Enemies Shouldn't be able to Super-Combine

No. It never made sense before when the Covies for some reason couldn’t figure out how to use their own weapon properly, yet we could.

> why must people insist in dumbing down the game!! Its like rap music it gets dumber and dumber i want the old school!

Hoez on my d#$% cuz I look like the Master Chief (WOW)
Young Based God comin’ in with them SMGs (SWAG)
40 on my MJOLNIR and I get dome like a sniper spree (DAMN SON)
Tricked out warthog crankin’ all dem mp3s (CAN’T FIND THIS ON THE COVIE BATTLENET)
BASED CHIEF (swagswag)
MASTER CHEF (Let that Spartan cook!)

Instead of the needler I think it should be called the pillower, and it shoots tiny pink pillows of comfort

> Enemies have been able to super combine you in every single Halo game. It’s obvious you have either not payed attention, or have not played them.

No, this is the first time in the series that the A.I. has been allowed to super-combine the player. They haven’t even been able to head-shot kill until Reach, and you had to be in Firefight with the option turned on for that.

> > Enemies have been able to super combine you in every single Halo game. It’s obvious you have either not payed attention, or have not played them.
>
> No, <mark>this is the first time in the series that the A.I. has been allowed to super-combine the player</mark>. They haven’t even been able to head-shot kill until Reach, and you had to be in Firefight with the option turned on for that.

Incorrect.

they could do that in CE.

Are people seriously complaining about the difficulty of Spartan Ops? It’s on Legendary, the enemies are going to be more advanced then Heroic. If you can’t handle Legendary then don’t play Spartan Ops. It’s not that hard to dodge a Needler, I’ve done it 10 billion times. Quit making such a big deal out of these things. This game doesn’t need to be put into more Easy Mode then it already is.

They should absolutely be able to super-combine you. You can do it to them. Legendary isn’t supposed to be easy, ya know.

> You stated that you died over 40 times in Spartan Ops. solo before you had to switch your load outs. What you were doing before was lacking very much in (good)strategy.

Except that I didn’t have the Spartan points to acquire those items beforehand…

Loadouts are just stupid. I can tolerate forced in-game loadouts like in E6C1, but when I have the option, I shouldn’t be forced to use a specific loadout.

In the Campaign, I regularly improvised. In Spartan Ops, it’s variable.

Ah -Yoink- it, I’m going back to Halo 2…

> Are people seriously complaining about the difficulty of Spartan Ops? It’s on Legendary, the enemies are going to be more advanced then Heroic.
>
> If you can’t handle Legendary then don’t play Spartan Ops.
>
> It’s not that hard to dodge a Needler, I’ve done it 10 billion times. Quit making such a big deal out of these things.
>
> This game doesn’t need to be put into more Easy Mode then it already is.

Advanced? They have more health, do more damage, faster projectiles, etc. Not even Heroic is impressive anymore. They said Normal was the new Heroic but they just gave them more health and damage.

So the whole point of Spartan Ops is Legendary?

Show me then.

So the AI shouldn’t even flinch anymore? I admire how Halo 4 has made the enemy deaths more realistic and tweaked the animations from Reach.

This false difficulty-obsessed community will kill Halo, I just know it.

I want to vote for yes but I can’t as its the sacred number of our digital god

Edit:I voted yes as anything the player can do the AI should be able to. I was able to vote because the the blasphemers changed the number for us

It’d be -Yoinking!- stupid if Humans could get more function from a covenant weapon than the covenant can. It’s “everyone can super combine or noone can” in my opinion

> No, stop complaining and learn to dodge and use cover efficiently.
>
> I even rarely ever get killed in MM by a Needler so you’re doing something wrong.

You serious?

The needler has been buffed compared to other games where you could actually dodge those needles but in Halo 4 its just too simple to get a super combine in Halo 4 + the fact the AI don’t miss half of the time.

> I voted yes as anything the player can do the AI should be able to.

And the result is horrific.

Spartan Ops gave some sword Elites lunging capability.

I threw up inside. Why not give them a jump instead? They’re already fast enough to catch up to us, why the lunge?

I find the Elites in CE and Halo 2 to be more player-like than the Elites in Halo 4. The Elites in Halo 4 are nothing without their crutches.

Anything which increases the challenge against AI, I’m game for.

as humans are we supposed to know how to use the needler better than its creators ?

tl;dr

to the poster re:MM - the needler against other humans was not part of the OP.

On topic - I seems it has been as few as 4 lately to get me, but it is hard to tell since SpOps puts you in a narrow canyon with 40 Coveys, and almost all of them have needlers. You will die as soon as you poke your head out. I spam grenades and whatever else I can to take out the grunts and jackals, as they (collectively) represent a far greater threat to me than two Elites with concussion rifles.

In Reach FF (with even a barely competent group of 4), I could get 75-100 kills depending on weapon, and strive for Zero deaths. With the lack of mobility on many of these maps, the numbers I typically see are 30-50 kills/player, and 10-15 deaths.

It’s not so much the needlers themselves, as it is the inability to flank the opponents. Of course there are a few maps where you can try and encircle the Coveys, like the Hangar, but as soon as I got around enough to shoot the shield Jackals from the side, here comes the rest of the team, and now we all get concentrated on again!!!

(and yes, I am sure that many of you go 100+/0 in SpOps and my opinion is solely based on how bad I suck at the game… moving on)

i did not mean against other humans i meant why should we be able to supercombine them but they cant do it back even though its there gun.

> One thing I really dislike about Campaign and Spartan Ops is that any Covies with Needlers can super-combine you. Before H4, Halo: CE was the only Halo game where enemies could super-combine you, and it was changed for a reason.
>
> I find this annoying especially in Legendary, where some random Grunt or Jackal can easily fire a few bursts of the Needler at you, and boom, you’re dead.
>
> What do you guys think? Should 343i change this?

If the player can do it, the AI should certainly be able to do it as well.

It makes the enemies challenging.

Speaking of CE … best Halo campaign ever.

The issue here is what KIND of player capability should be given to the AI.

Things like operating enemy vehicles is a must.

Things like headshotting, switching between 2 weapons, and using a weapon’s alternate firing modes is a must.

But giving a weapon with extreme homing that can stack needles for a supercombine to mooks? That’s just wrong. I can understand Grunts since they’ve always preferred it but giving it to Jackals is so annoying.

It’d be more creative to give them boltshots and suppressors. That’d punish melee attackers without forcing us to use cover all the time (thank you flinch and stun mechanics).

What I want to know is what is up with the Elites?

They can’t operate human turrets (including vehicles), can’t board tanks (I’m glad this is the case though since the vehicles are still made out of paper), lack a turning melee (I’m glad about this as well since it made them easier to kill anyway), are slow as Halo 3 Brutes (except when charging straight forward) and have a slower grenade toss again (a faster one like in Reach was a good change).

I hated the Elites in Reach but this isn’t exactly what I had in mind… such a downgrade.

For those of you saying that it doesn’t make any sense for the player to use super-combine but not the Covenant, that’s not a valid argument. There are many aspects for the sake of gameplay purposes, like how previously they could not super-combine, the fact that Jackals can’t melee or throw grenades, or that AI can’t assassinate you, ect.

Gameplay isn’t 100% canon; this isn’t a new concept for Halo.