Enemies stopped spawning in 1st round in firefight

Link to video

Not sure if this is caused by the Overtime update but this needs to be addressed.

When playing a game of firefight on Temple, we had to fight off 100 grunts in the first round, near in end with 8 left, they have seemed to have stop spawning and we lost because of this glitch or bug. Did anyone else experienced this?

Also note that I encountered this before during March on Stormbreak but fortunately it was defending the generator.

> 2533274871396650;1:
> Link to videoNot sure if this is caused by the Overtime update but this needs to be addressed.
>
> When playing a game of firefight on Temple, we had to fight off 100 grunts in the first round, near in end with 8 left, they have seemed to have stop spawning and we lost because of this glitch or bug. Did anyone else experienced this?
>
> Also note that I encountered this before during March on Stormbreak but fortunately it was defending the generator.

I think the no enemy spawns on generator defense has something to do with an enemy cluster dying immediately at spawn. The last two times I’ve gotten that to happen, I wiped a cluster of 5 promethian’s right as they spawned with a wraith shell.

One time was on Urban, and one time was on Sanctum. Bit that enemy wipe was consistent between both the incidents.

It’s happened to me before on Urban, long before the Overtime update.

I’m surprised this hasn’t been fixed yet. It has happened to me at least three times so far since Firefight came to Halo 5.

It’s been happening for ages on certain maps

> 2533274904158628;3:
> It’s happened to me before on Urban, long before the Overtime update.

Same here. It’s yet another old bug they’ve not addressed.

That is crazy lol. I’ve never actually had this happen to me before in Warzone.