Enemies having a sixth sense

Have you ever had that feeling of annoyance when you’re using a sniper rifle in Halo 3 and Reach and by means unknown the enemy seems to sense your location? Or you stealth snipe an enemy and the other enemies beam towards your location. Well why not have it like Halo CE with the first part of Truth and Reconciliation where you could sniper the enemies and still remain hidden. By the way of which you cannot in Halo 3 and Reach because all your enemies appear to have acquired a sixth sense.

Because there’s nothing worse in campaign then having your scope just about ready on the target and then the enemy is suddenly alerted to your presence and moves behind cover at the last instance. And you’re like ‘how the heck did he know I was looking at him’.

agree

Yup. At least make it realistic. If your sniping at a massive distance (like, Forge World sized), then you should be able to knock over a tree and not be heard. I can believe them hearing a twig snap because elites have supersonic hearing (over powered, of course), but not a foot step from opposite sides of a Halo.

OMG YES!

I hate enemies having a sixth sense to constantly know where you are. It makes Assassinations in Firefight all but impossible. There needs to be realistic detection by enemies.

Snipe some unaware Elite and the rest shouldn’t know where you are until they see the vapor trail from your Sniper Rifle, instead they should jump to action, searching and scanning their environment for your presense.

Thanks for the input guys :slight_smile:

It’s not only the fact that they seem to bear on your location when you’re halfway across an area in campaign and firefight but the fact that whenever your sniper cursor moves onto a target it’s like a program tells that enemy that I’ve a bead on him and then he runs or goes behind cover. It’s like wtf!

> Thanks for the input guys :slight_smile:
>
> It’s not only the fact that they seem to bear on your location when you’re halfway across an area in campaign and firefight but the fact that <mark>whenever your sniper cursor moves onto a target it’s like a program tells that enemy that I’ve a bead on him and then he runs or goes behind cover.</mark> It’s like wtf!

This does get annoying.

^

Precisely. The enemies don’t need a supernatural ability to seem to know when they’re being targeted or extreme acute sensory awareness to know your exact location across an area. Hopefully the AI in Halo 4 makes the enemies behave a tad more realistic.

It’s Kind hard to complain when they are a Species atleast 500 years more advanced than the UNSC, and both factions Sniper Rifles are ridiculously loud and have a Vapor/Plasma Trail and one of them in the new games shouldn’t even counted as a Sniper Rifle.

FOCUS RIFLE = FAIL

But you gotta love the name, because that’s the exact same thing it takes from you is FOCUS.

Agreed, it’s rather annoying when every enemy within a square kilometer turns to shoot at you while you’re invisible and sneaking behind rocks. Especially those super rapid fire turrets that are obviously not overpowered and so much fun to fight…

That last part was sarcasm, just fyi.

I hated that >.> as soon as i snipe someone.BAM! They find me and kill me… i agree they should make this so that you stay hidden. So i agree

agree i hope 343 sees this

It’s like I’m sometimes playing against an army of clairvoyants. But, I mean, you know… a few grenades later, and their little shindig is cancelled due to…

puts on sunglasses

unforeseen events.

You mean you dont like it when you’re crouching as slow as possible behind an Elite, going for the assassination, and he turns around randomly because of his “sixth sense” and sticks you right in the forehead?

100% agree. They need to fix that, it’s always bugged me since Halo 2.

^

Salute. That’s exactly what I mean :slight_smile:

Seems overly convenient…

I especially hate this in ODST when i shot a grunt at night from half way across the map with a silenced pistol but still the whole covenant army seems to know where i am

This thread is pure win. I have nothing to contribute for once, other than a healthy serving of Thanks.

Yep, and what’s the point of using a silenced pistol in ODST if the covenant had clairvoyant powers. That just lets down gameplay immersion.

My suggestion is for 343 to try and revert to Halo CEs kind of being able take them down from a distance without them mystically homing in on your position, knowing when you’re scope is on them and taking cover when they should be absolutely oblivious.

What irked me was the Nightfall level on Reach when you approached the first set of structures and took out an elite/grunt, then suddenly the hillside would erupt in fire. I know the sniper rifle leaves a vapour trail so they could track that at a close distance… But at night time and when it was a surprise shot. Really, WTH. Even cloak doesn’t always work.

> This thread is pure win. I have nothing to contribute for once, other than a healthy serving of Thanks.

Cheers friend.

> Yep, and what’s the point of using a silenced pistol in ODST if the covenant had clairvoyant powers. That just lets down gameplay immersion.
>
> My suggestion is for 343 to try and revert to Halo CEs kind of being able take them down from a distance without them mystically homing in on your position, knowing when you’re scope is on them and taking cover when they should be absolutely oblivious.
>
> What irked me was the Nightfall level on Reach when you approached the first set of structures and took out an elite/grunt, then suddenly the hillside would erupt in fire. I know the sniper rifle leaves a vapour trail so they could track that at a close distance… But at night time and when it was a surprise shot. Really, WTH. Even cloak doesn’t always work.
>
>
>
> > This thread is pure win. I have nothing to contribute for once, other than a healthy serving of Thanks.
>
> Cheers friend.

I agree for the most part. It has always annoyed me that the enemy always know where you are despite using Active Camo, and the fact that they move around like crazy, even before I’ve fired a shot.

However, I only believe the enemy shouldn’t notice if the shot is fired at very long range. It always seemed a little ridiculous to me that the enemies at the start of Truth and Reconciliation didn’t notice what was happening, considering how close the player is to them, and how loud the Sniper Rifle is.

At closer range, I believe the enemy should know that they’re being sniped, but shouldn’t instantly know where it is coming from.

> Yep, and what’s the point of using a silenced pistol in ODST if the covenant had clairvoyant powers. That just lets down gameplay immersion.
>
> My suggestion is for 343 to try and revert to Halo CEs kind of being able take them down from a distance without them mystically homing in on your position, knowing when you’re scope is on them and taking cover when they should be absolutely oblivious.
>
> What irked me was the Nightfall level on Reach when you approached the first set of structures and took out an elite/grunt, then suddenly the hillside would erupt in fire. I know the sniper rifle leaves a vapour trail so they could track that at a close distance… But at night time and when it was a surprise shot. Really, WTH. Even cloak doesn’t always work.

Indeed. AI need to be able to interact with each other and not just in dialogue. They should notice their dead and react to their deaths, especially in the case of Hunters (post-H2, kill 1 bond-brother, other one goes into melee mode), Elites (H3, when they kneel before dead marines), and Brutes (H2).

But they shouldn’t be near omniscient. For example, on LNoS, if you go on the highest accessible (meaning you don’t have to get out of the map via Pelican) rock cliff-face and wait for the dropship to arrive and deploy the troops, if you just stay there, some of the AI will be looking up at you. This happens even if you were hidden from the Spirit’s main gun.

Also, in Reach, there’s hardly any emotions in enemy AI. They’re just mindless killing machines. Grunts and Jackals rarely panic (the latter never panics). Elites show some surprise but they berserk way too much (I suppose it’s because it’s now freaking hard to kill them so they had to give them a flaw).

It’s not too late for AI that lack clairvoyance to exist in Halo. There is a reason why I promote this as one of the best things in Halo 3. They notice their dead but they don’t notice the player if he’s stealthy enough. It is actually possible to assassinate most of these Brutes without being noticed.

Of course, they should notice gun fire, be drawn to it or go into all sorts of behaviors: stalking, prowling, crouching, taking cover, etc. That was one of the things that CE had. In Reach, it’s just all over you in an instant. One of the worst enemy AI I have ever seen has to be in Medal of Honor Airborne. They know your position even when they’re not looking at you.

> > This thread is pure win. I have nothing to contribute for once, other than a healthy serving of Thanks.
>
> Cheers friend.

Cheers! :smiley:

> It always seemed a little ridiculous to me that the enemies at the start of Truth and Reconciliation didn’t notice what was happening, considering how close the player is to them, and how loud the Sniper Rifle is.
>
> At closer range, I believe the enemy should know that they’re being sniped, but shouldn’t instantly know where it is coming from.

That would be because the sniper had a setting close to ‘silent’ (I believe it was ‘quiet’), which means if you fired a gun with that setting in front of a Covie, they wouldn’t notice at all. What was then could have been refined but it seems to have been unused completely. In the later Halos, weapons are either medium or loud afaik. It’s likely that the sniper is on one of those settings. And the ODST weapons are merely eye candy.

I’m so glad that somebody has spoken up about this problem. The [sixth sense] feature completely ruins Halo’s sniping experience in both the campaign and firefight. I REALLY hope this thread is seen and acknowledged by 343i in time to impliment the changes necessary to the enemy AI.