who was rushing ghosts: so set up to counter that, but then the other two AIs brought Jet-pack Brutes and Hellbringers, while my team just sat back and built up their own bases: they didn’t even counter-rush which I could have forgiven but they just turtled while the AI took out me and every other base-site.

If I had a team who knew what they were doing and would actually communicate maybe it would have been different. That said: any other Halo game I’ve never found Heroic to require that (not saying that’s necessarily a bad thing, but it’s going to take some getting used to).

My experience so far though: Heroic AI is too aggressive - and actually I’m finding it more of a challenge than Legendary AI on HW. Maybe my opinion will change once I get a good team…

A pro tip: dont play with Randoms

> 2533274842143298;1:
> Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

My friends and I started playing it on Normal for deathmatch and when I was learning how to use the Banished at 10 minutes in we were attacked by multiple warthogs a few scorpions, and two vultures and almost lost a base. Well we won the game. Then we tried heroic playing defensively and ended up losing all three bases between all three of us in less than 15 minutes. Yet when I play campaign I have now completed 3/12 missions on Legendary with no problem. All I say is do not play against Banished AI as either the locusts will kill you or the Scarab’s or even the cloaked Honour Guard, which even with sensor turrets still did not detect him. Thus loosing a base to one stealth unit!!!

> 2533274842143298;1:
> Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

Did the beat a legendary AI when you self destructed first 5 min first time. Not sure what’s up with you.

The enemy AI - rather, their units - aren’t really the issue. The problem is that the AI has been massively improved from the last game. Due to processing power the AI had been just as limited as the human player in the first game - they couldn’t micromanage bases, control each individual unit and use their leader abilities all at the same time without a massive drop in performance with at least one of those tasks. Normally you didn’t notice it because we’re limited in the same way - we can’t do all three at once so most of us just sort of took it for granted.

So yes, the AI is easy to fool around with and lead on a leash. Or at least it would be if it didn’t so blatantly cheat.

While the AI still needs buildings to produce units aside from scripted spawns, it cheats on Heroic and Legendary. A lot. Resources don’t seem to matter to it, build times are a factor but mitigated by what I’m pretty sure is a handicap, and the recharge times on leader powers seems to be either nonexistent or cut down to something like 15 seconds. Honestly, their inclusion in Campaign at all is something I seriously take issue with as they neither tell you what missions they appear on or which Leader’s powers you should expect to deal with. More to the point, fog of war doesn’t mean jack to them. Against a human player you can usually retreat beyond their sightline and to relative safety. Soon as the AI locks on - and I mean locks on as its “cursor” moves as fast as your units will and tracks - you’re done. You can’t outrun it, you can’t hide from it, and the best that a human player can do in Campaign is try to heal their units enough to survive a single glassing beam. And this isn’t even taking into account the more annoying abilities such as Atriox’s invulnerability/heal power or Decimus’ Vortex. Which, I might add, I’ve seen at the same time on the same mission, LONG after the latter supposedly died so it isn’t like there’s an excuse for it beyond artificial difficulty (namely a flip of the coin to see which units are selected for death as they cannot flee when tagged by it).

It’s something that needs fixing, yes. It was a problem that Halo 5 had as well. Sure, it was beatable if you were good enough, but Legendary in that game was nigh unplayable for a very large portion of the community, enough to warrant a patch specifically for rebalancing. I have a feeling we’ll probably be seeing the same for Halo Wars 2 at some point in the future, at least for Xbox.

> 2533274874872263;4:
> > 2621068175993405;3:
> > > 2533274842143298;1:
> > > Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.
> >
> > They don’t do anything particularly hard to stop if you actually send a scout to their base to see what they are doing like you should in every RTS ever made. Turrents upgraded to counter that unit type stop most AI rushes pretty hard assuming you have some support.
>
> It’s the ‘assuming you have some support’ part which is problematic there: given this week’s weekly challenges: I played three matchmade team games vs the heroic AI last night and only in one of those games did I get any support from teammates: all three AI teams coordinated their attack against my flank: in one game I’d scouted the AI opposite me who was rushing ghosts: so set up to counter that, but then the other two AIs brought Jet-pack Brutes and Hellbringers, while my team just sat back and built up their own bases: they didn’t even counter-rush which I could have forgiven but they just turtled while the AI took out me and every other base-site.
>
> If I had a team who knew what they were doing and would actually communicate maybe it would have been different. That said: any other Halo game I’ve never found Heroic to require that (not saying that’s necessarily a bad thing, but it’s going to take some getting used to).
>
> My experience so far though: Heroic AI is too aggressive - and actually I’m finding it more of a challenge than Legendary AI on HW. Maybe my opinion will change once I get a good team…

Work on your initial build and start building units for defense straight away.

I play as forge mostly and my game starts like this.
Build 2 supply pads, start upgrading grenades and qeue a marine, go cap a power point and build a generator with the supplies that have accumulated.

Continue building resource structures and pumping out marines as much as possible.

Works a treat.
The problem is when my teammates get rushed and die off quickly or just dont know what they are doing

Ai in this game is far too easy, no challenge at all.

> 2533274818787037;8:
> The enemy AI - rather, their units - aren’t really the issue. The problem is that the AI has been massively improved from the last game. Due to processing power the AI had been just as limited as the human player in the first game - they couldn’t micromanage bases, control each individual unit and use their leader abilities all at the same time without a massive drop in performance with at least one of those tasks. Normally you didn’t notice it because we’re limited in the same way - we can’t do all three at once so most of us just sort of took it for granted.
>
> So yes, the AI is easy to fool around with and lead on a leash. Or at least it would be if it didn’t so blatantly cheat.
>
> While the AI still needs buildings to produce units aside from scripted spawns, it cheats on Heroic and Legendary. A lot. Resources don’t seem to matter to it, build times are a factor but mitigated by what I’m pretty sure is a handicap, and the recharge times on leader powers seems to be either nonexistent or cut down to something like 15 seconds. Honestly, their inclusion in Campaign at all is something I seriously take issue with as they neither tell you what missions they appear on or which Leader’s powers you should expect to deal with. More to the point, fog of war doesn’t mean jack to them. Against a human player you can usually retreat beyond their sightline and to relative safety. Soon as the AI locks on - and I mean locks on as its “cursor” moves as fast as your units will and tracks - you’re done. You can’t outrun it, you can’t hide from it, and the best that a human player can do in Campaign is try to heal their units enough to survive a single glassing beam. And this isn’t even taking into account the more annoying abilities such as Atriox’s invulnerability/heal power or Decimus’ Vortex. Which, I might add, I’ve seen at the same time on the same mission, LONG after the latter supposedly died so it isn’t like there’s an excuse for it beyond artificial difficulty (namely a flip of the coin to see which units are selected for death as they cannot flee when tagged by it).
>
> It’s something that needs fixing, yes. It was a problem that Halo 5 had as well. Sure, it was beatable if you were good enough, but Legendary in that game was nigh unplayable for a very large portion of the community, enough to warrant a patch specifically for rebalancing. I have a feeling we’ll probably be seeing the same for Halo Wars 2 at some point in the future, at least for Xbox.

Halo 5 Legendary was not a problem?
Halo 2 Legendary now that was some BS.

Good post, the AI definitely cheats and knows exactly what your doing at all times.
If you build units for a rush early it has turrets and “counter” units waiting

The powers are an issue aswell. I started Solo Legendary last night and in mission 3 I must have been glassed and some other power that stunned my units about 10 times each.
They need to either increase the cooldown or add a timer or do something about the accuracy. I had a lot of Hornets for M3 so I could outfly the glassing beam but Im not looking forward to levels where I have a slow squishy ground army…

> 2533274837241440;9:
> > 2533274874872263;4:
> > > 2621068175993405;3:
> > > > 2533274842143298;1:
> > > > Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.
> > >
> > > They don’t do anything particularly hard to stop if you actually send a scout to their base to see what they are doing like you should in every RTS ever made. Turrents upgraded to counter that unit type stop most AI rushes pretty hard assuming you have some support.
> >
> > It’s the ‘assuming you have some support’ part which is problematic there: given this week’s weekly challenges: I played three matchmade team games vs the heroic AI last night and only in one of those games did I get any support from teammates: all three AI teams coordinated their attack against my flank: in one game I’d scouted the AI opposite me who was rushing ghosts: so set up to counter that, but then the other two AIs brought Jet-pack Brutes and Hellbringers, while my team just sat back and built up their own bases: they didn’t even counter-rush which I could have forgiven but they just turtled while the AI took out me and every other base-site.
> >
> > If I had a team who knew what they were doing and would actually communicate maybe it would have been different. That said: any other Halo game I’ve never found Heroic to require that (not saying that’s necessarily a bad thing, but it’s going to take some getting used to).
> >
> > My experience so far though: Heroic AI is too aggressive - and actually I’m finding it more of a challenge than Legendary AI on HW. Maybe my opinion will change once I get a good team…
>
> Work on your initial build and start building units for defense straight away.
>
> I play as forge mostly and my game starts like this.
> Build 2 supply pads, start upgrading grenades and qeue a marine, go cap a power point and build a generator with the supplies that have accumulated.
>
> Continue building resource structures and pumping out marines as much as possible.
>
> Works a treat.
> The problem is when my teammates get rushed and die off quickly or just dont know what they are doing

As stated though: building for defence immediately relies on good intel as to what is coming at you. Chances of your scout alone seeing all three enemy bases is pretty much zip if they’re building to rush with scouts of their own as they’ll just get swarmed (as happened with the ghost-rush to me). So again: for good intel you’re relying on some cooperation from your teammates.

Plus: the Heroic AI does coordinate well and as soon as they see you’re spamming marines if yours is the flank where the hammer falls at least one of them will bring an anti-Marine unit (though if you’re doing that they’ll probably coordinate to attack somewhere else).

In fairness: from what you’re describing that’s almost exactly the tactics my teammates were doing yesterday - hence I was the one to get rushed, but surely you should be going to support your teammates if you’re losing games because they died?

Maybe the Heroic AI isn’t too difficult? But from what a lot of people seem to be experiencing the Heroic AI is too difficult for the poor default level of cooperation which seems to be going on with players. I’m going to get a team together and try it again with a reliable team. However: that still leaves matchmade games as complete pot luck as to whether you get a decent set of teammates or not.

And let’s face it… you’d hope that the people who got Early Access would on the whole be better players than those who didn’t.

Sure: the team who cooperate best should always win Halo Wars or any RTS game, but the developers can’t improve players: they can only change matchmaking and the AI difficulty.

> 2533274874872263;12:
> > 2533274837241440;9:
> > > 2533274874872263;4:
> > > > 2621068175993405;3:
> > > > > 2533274842143298;1:
> > > > > Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.
> > > >
> > > > They don’t do anything particularly hard to stop if you actually send a scout to their base to see what they are doing like you should in every RTS ever made. Turrents upgraded to counter that unit type stop most AI rushes pretty hard assuming you have some support.
> > >
> > > It’s the ‘assuming you have some support’ part which is problematic there: given this week’s weekly challenges: I played three matchmade team games vs the heroic AI last night and only in one of those games did I get any support from teammates: all three AI teams coordinated their attack against my flank: in one game I’d scouted the AI opposite me who was rushing ghosts: so set up to counter that, but then the other two AIs brought Jet-pack Brutes and Hellbringers, while my team just sat back and built up their own bases: they didn’t even counter-rush which I could have forgiven but they just turtled while the AI took out me and every other base-site.
> > >
> > > If I had a team who knew what they were doing and would actually communicate maybe it would have been different. That said: any other Halo game I’ve never found Heroic to require that (not saying that’s necessarily a bad thing, but it’s going to take some getting used to).
> > >
> > > My experience so far though: Heroic AI is too aggressive - and actually I’m finding it more of a challenge than Legendary AI on HW. Maybe my opinion will change once I get a good team…
> >
> > Work on your initial build and start building units for defense straight away.
> >
> > I play as forge mostly and my game starts like this.
> > Build 2 supply pads, start upgrading grenades and qeue a marine, go cap a power point and build a generator with the supplies that have accumulated.
> >
> > Continue building resource structures and pumping out marines as much as possible.
> >
> > Works a treat.
> > The problem is when my teammates get rushed and die off quickly or just dont know what they are doing
>
> As stated though: building for defence immediately relies on good intel as to what is coming at you. Chances of your scout alone seeing all three enemy bases is pretty much zip if they’re building to rush with scouts of their own as they’ll just get swarmed (as happened with the ghost-rush to me). So again: for good intel you’re relying on some cooperation from your teammates.
>
> Plus: the Heroic AI does coordinate well and as soon as they see you’re spamming marines if yours is the flank where the hammer falls at least one of them will bring an anti-Marine unit (though if you’re doing that they’ll probably coordinate to attack somewhere else).
>
> In fairness: from what you’re describing that’s almost exactly the tactics my teammates were doing yesterday - hence I was the one to get rushed, but surely you should be going to support your teammates if you’re losing games because they died?
>
> Maybe the Heroic AI isn’t too difficult? But from what a lot of people seem to be experiencing the Heroic AI is too difficult for the poor default level of cooperation which seems to be going on with players. I’m going to get a team together and try it again with a reliable team. However: that still leaves matchmade games as complete pot luck as to whether you get a decent set of teammates or not.
>
> And let’s face it… you’d hope that the people who got Early Access would on the whole be better players than those who didn’t.
>
> Sure: the team who cooperate best should always win Halo Wars or any RTS game, but the developers can’t improve players: they can only change matchmaking and the AI difficulty.

I invite and try and team up with any good players I win or lose against so thats not an issue.

Yeah If I send my army to help then my base gets rushed, if you want a change then change how the AI plays.

At the moment all we can do is turtle and slowly tech up and push back.
The AI can simply manage more things at once and therefore has an early advantage

I just got stomped by Legendary AI Atriox twice. Idk if it was his invulnerable leader power or not, but his army consisting of Choppers, Grunts, Shrouds and Wraiths wiped out my army of Rangers, Banshees, Hunters and engineers. My units were all at least tech 2 and my banshees had Plasma Torpedo so idk wth happened…

> 2533274842143298;1:
> Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

I have no issues playing against the enemy AI on Heroic. Legendary is a different story. They just rush with their OP, and always know where your bases are without scouting

Heroic and Legendary AI in this game is a joke bro, it’s only when teammates don’t know what they are doing its a problem.

I find that all of the AI in this game is pretty bad. After defeating maybe 3 or 4 waves of enemies the AI just stops making units and waits for you to destroy their bases. Once in skirmish, I destroyed one out of 3 bases that the AI had built and they basically rushed all of their units at my base and lost all of their units while managing to kill one unit of marines from my army. After this happened they only deployed one jackrabbit at a time until i destroyed all of their bases. This is disappointing to me. The OG halo wars AI would allow me to play a single skirmish for an infinite amount of time and still produce units throughout. Halo wars 2 AI sometimes doesn’t even last for more than 30 minutes before they resort to jackrabbits only. I hope they can fix this because I really like this game.

> 2533274842143298;1:
> Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

Completely disagree with you, the A.I. absolutely demand strategy from the player on Heroic and above. Me and my buddy did a 2v2 skirmish against the legendary A.I. and I can say it was a top quality match A.I. or not which is saying something.

> 2533274842143298;1:
> Playing against the heroic AI is ridiculous. They somehow manage to gain high amounts of resources and forces a couple of minutes into the match and just completely rush you? Not much of a strategy game if you don’t even get time to play strategically.

If you play with fog of war off you can see exactly what they do and how they do it.

I highly recommend this as it is one of the best ways to learn.

From my experience, a single turret will often deter the enemy A.I from rushing for an extra minute or two, a second turret will often be able to stop most early game infantry/scout vehicle rushes if they are upgraded to counter said rush, so I recommend scouting the enemy base to figure out what rush they are doing.

I often go for a hunker down strategy against the Heroic A.I, two supply pads two energy buildings and then I quickly get to tier 2 units which can then hold them off long enough for me to get a second base and then to tier three, once you get a Condor as the UNSC the Banished will change up their strategy to spamming you with shrouds engineers and infantry/anti air vehicles. Meaning they have almost no chance of destroying your base, and from there you can build up to assault the enemy bases.

I am sure there are more efficient strats but this one always works for me.